Refactors constants out of Character.h.
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@@ -12,6 +12,7 @@
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#include "Random.h"
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#include "Utils.h"
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#include "sbf-cpp/Abilities.h"
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#include "sbf-cpp/Backgrounds.h"
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namespace SBF {
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namespace {
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@@ -379,7 +380,7 @@ void ShowCharacterSheet(CharacterType& ch) {
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MaybeClearScreen();
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cout << "╔══════════════════════════════════════╦═══════════════════════════════════════╗" << endl;
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cout << "║ Name: " << MakeFitL(ch.name, 30) << " ║ Gender: " << MakeFitL(GetGenderLabel(ch.genderId), 14)
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<< " Generation: " << MakeFitR(to_string(ch.generation), 2) << " ║" << endl;
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<< " Generation: " << MakeFitR(to_string(ch.GetGeneration()), 2) << " ║" << endl;
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cout << "║ Clan: " << MakeFitL(GetClanLabel(ch.clanId), 30) << " ║ Age: " << MakeFitL(ch.age, 32) << " ║" << endl;
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cout << "╠══════════════════════════════════════╣ Player: " << MakeFitL(ch.player, 29) << " ║" << endl;
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cout << "║ Attributes ║ Chronicle: " << MakeFitL(ch.chronicle, 26) << " ║" << endl;
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@@ -503,7 +504,7 @@ void CharacterGenerator() {
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CGGetRoad(ch);
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CGSpendVirtuePoints(ch);
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CGGetDerangement(ch);
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ch.generation = kInitialGeneration - ch.GetBackgroundValue(kBackgroundGenerationId);
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ch.SetGeneration(GetInitialGeneration() - ch.GetBackgroundValue(kBackgroundGenerationId));
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ch.willpower = ch.courage;
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ch.SetRoadValue(ch.conscience + ch.selfControl);
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ch.bloodPool = GetRandomInt(1, 10);
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