Updates modrinth info.
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README.md
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README.md
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### Commands
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* `/score-get [playerName]` - Displays the player's score.
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* `/score-add [playerName] <amount>` - Add amount points to the player's score.
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* `/score-subtract [playerName] <amount>` - Subtracts amount points from the player's score.
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* `/score-reset [playerName]` - Resets the player's score to 0.
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* `/score-archive [playerName|all]` - Archives the caller/selected player or every bucket (operators); archived scores reset to their bucket's initial value.
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* `/score-archive bucket <bucketId>` - Archives and resets all scores in one bucket (operators).
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* `/score-archive-list [archiveId]` - Lists saved archive IDs or displays the scores in one archive.
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* `/score-bucket [bucketId]` - Switches your active bucket.
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* `/score-bucket create <id> <singular> <plural> <initialValue> [admin|global|player|none]` - Creates a bucket (operators).
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* `/score-bucket <playerName|all> <bucketId>` - Switches a player or the server default (operators).
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* `/score-run start <bucket> <topN> <reset:true|false> target <score>` - Starts a target-score run (operators).
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* `/score-run start <bucket> <topN> <reset:true|false> duration <time>` - Starts a timed run; time uses `s`, `m`, `h`, `d`, or `w` (operators).
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* `/score-run start <bucket> <topN> <reset:true|false> until-disabled` - Starts a run without automatic expiry (operators).
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* `/score-run stop <bucket>` - Ends an active run (operators).
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For commands with an optional player name, players can omit it to target themselves. Console and RCON must provide a player name for score get/add/subtract/reset commands.
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* `/score-get [playerName]` - Displays the target player's score in their active bucket.
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* `/score-add <amount>` - Adds an amount to your score in your active bucket.
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* `/score-add <playerName> <amount>` - Adds an amount to the target player's score.
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* `/score-subtract <amount>` - Subtracts an amount from your score in your active bucket.
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* `/score-subtract <playerName> <amount>` - Subtracts an amount from the target player's score.
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* `/score-reset [playerName]` - Resets the target player's score in their active bucket to that bucket's initial value.
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* `/score-archive` - Archives and resets your score in your active bucket.
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* `/score-archive <playerName>` - Archives and resets the target player's score in their active bucket.
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* `/score-archive all` - Archives and resets scores in every bucket.
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* `/score-archive bucket <bucketId>` - Archives and resets every score in one bucket.
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* `/score-archive-list` - Lists saved archive IDs, newest first.
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* `/score-archive-list <archiveId>` - Displays the saved scores in one archive.
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* `/score-bucket` - Displays your active bucket.
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* `/score-bucket <bucketId>` - Switches your active bucket.
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* `/score-bucket create <id> <singular> <plural> <initialValue> [reporting]` - Creates a bucket. Reporting is `admin`, `global`, `player`, or `none` and defaults to `none`.
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* `/score-bucket <playerName> <bucketId>` - Switches a player's active bucket.
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* `/score-bucket all <bucketId>` - Changes the server's default bucket and clears individual bucket assignments.
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* `/score-run start <bucketId> <topN> <reset:true|false> target <score>` - Starts a run that ends when a score reaches the target.
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* `/score-run start <bucketId> <topN> <reset:true|false> duration <time>` - Starts a timed run. Use a positive number followed by lowercase `s`, `m`, `h`, `d`, or `w` (for example, `4h`).
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* `/score-run start <bucketId> <topN> <reset:true|false> until-disabled` - Starts a run with no automatic end.
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* `/score-run stop <bucketId>` - Ends an active run.
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The `scorekeeper.admin` permission (default: operators) is required for archive commands, bucket creation/administration, and high-score run management. Score get/add/subtract/reset and archive-list commands currently have no permission checks; add, subtract, and reset can target any online player.
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When a player's active bucket changes, they are told the bucket name and their current score with its singular or plural unit.
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NOTES:
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* All commands will use the executing player in place of [playerName] if it is omitted.
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* Permissions support is coming AFTER I get archive to work.
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* The commands aside from get are intended for admins and whatnot as some other plugin should be using the methods instead of letting player's execute commands.
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Bucket reporting defaults to `none`; `admin` notifies operators and score admins, `global` notifies all online players, and `player` notifies only the scored player. Other plugins can create buckets with `createBucket(id, singular, plural, initialValue, reporting)` and use the bucket-aware score methods. Existing score methods operate on the player's active bucket. Bucket definitions, reporting policies, assignments, and scores are saved in `plugins/ScoreKeeper/scores.yml`; archives are saved separately in `plugins/ScoreKeeper/archives.yml`.
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Other plugins can start runs with `startTargetScoreRun`, `startTimedScoreRun`, or `startUntilDisabledScoreRun`, and end one with `stopHighScoreRun`. During a run, players receive their own score changes, while changes by current top-`n` players are reported globally. Finished runs publish a deterministic score-ordered table and each online player's place; reset runs restore the pre-run bucket scores.
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