Cleans up old comments.
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@@ -1,9 +1,5 @@
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$Debug
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' Setup
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' TODO: See if other combinations of clan and other variables cause sub questions.
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' TODO: Add blood pool to sheet
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' TODO: Input/Print derangements
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' TODO: Create a way to choose between VtM, VtDA, and WtA then load the appropriate lookup tables.
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Randomize Timer
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Const FALSE = 0
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@@ -1495,20 +1491,7 @@ Sub CGGetBackgrounds (ch As CharacterType)
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End Sub
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Sub CGGetRoad (ch As CharacterType)
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' TODO: Choose your road. This is only for dark ages so skip for now
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'1 = Road of the Beast - Feed the beast so it will not break loose.
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'2 = Road of Blood - Blood grants the power for revenge.
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'3 = Road of Chivalry - Treat your equals with honor and your betters with respect.
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'4 = Road of the Devil - We are created evil and must play our part.
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'5 = Road of Heaven - God made us vampires to exact his wrath.
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'6 = Road of Humanity - The struggle to maintain one's humanity.
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'7 = Road of Paradox - Existence is a lie change reality for the better.
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'8 = Road of Typhon - Sin and corruption are the keys to understanding.
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'Which road does the character follow?
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' TODO: figure out how to calculate road/humanity (typhon below)
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ch.roadName = "Humanity"
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'ch.roadValue = 5
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End Sub
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Sub CGSpendVirtuePoints (ch As CharacterType)
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@@ -1528,7 +1511,6 @@ Sub CGSpendVirtuePoints (ch As CharacterType)
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End Sub
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Sub CGGetDerangement (ch As CharacterType)
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' TODO: figure out how this can work with rulesets.
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If ch.clan = CLAN_MALKAVIAN Then
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' If the clan is malkavian then pick a derangement.
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Dim ms As MenuStyle
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@@ -1731,8 +1713,6 @@ Sub ShowCharacterSheet (ch As CharacterType)
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'230 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><32><EFBFBD><EFBFBD>
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' enquote forms s/^([ɺ<><C9BA><EFBFBD>].*[<5B><><EFBFBD><EFBFBD>])$/print "$1"/g
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' TODO: Try to make disciplines and backgrounds support multiple columns for overflow
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' i.e. >3 discipline strings or >5 background strings
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Dim disciplineStrings(3) As String
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disciplineStringsIndex = 0
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For index = 1 To DISCIPLINES_COUNT
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@@ -1763,8 +1743,6 @@ Sub ShowCharacterSheet (ch As CharacterType)
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Call MakeWrapLines(derangementStrings(), allDerangementsLine$, 37, 5)
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' TODO: Add derangements to this sheet.
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' TODO: Make the string fields show a full width "_" string for "empty lines" when printed.
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Cls
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
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Print "<22> Name: " + MakeFitL$(ch.name, 30, " ") + " <20> Gender: " + MakeFitL$(Genders(ch.gender), 14, " ") + " Generation: " + MakeFitR$(itos$(ch.generation), 2, " ") + " <20>"
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@@ -1858,8 +1836,6 @@ Sub VehicleGenerator
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Print "VehicleGenerator"
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End Sub
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' TODO: Look for other options that make sense in the menu. Random NPC generator. Spending experience points on a character. Some sort of character library.
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Sub PressAnyKeyToContinue ()
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While InKey$ = "": Wend
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End Sub
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