# ScoreKeeper — Plugin Integration & Event/Command Reference > Analysis for the ScoreKeeper codebase. Scope: how the plugin hooks into the > Minecraft (Paper) server runtime — event listeners, command registrations, > scheduled/tick logic, and inter-plugin/API surface — with a table mapping each > trigger → handler class → effect on score data. > > Platform: **Paper** (`io.papermc.paper:paper-api:1.21.7-R0.1-SNAPSHOT`), Java 21, > Gradle. Main class: `com.majinnaibu.minecraft.plugins.scorekeeper.ScoreKeeperPlugin`. --- ## 1. TL;DR for a new developer ScoreKeeper is almost entirely **command-driven**. It registers **no Bukkit event listeners**, declares **no `@EventHandler` methods, no `Listener` implementations, and calls `getPluginManager().registerEvents(...)` nowhere**. It also schedules **no timed tasks** (no `BukkitScheduler`/`BukkitRunnable`/tick logic). The only things that touch score state are **five console/chat commands** (`score-get`, `score-add`, `score-subtract`, `score-reset`, `score-archive`). Score state lives in an **in-memory `HashMap`** and is **not persisted** — `onEnable`/`onDisable` have `TODO` stubs, so data is lost on restart. There is a **`highscore` / high-score table in the project name and the task prompt, but no such command or logic exists yet** — it is unimplemented. --- ## 2. Event listeners (Bukkit/Adventure) **None.** The plugin listens to no server events. Confirmed by absence of any of: `@EventHandler`, `implements Listener`, `registerEvents(`, `PlayerJoinEvent`, `PlayerQuitEvent`, `PlayerDeathEvent`, or any other event import/registration. | Server event | Handler | Effect on score data | |---|---|---| | PlayerJoin | *none* | none | | PlayerQuit | *none* | none | | PlayerDeath | *none* | none | | (all other Bukkit events) | *none* | none | | Custom/plugin-injected events | *none* | none | **Implication:** nothing about a player's score changes as a result of gameplay events (joining, quitting, dying, scoring points in-game, etc.). The only way score data changes is through the commands in §3. --- ## 3. Command registrations & permissions Commands are declared in `src/main/resources/plugin.yml` (no `aliases`, no `permissions:` block, and no per-command `permission:` — so **every command is available to every sender with no permission gating**). Each is wired to an executor in `ScoreKeeperPlugin.onEnable()`. Argument-resolution idiom shared by every handler: `boolean rcon = !(sender instanceof Player);` — an RCON caller has no self context, so the "target = self" shortcut is unavailable and a `` must be supplied. `` is resolved with `server.getPlayerExact(name)` — an **exact, case-sensitive lookup of currently-online players only**. Score operations therefore apply to **online players**, and an unknown/offline name yields a "Can't find a player with that name" error (except where noted). ### Reference table — command → handler class → effect on score data | Trigger (command) | Usage | Handler class | Delegates to | Effect on score data | |---|---|---|---|---| | `score-get` | `/score-get [player]` | `ScoreGetCommand` | `ScoreKeeperPlugin.getScore(Player)` → `getPlayerScore` | **Read only.** Returns the player's current score. Side effect: lazily registers the player at `0` if unseen. No persistent change. | | `score-add` | `/score-add [player] ` | `ScoreAddCommand` | `ScoreKeeperPlugin.addScore(Player,int)` | `score = old + amount` (integer `amount` in `[1..]`). | | `score-subtract` | `/score-subtract [player] ` | `ScoreSubtractCommand` | `ScoreKeeperPlugin.subtractScore(Player,int)` | `score = old - amount` (can go negative). | | `score-reset` | `/score-reset [player]` | `ScoreResetCommand` | `ScoreKeeperPlugin.resetScore(Player)` | `score = 0` (writes 0; key created if absent). | | `score-archive` | `/score-archive [player]` | `ScoreArchiveCommand` | *nothing* | **No state change.** Handler prints `"archive command unimplemented"`. It does **not** call `ScoreKeeperPlugin.archiveScore(...)` — see §5. | ### Command behaviour details - **Sender vs. target.** Single-arg form means "operate on the invoking player" (`split.length == 1` → `targetPlayer = sender`). Two-arg form means ` ` (add/subtract) or `` (get/reset). For an RCON sender, the single-arg form is treated as missing a target and prints usage instead. - **Amount parsing.** `score-add`/`score-subtract` require an integer `amount`; a non-integer prints `"amount must be an integer"`. - **Error/usage messaging.** `echoError` (red) and `echoUsage` (colour-coded) differ between player and RCON call sites (`/score-add` vs `score-add`). All handlers `return true` (command handled). - **Permissions.** None declared → no operator/permission requirement; any player or RCON can run them. --- ## 4. Scheduled tasks / tick-based logic **None.** Confirmed by absence of `getScheduler()`, `runTask`, `BukkitRunnable`, `BukkitTask`, `scheduleSync*`, or any periodic/repeating logic. ScoreKeeper runs no background or tick-driven work. --- ## 5. Inter-plugin dependencies & API exposure - **Declared dependencies:** plugin.yml has no `depend`, `softdepend`, `load`, or `load-before` → **no declared inter-plugin coupling**. - **Build dependency:** the only third-party dependency is `io.papermc.paper:paper-api` (marked `compileOnly`, and explicitly ignored as a snapshot by the release plugin). No other plugin/API is referenced. - **Public API surface.** `ScoreKeeperPlugin` is a plain `JavaPlugin` exposing `public` methods that other plugins *could* call if they hold a reference: - `void addScore(Player, int)` - `void subtractScore(Player, int)` - `int getScore(Player)` - `void setScore(Player, int)` — **public but used by no command** (internal write path; the only writer not reachable via a command). - `void resetScore(Player)` - `void archiveScore(Player)` — **public but called by nothing**; it only logs a warning. The `/score-archive` command does **not** invoke it. - `void sendMessage(CommandSender, Component)`, `logInfo/logWarning/logError` - **No formal service registration.** There is no `registerService`/`asService` (ServiceLoader), no dedicated API artifact, and no `api:` block in plugin.yml. Exposure is by **public method surface only** — informal and not discoverable by other plugins. - **Persistence (unimplemented).** `onEnable` logs a warning that load-from-file is unimplemented; `onDisable` logs that save-to-file is unimplemented. The `HashMap` is the sole state store and is **forgotten on restart**. --- ## 6. Lifecycle | Hook | What it does | |---|---| | `onEnable()` | Wires the five `score-*` command executors; logs the "load not implemented" warning and an enable log line. | | `onDisable()` | Logs the "save not implemented" warning. **All in-memory scores are lost on shutdown.** | --- ## 7. State model (quick reference) - **Store:** `private HashMap _playerScores` on `ScoreKeeperPlugin` (one map field for the whole plugin). - **Keying:** by `Player.getUniqueId()` (UUID), so scores are per-player and survive name changes *within a single server run*; lost on restart. - **Lazy init:** any read (including `get`/`score-get`) auto-creates the key at `0`. - **Writers:** `addScore`, `subtractScore`, `resetScore`, `setScore`, all funneled through `setPlayerScore(player, value)`. - **Concurrency:** plain `HashMap`; safe today only because command dispatch runs on the server's main thread. Not thread-safe for off-thread use. --- ## 8. "Which server trigger causes which state change" — summary | Trigger | State change | |---|---| | `/score-add [player] ` | `_playerScores[uuid] += amount` | | `/score-subtract [player] ` | `_playerScores[uuid] -= amount` | | `/score-reset [player]` | `_playerScores[uuid] = 0` | | `/score-get [player]` | none (reads; lazily registers at 0) | | `/score-archive [player]` | none (not implemented) | | Any Minecraft/Bukkit event (join/quit/death/etc.) | **none — no listeners exist** | | Server tick / scheduled task | **none — no scheduler exists** | | Server enable | no data change (registration + log only) | | Server disable | in-memory scores discarded (no persistence) | | `addScore`/`subtractScore`/`setScore`/`archiveScore` via the public API | same table where called; only reachable by code holding a plugin reference, not by in-game events or commands (except add/subtract/reset which do have commands) |