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7 Commits

Author SHA1 Message Date
Tom Hicks
54f4eaaa6f Migrates to modern logging practices. 2025-07-14 01:21:18 -07:00
Tom Hicks
69686d18fd Tracks player scores by player UUID instead of name. 2025-07-14 01:11:51 -07:00
Tom Hicks
114f935522 Moves version string out of plugin.yml. 2025-07-14 01:08:09 -07:00
Tom Hicks
acbd708ffc Migrates from maven to gradle for building and fixes the package names. 2025-07-14 01:06:06 -07:00
Tom Hicks
137f8e2197 Adds tasks for migrating from maven to gradle. 2025-07-14 00:12:29 -07:00
Tom Hicks
1acb909001 Analyzed the current code and added tasks for updating. 2025-07-14 00:08:06 -07:00
Tom Hicks
76bdc64e2b Updates documentation and adds scripts to start/stop the server. 2025-07-13 23:58:29 -07:00
30 changed files with 838 additions and 129 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" output="target/classes" path="src/main/java"/>
<classpathentry excluding="**" kind="src" output="target/classes" path="src/main/resources"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.6"/>
<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER"/>
<classpathentry kind="output" path="target/classes"/>
</classpath>

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.cursor/plans/Modernize.md Normal file
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# Modernize ScoreKeeper Minecraft Plugin
This checklist will guide the process of updating the ScoreKeeper plugin for compatibility with modern Minecraft Java servers (e.g., PaperMC, Spigot, or Bukkit 1.19+).
## Modernization Plan
- [x] **Analyze current codebase**
- Review all source files and dependencies
- Identify deprecated or removed APIs
- [ ] **Update build system**
- Update `pom.xml` to use a modern Bukkit/Spigot/PaperMC API version (e.g., 1.19+)
- Remove or update old repositories
- Ensure Java version compatibility (Java 17+ for latest servers)
- [ ] **Update plugin.yml**
- Ensure all required fields are present and up to date
- Update API version and commands
- [ ] **Refactor deprecated API usage**
- Replace removed or changed Bukkit/Spigot API calls
- Update event listeners and command registration
- [ ] **Test on a modern server**
- Build the plugin
- Run on a local PaperMC/Spigot server (latest LTS)
- Use the provided scripts (`tools/bash/start-server.sh` and `tools/bash/stop-server.sh`) to manage the server, and set the `MINECRAFT_SERVER_PATH` and `MINECRAFT_SERVER_JAR` environment variables as described in CONTRIBUTING.md.
- Check for errors and warnings
- [ ] **Fix bugs and incompatibilities**
- Address any issues found during testing
- [ ] **Add/update documentation**
- Update README with new usage instructions
- Document any new features or changes
- [ ] **Optional: Add new features or improvements**
- Consider adding quality-of-life improvements or new features
---
Check off each step as you complete it to track your progress!
---
## Appendix: Gradle vs. Maven
### Maven
**Pros:**
- Stability & Maturity: Very stable, predictable builds.
- Convention over Configuration: Standard structure and lifecycle.
- Dependency Management: Handles dependencies well, large central repository.
- Documentation: Extensive documentation and community support.
- IDE Support: Excellent integration with Java IDEs.
- Widely Used: Many Minecraft plugins and tutorials use Maven.
**Cons:**
- Verbose Configuration: `pom.xml` can become large and hard to read.
- Less Flexible: Custom build logic is harder to implement.
- Slower for Large Projects: Can be slower than Gradle for complex builds.
### Gradle
**Pros:**
- Performance: Generally faster builds, supports incremental builds and caching.
- Flexibility: Build scripts in Groovy/Kotlin allow complex logic.
- Concise Configuration: `build.gradle` files are usually shorter and easier to read.
- Modern Tooling: Better support for modern build features.
- Growing Popularity: Increasingly popular in the Java ecosystem.
**Cons:**
- Learning Curve: More complex for beginners, especially for custom logic.
- Less Convention: More freedom can lead to less consistency.
- Slightly Less Documentation: Not as much Minecraft-specific documentation as Maven.
### Which is Most Common for Minecraft Plugins?
- **Maven** is still the most common for Bukkit, Spigot, and Paper plugins, with most guides and examples using it.
- **Gradle** is gaining popularity, especially for newer projects or those needing more flexibility and speed.
**Summary:**
- For maximum compatibility with community resources, Maven is the safest choice.
- For a modern, flexible, and fast build system, Gradle is a great option if you're comfortable with it.
---
## Appendix: Choosing a Plugin API
### Bukkit
**Description:**
The original plugin API for Minecraft servers, now largely unmaintained. Most modern APIs are built on or forked from Bukkit.
**Pros:**
- Huge legacy plugin library.
- Simple, well-documented API.
- Good for very basic plugins.
**Cons:**
- No longer actively maintained.
- Lacks support for modern Minecraft features.
- Not recommended for new projects.
### Spigot
**Description:**
A high-performance fork of Bukkit, Spigot is the most widely used server software for plugins. It adds performance improvements and bug fixes.
**Pros:**
- Actively maintained and widely used.
- Large plugin ecosystem.
- Good documentation and community support.
- Compatible with most Bukkit plugins.
**Cons:**
- Lags behind the latest Minecraft features compared to Paper.
- Fewer advanced features than Paper.
### Paper
**Description:**
A fork of Spigot with additional performance optimizations, bug fixes, and new API features. Paper is now the de facto standard for modern plugin development.
**Pros:**
- Actively maintained and very popular.
- Superior performance and stability.
- Adds many new API features not in Spigot/Bukkit.
- Backwards compatible with most Spigot/Bukkit plugins.
- Large, active community.
**Cons:**
- Some Paper-specific APIs may not work on Spigot (if you ever want to support both).
- Slightly faster update cycle may require more frequent plugin updates.
### Purpur
**Description:**
A fork of Paper with even more features, configuration options, and experimental changes. Aimed at server owners who want maximum customization.
**Pros:**
- All benefits of Paper, plus more features and config options.
- Great for highly customized servers.
**Cons:**
- Some features are experimental and may be unstable.
- Smaller community than Paper/Spigot.
- Plugins using Purpur-specific features may not work elsewhere.
### Sponge
**Description:**
A completely separate API and server implementation, not based on Bukkit/Spigot/Paper. Aimed at modded servers (Forge) but also works standalone.
**Pros:**
- Designed for both plugins and mods (Forge integration).
- Modern, flexible API.
- Good for modded servers.
**Cons:**
- Much smaller plugin ecosystem for vanilla servers.
- Not compatible with Bukkit/Spigot/Paper plugins.
- Less relevant for standard server-only plugins.
### Summary & Recommendation
- **Paper** is the best choice for most modern server-only plugins: its fast, stable, actively maintained, and has the richest API.
- **Spigot** is a safe fallback if you want maximum compatibility, but Paper is almost always preferred now.
- **Purpur** is great for highly customized servers, but not necessary unless you want its extra features.
- **Sponge** is only recommended if you want to support modded servers or need its unique API.
**For your use case (server-only, modern, not needing experimental features):**
**Paper** is the best option. It gives you the most features, best performance, and widest compatibility for new plugin development.
---
## Appendix: Development Setup
### Minecraft Launchers (Java Edition)
**Official Minecraft Launcher**
- Fully supported by Mojang/Microsoft.
- Works on Windows, macOS, and Linux (including WSL with GUI support).
- Easiest for vanilla play and account management.
**Prism Launcher** (formerly PolyMC)
- Open source, cross-platform (Windows, macOS, Linux).
- Great for managing multiple Minecraft instances, modpacks, and versions.
- Works well in Linux environments.
**MultiMC**
- Similar to Prism Launcher, but older and less actively maintained.
- Good for managing multiple instances.
**Recommendation:**
- Use the Official Minecraft Launcher for playing and account management.
- Use Prism Launcher for advanced instance/modpack management, especially on Linux/macOS.
### Server Software for Plugin Development
**Paper**
- Most popular for plugin development.
- Fast, stable, and actively maintained.
- Easy to run in headless/automated environments (Linux containers, CI).
- [Download Paper](https://papermc.io/downloads)
**Spigot**
- Still widely used, but less feature-rich than Paper.
- Requires building with BuildTools ([spigotmc.org/wiki/buildtools](https://www.spigotmc.org/wiki/buildtools/))
**Purpur**
- Fork of Paper with more options.
- [Download Purpur](https://purpurmc.org/downloads)
**Recommendation:**
- Use Paper for your main development and testing server.
- Download the latest Paper jar and run it directly in your Linux environment or containers.
### Automated Testing & Linux Containers
- Paper runs perfectly in headless Linux environments (including WSL, Docker, CI/CD).
- You can script server startup, plugin deployment, and automated plugin tests using bash scripts.
- For CI/CD, use GitHub Actions, GitLab CI, or any Linux-based runner.
### Summary Table
| Use Case | Recommended Launcher | Recommended Server |
|-------------------------|-----------------------------|-------------------|
| Playing Minecraft | Official Launcher / Prism | N/A |
| Plugin Development | N/A | Paper |
| Automated Testing/CI | N/A | Paper |
| Multi-instance/modpacks | Prism Launcher | Paper |
### Next Steps
- Download the Official Minecraft Launcher for playing.
- Download Prism Launcher if you want advanced management.
- Download the latest Paper server jar for plugin development and testing.
#### Server Management Scripts and Environment Variables
- Use the `tools/bash/start-server.sh` and `tools/bash/stop-server.sh` scripts to start and stop your Paper server for development and testing.
- Set the following environment variables in your shell:
- `MINECRAFT_SERVER_PATH`: The root path of your Paper server directory.
- `MINECRAFT_SERVER_JAR`: The path to your Paper server jar (relative to `MINECRAFT_SERVER_PATH` or absolute).
- See `CONTRIBUTING.md` for detailed setup instructions.
---
## Appendix: Codebase Analysis and Migration Notes
### Deprecated or Removed API Usage
- **Player as HashMap key:**
- Uses `HashMap<Player, Integer>`. This is not reliable; use `UUID` as the key instead.
- **Logger usage:**
- Uses `Logger.getLogger("Minecraft")`. Use `getLogger()` from `JavaPlugin` for modern plugins.
- **Old event registration (commented out):**
- Uses deprecated Bukkit event registration. Modernize with `@EventHandler` and `registerEvents` if needed.
- **Player lookup:**
- Uses `getServer().getPlayer(name)`. This is case-sensitive and only matches exact names in modern Paper/Spigot. Consider using `getPlayerExact` or handling case-insensitivity.
### Hardcoded Bukkit References
- All imports are from `org.bukkit.*`, which is compatible with Paper. No hardcoded Bukkit-only features found.
- No use of Bukkits old event system in active code (just commented out).
### Recommendations for Paper Migration
- Switch all player score storage to use `UUID` instead of `Player` as the key.
- Use `getLogger()` from `JavaPlugin` for logging.
- If you add event listeners, use the modern event system (`@EventHandler`, `registerEvents`).
- Review and update player lookup logic for case sensitivity and exact matching.
- Ensure all commands are properly defined in `plugin.yml`.
#### Summary Table
| Issue/Pattern | Status / Recommendation |
|------------------------------|----------------------------------------|
| Player as HashMap key | ❌ Use UUID instead |
| Logger | ❌ Use getLogger() |
| Old event registration | ❌ Use @EventHandler, registerEvents |
| Command registration | ✅ Valid, check plugin.yml |
| Player lookup | ⚠️ Use getPlayerExact for safety |
| Hardcoded Bukkit features | ✅ None found |
---
## Appendix: Migrating from Maven to Gradle
Switching from Maven to Gradle involves several steps to ensure a smooth transition and a working build system for your plugin.
### Migration Steps
- **Initialize Gradle in the Project**
- Use `gradle init` or manually create a `build.gradle` file.
- **Migrate Project Metadata**
- Set `group`, `version`, and `description` in `build.gradle`.
- **Migrate Dependencies**
- Copy dependencies from `pom.xml` to the `dependencies` block in `build.gradle`.
- Add the PaperMC (or Spigot) repository.
- **Configure Java Version**
- Set the Java toolchain or source/target compatibility in `build.gradle`.
- **Migrate Resource Handling**
- Ensure `plugin.yml` and any other resources are in `src/main/resources`.
- **Migrate Build Plugins/Tasks**
- If you used Maven plugins (e.g., for shading), add equivalent Gradle plugins (e.g., Shadow plugin).
- **Update .gitignore**
- Add Gradle-specific files (`.gradle/`, `build/`) and remove Maven-specific ones (`target/`).
- **Remove Maven Files**
- Remove `pom.xml` and any Maven wrapper files if not needed.
- **Update Documentation and Scripts**
- Update README, CONTRIBUTING, and any scripts to use Gradle commands (`./gradlew build`, etc.).
- **Test the Build**
- Run `./gradlew build` and verify the output jar works as expected.
### Task List for Migration
- [ ] Initialize Gradle build system
- [ ] Set project metadata in `build.gradle`
- [ ] Add repositories and dependencies
- [ ] Configure Java version
- [ ] Ensure resource handling for `plugin.yml`
- [ ] Add Gradle plugins as needed (e.g., Shadow)
- [ ] Update `.gitignore` for Gradle
- [ ] Remove Maven files
- [ ] Update documentation and scripts
- [ ] Test the Gradle build
#### Summary Table
| Step | Description |
|-----------------------------|------------------------------------------------|
| Initialize Gradle | Create `build.gradle` or use `gradle init` |
| Project Metadata | Set group, version, description |
| Dependencies | Add PaperMC repo and dependencies |
| Java Version | Set Java toolchain/source compatibility |
| Resource Handling | Ensure `plugin.yml` in resources |
| Build Plugins | Add Shadow or other plugins as needed |
| .gitignore | Add Gradle files, remove Maven files |
| Remove Maven Files | Delete `pom.xml`, Maven wrapper |
| Documentation/Scripts | Update to use Gradle |
| Test Build | Run and verify `./gradlew build` |

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# Cursor Rules for Modernizing ScoreKeeper
- All plans should be created in `.cursor/plans`.
- All plans should use checkboxes to track the completion state of action items or implementation steps.
- Do not add checkboxes to items that are informational, such as notes or descriptions.
- Use `bash` or `zsh` as the shell for development tasks.
- Any tool scripts should use `bash` as their shell.
- By default, the user will manually run build or test commands and provide the output. However, if the user requests, commands may be run directly—always show the command and ask for output unless instructed otherwise.
- When creating or updating plans, do not make changes to the project code or files (other than the plan files themselves). Only update plan files to reflect progress or changes.

3
.gitignore vendored
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/target .gradle/
build/

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>ScoreKeeper</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.m2e.core.maven2Builder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
<nature>org.eclipse.m2e.core.maven2Nature</nature>
</natures>
</projectDescription>

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eclipse.preferences.version=1
org.eclipse.jdt.apt.aptEnabled=false

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#Sun Feb 19 04:11:12 PST 2012
eclipse.preferences.version=1 eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6 org.eclipse.jdt.core.classpath.outputOverlappingAnotherSource=ignore
org.eclipse.jdt.core.compiler.compliance=1.6 org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.problem.enablePreviewFeatures=disabled
org.eclipse.jdt.core.compiler.problem.forbiddenReference=warning org.eclipse.jdt.core.compiler.problem.forbiddenReference=warning
org.eclipse.jdt.core.compiler.source=1.6 org.eclipse.jdt.core.compiler.problem.reportPreviewFeatures=ignore
org.eclipse.jdt.core.compiler.processAnnotations=disabled
org.eclipse.jdt.core.compiler.release=disabled
org.eclipse.jdt.core.compiler.source=1.8

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.vscode/settings.json vendored Normal file
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{
"java.configuration.updateBuildConfiguration": "interactive"
}

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CONTRIBUTING.md Normal file
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# Contributing to ScoreKeeper
Thank you for your interest in contributing to the ScoreKeeper plugin! This guide will help you set up your development environment and follow best practices for working with the project.
## Development Environment Setup
To develop and test the ScoreKeeper plugin, you will need:
- A Paper Minecraft server (for plugin deployment and testing)
- The official Minecraft Java Edition client (for connecting to your test server)
### 1. Setting up the Paper Server (macOS/Linux/WSL)
1. Download the latest Paper server jar from [https://papermc.io/downloads](https://papermc.io/downloads).
2. Create a directory for your test server and place the Paper jar inside.
3. Set the following environment variables in your shell profile (e.g., `.bashrc`, `.zshrc`, or manually in your terminal):
```bash
export MINECRAFT_SERVER_PATH=/path/to/your/server
export MINECRAFT_SERVER_JAR=paper-<version>.jar # Can be relative to MINECRAFT_SERVER_PATH or absolute
```
4. Use the provided scripts to manage your server:
- To start (or restart) the server: `tools/bash/start-server.sh`
- To stop the server: `tools/bash/stop-server.sh`
These scripts use the environment variables above to locate and manage your server.
5. On first run, accept the EULA by editing `eula.txt` and setting `eula=true` in your server directory.
6. Place your built plugin jar in the `plugins/` directory.
7. Use the start script again to restart the server and load the plugin.
### 2. Setting up the Minecraft Client
- **macOS/Linux:**
- Download and install the official Minecraft Launcher from [minecraft.net](https://www.minecraft.net/en-us/download).
- Log in with your Mojang/Microsoft account and launch the Java Edition client.
- **WSL (Windows Subsystem for Linux):**
- For best performance, run the Minecraft client directly under Windows, not inside WSL.
- Download and install the official Minecraft Launcher for Windows from [minecraft.net](https://www.minecraft.net/en-us/download).
- Use WSL for server and plugin development, and connect to your test server from the Windows client.
### 3. Connecting the Client to Your Server
- Start your Paper server (see above).
- In the Minecraft client, add a new server with the address:
- `localhost` (if running both client and server on the same machine)
- Or use your machine's IP address if connecting across devices.
### 4. Notes
- You can automate server startup and plugin deployment with bash scripts for faster testing.
- For automated testing or CI, run the Paper server in a headless Linux environment (including WSL, Docker, or CI runners).
- Always use the provided scripts and environment variables for consistent server management.

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# ScoreKeeper Plugin
## Running
### Commands
* `/score-get [playerName]` - Displays the player's score.
* `/score-add [playerName] <amount>` - Add amount points to the player's score.
* `/score-subtract [playerName] <amount>` - Subtracts amount points from the player's score.
* `/score-reset [playerName]` - Resets the player's score to 0.
* `/score-archive [playerName]` - Saves the player's score to a "High Scores" table and resets their current score to 0.
NOTES:
* All commands will use the executing player in place of [playerName] if it is omitted.
* Permissions support is coming AFTER I get archive to work.
* The commands aside from get are intended for admins and whatnot as some other plugin should be using the methods instead of letting player's execute commands.
## Development
See [CONTRIBUTING.md](CONTRIBUTING.md) for development environment setup instructions.

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Commands:
/score-get [playerName] - Displays the player's score.
/score-add [playerName] <amount> - Add amount points to the player's score.
/score-subtract [playerName] <amount> - Subtracts amount points from the player's score.
/score-reset [playerName] - Resets the player's score to 0.
/score-archive [playerName] - Saves the player's score to a "High Scores" table and resets their current score to 0.
NOTES:
* All commands will use the executing player in place of [playerName] if it is omitted.
* Permissions support is coming AFTER I get archive to work.
* The commands aside from get are intended for admins and whatnot as some other plugin should be using the methods instead of letting player's execute commands.

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TODO.md Normal file
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# Migration TODOs for Paper Modernization
- [x] Switch all player score storage to use UUID instead of Player as the key
- [ ] Update logger usage to use getLogger() from JavaPlugin
- [ ] Remove or modernize any old/deprecated event registration (use @EventHandler and registerEvents)
- [ ] Review and update player lookup logic to use getPlayerExact or handle case sensitivity
- [x] Ensure all commands are properly defined in plugin.yml
- [x] Initialize Gradle build system
- [x] Set project metadata in build.gradle
- [x] Add repositories and dependencies
- [x] Configure Java version
- [x] Ensure resource handling for plugin.yml
- [x] Add Gradle plugins as needed (e.g., Shadow)
- [x] Update .gitignore for Gradle
- [x] Remove Maven files
- [x] Update documentation and scripts
- [x] Test the Gradle build

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build.gradle Normal file
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plugins {
id 'java'
}
group = 'com.majinnaibu.minecraft.plugins.'
version = '0.2.0-SNAPSHOT'
description = "ScoreKeeper"
java {
toolchain {
languageVersion = JavaLanguageVersion.of(21)
}
}
repositories {
mavenCentral()
maven { url = 'https://repo.papermc.io/repository/maven-public/' }
}
dependencies {
compileOnly 'io.papermc.paper:paper-api:1.21.7-R0.1-SNAPSHOT'
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8'
// options.compilerArgs << "-Xlint:deprecation"
}
processResources {
filesMatching('plugin.yml') {
expand(project.properties)
}
}

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

Binary file not shown.

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Executable file
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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
if $JAVACMD --add-opens java.base/java.lang=ALL-UNNAMED -version ; then
DEFAULT_JVM_OPTS="--add-opens java.base/java.lang=ALL-UNNAMED $DEFAULT_JVM_OPTS"
fi
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

84
gradlew.bat vendored Normal file
View File

@@ -0,0 +1,84 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

51
pom.xml
View File

@@ -1,51 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>com.majinnaibu.bukkitplugins</groupId>
<artifactId>ScoreKeeper</artifactId>
<packaging>jar</packaging>
<version>0.2-SNAPSHOT</version>
<name>bukkitplugin</name>
<description></description>
<url>http://www.github.com/headhunter45/ScoreKeeper</url>
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
</properties>
<scm>
<connection>scm:git:git://github.com/headhunter45/ScoreKeeper.git</connection>
<url>https://github.com/headhunter45/ScoreKeeper</url>
<developerConnection>scm:git:git@github.com:headhunter45/ScoreKeeper.git</developerConnection>
</scm>
<repositories>
<repository>
<id>majinnaibu-repo</id>
<url>http://repo.majinnaibu.com</url>
</repository>
<repository>
<id>bukkit-repo</id>
<url>http://repo.bukkit.org/content/groups/public</url>
</repository>
</repositories>
<dependencies>
<!-- Bukkit -->
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>1.1-R6</version>
<type>jar</type>
<scope>compile</scope>
</dependency>
<!--
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
<version>3.8.1</version>
<scope>test</scope>
</dependency>
-->
</dependencies>
</project>

1
settings.gradle Normal file
View File

@@ -0,0 +1 @@
rootProject.name = 'ScoreKeeper'

View File

@@ -1,24 +1,21 @@
package com.majinnaibu.bukkitplugins.scorekeeper; package com.majinnaibu.minecraft.plugins.scorekeeper;
import java.util.HashMap; import java.util.HashMap;
import java.util.logging.Logger; import java.util.UUID;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.plugin.PluginDescriptionFile; import org.bukkit.plugin.PluginDescriptionFile;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import com.majinnaibu.bukkitplugins.scorekeeper.commands.ScoreAddCommand; import com.majinnaibu.minecraft.plugins.scorekeeper.commands.ScoreAddCommand;
import com.majinnaibu.bukkitplugins.scorekeeper.commands.ScoreArchiveCommand; import com.majinnaibu.minecraft.plugins.scorekeeper.commands.ScoreArchiveCommand;
import com.majinnaibu.bukkitplugins.scorekeeper.commands.ScoreGetCommand; import com.majinnaibu.minecraft.plugins.scorekeeper.commands.ScoreGetCommand;
import com.majinnaibu.bukkitplugins.scorekeeper.commands.ScoreResetCommand; import com.majinnaibu.minecraft.plugins.scorekeeper.commands.ScoreResetCommand;
import com.majinnaibu.bukkitplugins.scorekeeper.commands.ScoreSubtractCommand; import com.majinnaibu.minecraft.plugins.scorekeeper.commands.ScoreSubtractCommand;
public class ScoreKeeperPlugin extends JavaPlugin { public class ScoreKeeperPlugin extends JavaPlugin {
private final HashMap<Player, Integer> _playerScores = new HashMap<Player, Integer>(); private final HashMap<UUID, Integer> _playerScores = new HashMap<UUID, Integer>();
public final Logger log = Logger.getLogger("Minecraft");
@Override @Override
public void onDisable() { public void onDisable() {
//TODO: save score data to file //TODO: save score data to file
@@ -37,25 +34,28 @@ public class ScoreKeeperPlugin extends JavaPlugin {
//TODO: load score data from file //TODO: load score data from file
PluginDescriptionFile pdFile = this.getDescription(); PluginDescriptionFile pdFile = this.getDescription();
log.info(pdFile.getName() + " version " + pdFile.getVersion() + " is enabled!"); getLogger().info(pdFile.getName() + " version " + pdFile.getVersion() + " is enabled!");
} }
public int getPlayerScore(Player player) { public int getPlayerScore(Player player) {
if(!_playerScores.containsKey(player)){ UUID uuid = player.getUniqueId();
_playerScores.put(player, 0); if(!_playerScores.containsKey(uuid)){
_playerScores.put(uuid, 0);
} }
return _playerScores.get(player); return _playerScores.get(uuid);
} }
public void addScore(Player player, int amount) { public void addScore(Player player, int amount) {
UUID uuid = player.getUniqueId();
int score = getPlayerScore(player); int score = getPlayerScore(player);
_playerScores.put(player, score + amount); _playerScores.put(uuid, score + amount);
} }
public void subtractScore(Player player, int amount) { public void subtractScore(Player player, int amount) {
UUID uuid = player.getUniqueId();
int score = getPlayerScore(player); int score = getPlayerScore(player);
_playerScores.put(player, score - amount); _playerScores.put(uuid, score - amount);
} }
public void resetPlayerScore(Player targetPlayer) { public void resetPlayerScore(Player targetPlayer) {

View File

@@ -1,4 +1,4 @@
package com.majinnaibu.bukkitplugins.scorekeeper.commands; package com.majinnaibu.minecraft.plugins.scorekeeper.commands;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@@ -6,7 +6,7 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import com.majinnaibu.bukkitplugins.scorekeeper.ScoreKeeperPlugin; import com.majinnaibu.minecraft.plugins.scorekeeper.ScoreKeeperPlugin;
public class ScoreAddCommand implements CommandExecutor { public class ScoreAddCommand implements CommandExecutor {
private final ScoreKeeperPlugin _plugin; private final ScoreKeeperPlugin _plugin;

View File

@@ -1,4 +1,4 @@
package com.majinnaibu.bukkitplugins.scorekeeper.commands; package com.majinnaibu.minecraft.plugins.scorekeeper.commands;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@@ -6,7 +6,7 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import com.majinnaibu.bukkitplugins.scorekeeper.ScoreKeeperPlugin; import com.majinnaibu.minecraft.plugins.scorekeeper.ScoreKeeperPlugin;
public class ScoreArchiveCommand implements CommandExecutor { public class ScoreArchiveCommand implements CommandExecutor {
private final ScoreKeeperPlugin _plugin; private final ScoreKeeperPlugin _plugin;

View File

@@ -1,4 +1,4 @@
package com.majinnaibu.bukkitplugins.scorekeeper.commands; package com.majinnaibu.minecraft.plugins.scorekeeper.commands;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@@ -6,7 +6,7 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import com.majinnaibu.bukkitplugins.scorekeeper.ScoreKeeperPlugin; import com.majinnaibu.minecraft.plugins.scorekeeper.ScoreKeeperPlugin;
public class ScoreGetCommand implements CommandExecutor { public class ScoreGetCommand implements CommandExecutor {
private final ScoreKeeperPlugin _plugin; private final ScoreKeeperPlugin _plugin;

View File

@@ -1,4 +1,4 @@
package com.majinnaibu.bukkitplugins.scorekeeper.commands; package com.majinnaibu.minecraft.plugins.scorekeeper.commands;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@@ -6,7 +6,7 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import com.majinnaibu.bukkitplugins.scorekeeper.ScoreKeeperPlugin; import com.majinnaibu.minecraft.plugins.scorekeeper.ScoreKeeperPlugin;
public class ScoreResetCommand implements CommandExecutor { public class ScoreResetCommand implements CommandExecutor {
private final ScoreKeeperPlugin _plugin; private final ScoreKeeperPlugin _plugin;

View File

@@ -1,4 +1,4 @@
package com.majinnaibu.bukkitplugins.scorekeeper.commands; package com.majinnaibu.minecraft.plugins.scorekeeper.commands;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@@ -6,7 +6,7 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import com.majinnaibu.bukkitplugins.scorekeeper.ScoreKeeperPlugin; import com.majinnaibu.minecraft.plugins.scorekeeper.ScoreKeeperPlugin;
public class ScoreSubtractCommand implements CommandExecutor { public class ScoreSubtractCommand implements CommandExecutor {
private final ScoreKeeperPlugin _plugin; private final ScoreKeeperPlugin _plugin;

View File

@@ -1,6 +1,7 @@
name: ScoreKeeper name: ScoreKeeper
main: com.majinnaibu.bukkit.plugins.scorekeeper.ScoreKeeperPlugin main: com.majinnaibu.minecraft.plugins.scorekeeper.ScoreKeeperPlugin
version: 0.0a version: ${version}
api-version: 1.21
commands: commands:
score-get: score-get:
description: Displays the player's score. description: Displays the player's score.

10
tools/bash/build-plugin.sh Executable file
View File

@@ -0,0 +1,10 @@
#!/usr/bin/env bash
set -e
# Find project root (two directories above this script)
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
cd "$PROJECT_ROOT"
./gradlew build

25
tools/bash/deploy-plugin.sh Executable file
View File

@@ -0,0 +1,25 @@
#!/usr/bin/env bash
set -e
if [[ -z "$MINECRAFT_SERVER_PATH" ]]; then
echo "Error: MINECRAFT_SERVER_PATH environment variable is not set."
exit 1
fi
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
PLUGIN_JAR=$(ls -t "$PROJECT_ROOT"/build/libs/*.jar 2>/dev/null | head -n1)
if [[ ! -f "$PLUGIN_JAR" ]]; then
echo "Error: No plugin jar found in $PROJECT_ROOT/build/libs. Build the plugin first."
exit 1
fi
# Optional: Warn if jar is older than any source file
if find "$PROJECT_ROOT/src/main/java" "$PROJECT_ROOT/src/main/resources" -type f -newer "$PLUGIN_JAR" | grep -q .; then
echo "Warning: The built plugin jar is older than some source files. Consider rebuilding."
fi
mkdir -p "$MINECRAFT_SERVER_PATH/plugins"
cp "$PLUGIN_JAR" "$MINECRAFT_SERVER_PATH/plugins/"
echo "Deployed $PLUGIN_JAR to $MINECRAFT_SERVER_PATH/plugins/"

27
tools/bash/start-server.sh Executable file
View File

@@ -0,0 +1,27 @@
#!/usr/bin/env bash
set -e
# Check required environment variables
if [[ -z "$MINECRAFT_SERVER_PATH" || -z "$MINECRAFT_SERVER_JAR" ]]; then
echo "Error: MINECRAFT_SERVER_PATH and MINECRAFT_SERVER_JAR must be set."
exit 1
fi
cd "$MINECRAFT_SERVER_PATH"
# Find running server process (java with the server jar)
SERVER_PID=$(pgrep -f "java.*$MINECRAFT_SERVER_JAR" || true)
if [[ -n "$SERVER_PID" ]]; then
echo "Minecraft server is running (PID: $SERVER_PID). Stopping it..."
kill "$SERVER_PID"
sleep 5
else
echo "Minecraft server is not running."
fi
# Start the server (in a detached screen session)
pushd "${MINECRAFT_SERVER_PATH}"
java -jar "${MINECRAFT_SERVER_JAR}"
popd

21
tools/bash/stop-server.sh Executable file
View File

@@ -0,0 +1,21 @@
#!/usr/bin/env bash
set -e
if [[ -z "$MINECRAFT_SERVER_PATH" || -z "$MINECRAFT_SERVER_JAR" ]]; then
echo "Error: MINECRAFT_SERVER_PATH and MINECRAFT_SERVER_JAR must be set."
exit 1
fi
cd "$MINECRAFT_SERVER_PATH"
SERVER_PID=$(pgrep -f "java.*$MINECRAFT_SERVER_JAR" || true)
if [[ -n "$SERVER_PID" ]]; then
echo "Minecraft server is running (PID: $SERVER_PID). Stopping it..."
kill "$SERVER_PID"
sleep 5
echo "Minecraft server stopped."
else
echo "Minecraft server is not running."
fi