Adds freebie point spending. Adds cancel as an option to MenuStyle to allow cancelling. Adds includeInRandom to MenuItem to hide specific MenuItems from GetRandomMenuItemId.
This commit is contained in:
284
dos/sbf/sbf.bas
284
dos/sbf/sbf.bas
@@ -4,6 +4,7 @@ Randomize Timer
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Const FALSE = 0
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Const TRUE = Not FALSE
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Const isDebugging = TRUE
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Const INITIAL_GENERATION = 13
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@@ -84,7 +85,8 @@ End Sub
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Sub SplashScreen
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' Splash screen
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MaybeCls ' " "
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MaybeCls
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' " "
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Print "Welcome to Tom's Storyteller's Best Friend. This is a program that is meant to"
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Print "aid storytellers in running Vampire: the Masquerade Chronicles and Vampire: the"
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Print "Dark Ages Chronicles. This program could aid in running campaigns for other"
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@@ -183,6 +185,7 @@ Function GetMenuChoice (items() As MenuItem, style As MenuStyle, count As Intege
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Do
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Input choice
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If style.showRandom And choice = style.randomItemId Then acceptChoice = TRUE
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If style.showCancel And choice = style.cancelItemId Then acceptChoice = TRUE
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For i = 1 To count
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If choice = items(i).id And items(i).isVisible Then
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acceptChoice = TRUE
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@@ -229,21 +232,6 @@ Function ChooseStringIdWithValues (labels() As String, values() As Integer, styl
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ChooseStringIdWithValues = choice
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End Function
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Function ChooseStringIdWithValuesAndCancel (labels() As String, values() As Integer, style As MenuStyle, count As Integer, prompt As String)
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MaybeCls
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Dim mnuItems(1 To count + 1) As MenuItem
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Call BuildMenuWithValues(mnuItems(), labels(), values(), count)
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Dim cancelMenuItem As MenuItem
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Call NewMenuItemWithValue(cancelMenuItem, "Cancel", count + 1, -1)
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mnuItems(count + 1) = cancelMenuItem
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Call AdjustMenuStyle(style, mnuItems(), count, FALSE)
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Print prompt
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Call PrintMenu(mnuItems(), count, style)
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choice = GetMenuChoice(mnuItems(), style, count)
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If choice = style.randomItemId Then choice = GetRandomMenuItemId(mnuItems(), count - 1)
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ChooseStringIdWithValuesAndCancel = choice
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End Function
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Function ChooseStringIdWithColors (labels() As String, colors() As Integer, style As MenuStyle, prompt As String)
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MaybeCls
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' Check array bounds
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@@ -294,7 +282,7 @@ Sub CGGetDisciplines (ch As CharacterType)
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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disciplinePoints = GetDisciplinePoints
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Dim disciplineValues(DISCIPLINES_COUNT) As Integer
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Dim disciplineValues(1 To DISCIPLINES_COUNT) As Integer
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While disciplinePoints > 0
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MaybeCls
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Call FillDisciplines(ch, disciplineValues())
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@@ -401,7 +389,7 @@ Sub CGGetBackgrounds (ch As CharacterType)
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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backgroundPoints = GetBackgroundPoints
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Dim backgroundValues(BACKGROUNDS_COUNT) As Integer
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Dim backgroundValues(1 To BACKGROUNDS_COUNT) As Integer
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While backgroundPoints > 0
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MaybeCls
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Call FillBackgrounds(ch, backgroundValues())
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@@ -425,7 +413,6 @@ Sub CGSpendVirtuePoints (ch As CharacterType)
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While virtuePoints > 0
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Call FillVirtues(ch, values())
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virtue = ChooseStringIdWithValues(Virtues(), values(), ms, VIRTUES_COUNT, "Which virtue do you want to spend 1 of your " + itos$(virtuePoints) + " points on?")
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If virtue = 0 Then virtue = GetRandomInt(1, VIRTUES_COUNT)
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Call SetVirtue(ch, virtue, GetVirtue(ch, virtue) + 1)
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virtuePoints = virtuePoints - 1
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Wend
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@@ -439,7 +426,6 @@ Sub CGGetDerangement (ch As CharacterType)
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ms.useColors = TRUE
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ch.derangementId = ChooseStringIdWithColors(DerangementLabels(), DerangementColors(), ms, "Which derangement do you want?")
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If ch.derangementId = 0 Then ch.derangementId = GetRandomInt(1, DERANGEMENTS_COUNT)
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End If
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End Sub
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@@ -447,71 +433,55 @@ Sub CGSpendFreebiePoints (ch As CharacterType)
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freebiePoints = GetFreebiePoints(ch)
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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Dim labels(1 To 7) As String
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Dim menuItemIds(1 To 7) As Integer
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' TODO: Find a better way to handle these menuItemIds mabye a new Choose* function and some constants
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While (freebiePoints > 0)
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MaybeCls
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Print "freebiePoints = "; itos$(freebiePoints)
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Call MaybePrint("freebiePoints = " + itos$(freebiePoints))
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' Build the menu
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numMenuItems = 0
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If freebiePoints >= FREEBIE_POINT_COST_DISCIPLINE Then
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numMenuItems = numMenuItems + 1
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menuItemIds(numMenuItems) = 1
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labels(numMenuItems) = "Add a discipline dot 7 points"
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End If
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If freebiePoints >= FREEBIE_POINT_COST_ATTRIBUTE Then
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numMenuItems = numMenuItems + 1
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menuItemIds(numMenuItems) = 2
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labels(numMenuItems) = "Add an attribute dot 5 points"
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End If
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If freebiePoints >= FREEBIE_POINT_COST_ability Then
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numMenuItems = numMenuItems + 1
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menuItemIds(numMenuItems) = 3
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labels(numMenuItems) = "Add an ability dot 2 points"
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End If
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If freebiePoints >= FREEBIE_POINT_COST_VIRTUE Then
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numMenuItems = numMenuItems + 1
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menuItemIds(numMenuItems) = 4
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labels(numMenuItems) = "Add a virtue dot 2 points"
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End If
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If freebiePoints >= FREEBIE_POINT_COST_HUMANITY Then
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' TODO: Make this configurable for VtDA
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numMenuItems = numMenuItems + 1
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menuItemIds(numMenuItems) = 5
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labels(numMenuItems) = "Add a humanity dot 1 point"
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End If
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If freebiePoints >= FREEBIE_POINT_COST_BACKGROUND Then
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numMenuItems = numMenuItems + 1
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menuItemIds(numMenuItems) = 6
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labels(numMenuItems) = "Add a background dot 1 point"
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End If
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' TODO: Exclude this option from the randomized Ids. Maybe use a different Choose* function or just do it here.
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numMenuItems = numMenuItems + 1
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menuItemIds(numMenuItems) = 7
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labels(numMenuItems) = "Show character sheet"
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ReDim availableFreebies(1 To FREEBIES_COUNT) As FreebieType
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numAvailableFreebies = 0
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For index = 1 To FREEBIES_COUNT
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If Freebies(index).cost <= freebiePoints Then
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numAvailableFreebies = numAvailableFreebies + 1
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availableFreebies(numAvailableFreebies) = Freebies(index)
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End If
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Next
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ReDim menuItems(1 To numAvailableFreebies) As MenuItem
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For index = 1 To numAvailableFreebies
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Dim mi As MenuItem
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Call NewMenuItem(mi, availableFreebies(index).label, availableFreebies(index).id)
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If index = FREEBIE_SHOW_CHARACTER_SHEET_ID Then mi.includeInRandom = FALSE
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menuItems(index) = mi
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Next
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prompt$ = "You have " + itos$(freebiePoints) + " freebie points remaining what would you like to spend the points on?"
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id = ChooseStringId(labels(), ms, numMenuItems, prompt$)
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id = ChooseMenuItemId(menuItems(), ms, numAvailableFreebies, prompt$, TRUE)
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Select Case menuItemIds(id)
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Case 1
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Select Case id
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Case FREEBIE_DISCIPLINE_ID
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Call CGSpendDisciplinePoint(ch)
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Case 2
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Case FREEBIE_ATTRIBUTE_ID
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Call CGSpendAttributePoint(ch)
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Case 3
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Case FREEBIE_ABILITY_ID
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Call CGSpendAbilityPoint(ch)
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Case 4
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Case FREEBIE_VIRTUE_ID
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Call CGSpendVirtuePoint(ch)
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Case 5
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Case FREEBIE_HUMANITY_ID
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Call CGSpendHumanityPoint(ch)
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Case 6
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Case FREEBIE_BACKGROUND_ID
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Call CGSpendBackgroundPoint(ch)
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Case 7
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Case FREEBIE_SHOW_CHARACTER_SHEET_ID
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Call ShowCharacterSheet(ch)
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End Select
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freebiePoints = GetFreebiePoints(ch)
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Call MaybePrint("Auspex: " + itos$(GetDiscipline(ch, DISCIPLINE_AUSPEX)))
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Call MaybePrint("Strength: " + itos$(GetAttributeValue(ch, ATTRIBUTE_GROUP_PHYSICAL, ATTRIBUTE_STRENGTH)))
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Call MaybePrint("Acting: " + itos$(GetAbilityValue(ch, ABILITY_TALENTS_ID, TALENT_ACTING)))
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Call MaybePrint("Conscience: " + itos$(GetVirtue(ch, VIRTUE_CONSCIENCE)))
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Call MaybePrint("Humanity: " + itos$(GetRoadValue(ch)))
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Call MaybePrint("Generation (Background): " + itos$(GetBackground(ch, BACKGROUND_GENERATION)))
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Call MaybePrint("Generation: " + itos$(GetGeneration(ch)))
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Wend
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End Sub
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@@ -519,50 +489,52 @@ Sub CGSpendDisciplinePoint (ch As CharacterType)
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MaybeCls
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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Dim disciplineValues(DISCIPLINES_COUNT) As Integer
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ms.showCancel = TRUE
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ms.cancelItemId = DISCIPLINES_COUNT + 1
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Dim disciplineValues(1 To DISCIPLINES_COUNT) As Integer
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Call FillDisciplines(ch, disciplineValues())
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discipline = ChooseStringIdWithValuesAndCancel(Disciplines(), disciplineValues(), ms, DISCIPLINES_COUNT, "Which discipline do you want to spend 1 of your " + itos$(disciplinePoints) + " points on?")
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If discipline > 0 Then
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Call SetDiscipline(ch, discipline, GetDiscipline(ch, discipline) + 1)
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Call SetFreebiePoints(ch, GetFreebiePoints(ch) - 7)
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prompt$ = "Which discipline do you want to spend 1 of your " + itos$(disciplinePoints) + " points on?"
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id = ChooseStringIdWithValues(Disciplines(), disciplineValues(), ms, DISCIPLINES_COUNT, prompt$)
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If id <> ms.cancelItemId Then
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Call SetDiscipline(ch, id, GetDiscipline(ch, id) + 1)
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Call SetFreebiePoints(ch, GetFreebiePoints(ch) - FREEBIE_DISCIPLINE_COST)
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End If
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End Sub
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Type AttributeReference
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Type GroupedStatReference
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id As Integer
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groupIndex As Integer
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attributeIndex As Integer
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itemIndex As Integer
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End Type
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Sub NewGroupedStatReference (ref As GroupedStatReference, id As Integer, groupIndex As Integer, itemIndex As Integer)
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ref.id = id
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ref.groupIndex = groupIndex
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ref.itemIndex = itemIndex
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End Sub
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Sub CGSpendAttributePoint (ch As CharacterType)
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MaybeCls
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'TODO: Paragraph
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'Choose an attribute maybe choose a group then choose an attribute, but try to only have the one choice.
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'Allow cancel
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'If an attribute was chosen then add that attribute point to ch and subtract 5 freebie points from ch
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Print "TODO: Fill in CGSpendAttributePoint"
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Dim ms As MenuStyle ' With values
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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ms.showCancel = TRUE
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numAttributes = 0
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Dim numAttributesInGroup(1 To ABILITY_GROUPS_COUNT) As Integer
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Dim numAttributesInGroup(1 To ATTRIBUTE_GROUPS_COUNT) As Integer
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For attributeGroupIndex = 1 To ABILITY_GROUPS_COUNT
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For attributeGroupIndex = 1 To ATTRIBUTE_GROUPS_COUNT
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numAttributesInGroup(attributeGroupIndex) = GetNumAttributesInGroup(attributeGroupIndex)
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numAttributes = numAttributes + numAttributesInGroup(attributeGroupIndex)
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Next
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Dim attributes(numAttributes) As AttributeReference
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Dim labels(numAttributes) As String
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Dim values(numAttributes) As Integer
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Dim attributes(1 To numAttributes) As GroupedStatReference
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Dim labels(1 To numAttributes) As String
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Dim values(1 To numAttributes) As Integer
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attributeIndex = 1
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For attributeGroupIndex = 1 To ABILITY_GROUPS_COUNT
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For attributeGroupIndex = 1 To ATTRIBUTE_GROUPS_COUNT
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For index = 1 To numAttributesInGroup(attributeGroupIndex)
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Dim attribute As AttributeReference
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attribute.id = attributeIndex
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attribute.groupIndex = attributeGroupIndex
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attribute.attributeIndex = index
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Dim attribute As GroupedStatReference
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Call NewGroupedStatReference(attribute, attributeIndex, attributeGroupIndex, index)
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attributes(attributeIndex) = attribute
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labels(attributeIndex) = GetAttributeName$(attributeGroupIndex, index)
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values(attributeIndex) = GetAttributeValue(ch, attributeGroupIndex, index)
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@@ -570,43 +542,87 @@ Sub CGSpendAttributePoint (ch As CharacterType)
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Next
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Next
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attributeIndex = ChooseStringIdWithValuesAndCancel(labels(), values(), ms, numAttributes, "Which attribute do you want to add one dot to?")
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If attributeIndex > 0 Then
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Dim attr As AttributeReference
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attr = attributes(attributeIndex)
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Call SetAttributeValue(ch, attr.groupIndex, attr.attributeIndex, GetAttributeValue(ch, at.groupindex, at.attributeindex) + 1)
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Call SetFreebiePoints(ch, GetFreebiePoints(ch) - 5)
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' TODO: Make this show values.
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prompt$ = "Which attribute do you want to add one dot to?"
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ms.cancelItemId = numAttributes + 1
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id = ChooseStringIdWithValues(labels(), values(), ms, numAttributes, prompt$)
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If id <> ms.cancelItemId Then
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Dim attr As GroupedStatReference
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attr = attributes(id)
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Call SetAttributeValue(ch, attr.groupIndex, attr.itemIndex, GetAttributeValue(ch, attr.groupIndex, attr.itemIndex) + 1)
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Call SetFreebiePoints(ch, GetFreebiePoints(ch) - FREEBIE_ATTRIBUTE_COST)
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End If
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End Sub
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Sub CGSpendAbilityPoint (ch As CharacterType)
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'TODO: Paragraph
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'Choose an abililty group; Allow cancel
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'Choose an ability; Allow cancel
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'If an ability was chosen then add that ability point to ch and subtract 2 freebie points
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Print "TODO: Fill in CGSpendAbilityPoint"
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End Sub
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Sub CGSpendVirtuePoint (ch As CharacterType)
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'TODO: Paragraph
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'Choose a virtue; Allow cancel
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'If a virtue was chosen that add that virtue point to ch and subtract 2 freebie points.
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Print "TODO: Fill in CGSpendVirtuePoint"
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End Sub
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Sub CGSpendHumanityPoint (ch As CharacterType)
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'TODO: Paragraph
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'Confirm they want to add the point
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'If they say yes then add the humanity point to ch and subtract 1 freebie point.
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Print "TODO: Fill in CGSpendHumanityPoint"
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End Sub
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Sub CGSpendBackgroundPoint (ch As CharacterType)
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'TODO: Paragraph
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'Choose a background; Allow cancel
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'If they chose a background then add the background and subtract 1 freebie point.
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Print "TODO: Fill in CGSpendBackgroundPoint"
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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ms.showCancel = TRUE
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done = FALSE
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While Not done
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MaybeCls
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ms.cancelItemId = ABILITY_GROUPS_COUNT + 1
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abilityGroupIndex = ChooseStringId(AbilityGroups(), ms, ABILITY_GROUPS_COUNT, "What kind of ability would you like to add 1 dot to?")
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If abilityGroupIndex = ms.cancelItemId Then Exit Sub
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numAbilities = GetNumItemsForAbilityGroup(abilityGroupIndex)
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Dim labels(1 To numAbilities) As String
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Call FillAbilitiesForAbilityGroup(abilityGroupIndex, labels())
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ms.cancelItemId = numAbilities + 1
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abilityIndex = ChooseStringId(labels(), ms, numAbilities, "What ability would you like to add 1 dot to?")
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If abilityIndex <> ms.cancelItemId Then
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Call SetAbilityValue(ch, abilityGroupIndex, abilityIndex, GetAbilityValue(ch, abilityGroupIndex, abilityIndex) + 1)
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Call SetFreebiePoints(ch, GetFreebiePoints(ch) - FREEBIE_ABILITY_COST)
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done = TRUE
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End If
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Wend
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End Sub
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Sub CGSpendVirtuePoint (ch As CharacterType)
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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ms.showCancel = TRUE
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ms.cancelItemId = VIRTUES_COUNT + 1
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prompt$ = "What virtue would you like to add 1 dot to?"
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id = ChooseStringId(Virtues(), ms, VIRTUES_COUNT, prompt$)
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If id <> ms.cancelItemId Then
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Call SetVirtue(ch, id, GetVirtue(ch, id) + 1)
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Call SetFreebiePoints(ch, GetFreebiePoints(ch) - FREEBIE_ABILITY_COST)
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End If
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End Sub
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Sub CGSpendHumanityPoint (ch As CharacterType)
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numLabels = 2
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Dim labels(1 To numLabels) As String
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labels(1) = "Yes"
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labels(2) = "No"
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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ms.showRandom = FALSE
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prompt$ = "Are you sure you want to add a dot to " + GetRoadName$(ch) + "?"
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id = ChooseStringId(labels(), ms, numLabels, prompt$)
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If id = 1 Then
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Call SetRoadValue(ch, GetRoadValue(ch) + 1)
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Call SetFreebiePoints(ch, GetFreebiePoints(ch) - FREEBIE_HUMANITY_COST)
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End If
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End Sub
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Sub CGSpendBackgroundPoint (ch As CharacterType)
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Dim ms As MenuStyle
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Call NewMenuStyle(ms)
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ms.showCancel = TRUE
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ms.cancelItemId = BACKGROUNDS_COUNT + 1
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prompt$ = "Which background would you like to add 1 dot to?"
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id = ChooseStringId(Backgrounds(), ms, BACKGROUNDS_COUNT, prompt$)
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If id <> ms.cancelItemId Then
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Call SetBackground(ch, id, GetBackground(ch, id) + 1)
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Call SetFreebiePoints(ch, GetFreebiePoints(ch) - FREEBIE_BACKGROUND_COST)
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End If
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End Sub
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' Ignore this warning ch is not used yet because the sub is not implemented yet.
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Sub SaveCharacterSheet (ch As CharacterType)
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Call MaybePrint("TODO: Fill in SaveCharacterSheet")
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Call MaybePrint(ch.name)
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' Where do you want the file to be saved? (default is C:\Windows\Desktop)?
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' What do you want the file to be called? (default is CHAR1)?
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@@ -619,7 +635,7 @@ Sub SaveCharacterSheet (ch As CharacterType)
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'| Physical Social Mental | Haven: kkkkkk |
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'| Str. 5 App. 2 Int. 1 | Concept: llllll |
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'| Dex. 3 Cha. 2 Per. 1 |---------------------------------------|
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'| Sta. 2 Man. 4 Wit. 4 | Derangements: |
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'| Sta. 2 Man. 4 Wit. 4 | Derangementss: |
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'|--------------------------------------| _____________________________________ |
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'| Disciplines: | _____________________________________ |
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'| Obtenebration | _____________________________________ |
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@@ -767,10 +783,10 @@ Sub CharacterGenerator ()
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End Sub
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Sub ShowCharacterSheet (ch As CharacterType)
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Dim disciplineValues(DISCIPLINES_COUNT) As Integer
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Dim disciplineValues(1 To DISCIPLINES_COUNT) As Integer
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Call FillDisciplines(ch, disciplineValues())
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Dim backgroundValues(BACKGROUNDS_COUNT) As Integer
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Dim backgroundValues(1 To BACKGROUNDS_COUNT) As Integer
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Call FillBackgrounds(ch, backgroundValues())
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'... 0123456789
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@@ -861,34 +877,34 @@ End Sub
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' Simpler character generator with fewer questions and more things done randomly without asking.
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Sub CharacterGeneratorForDummies
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Print "CharacterGeneratorForDummies"
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Call MaybePrint("CharacterGeneratorForDummies")
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End Sub
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' Maybe just remove this. It's kinda pointless. It asks some questions and calculates a contested roll.
|
||||
' C1 dice pool, C1 difficulty, C2 dice pool, C2 difficulty, then rolls all the dice and does the math.
|
||||
' In practice it's just slower than rolling the dice
|
||||
Sub CombatComputer
|
||||
Print "CombatComputer"
|
||||
Call MaybePrint("CombatComputer")
|
||||
End Sub
|
||||
|
||||
' Asks for a number of dice and a difficulty. Rolls the dice, calculates botches and successes.
|
||||
Sub DiceRoller
|
||||
Print "DiceRoller"
|
||||
Call MaybePrint("DiceRoller")
|
||||
End Sub
|
||||
|
||||
' Like the character generator if you choose random for everything. Should do random names/ages too, but doesn't yet.
|
||||
Sub RandomCharacterGenerator
|
||||
Print "RandomCharacterGenerator"
|
||||
Call MaybePrint("RandomCharacterGenerator")
|
||||
End Sub
|
||||
|
||||
' This had a function at one point but got taken out. Will only come back if the disassembly can figure it out.
|
||||
Sub Choice6
|
||||
Print "Unnamed choice 6"
|
||||
Call MaybePrint("Unnamed choice 6")
|
||||
End Sub
|
||||
|
||||
' Like the character generator but for vehicles. Much simpler with fewer questions. Prints a vehicle sheet when done. Never finished and crashes mid way through currently.
|
||||
Sub VehicleGenerator
|
||||
Print "VehicleGenerator"
|
||||
Call MaybePrint("VehicleGenerator")
|
||||
End Sub
|
||||
|
||||
Sub PressAnyKeyToContinue ()
|
||||
@@ -1004,6 +1020,10 @@ Sub MaybeCls ()
|
||||
If Not isDebugging Then Cls
|
||||
End Sub
|
||||
|
||||
Sub MaybePrint (message As String)
|
||||
If isDebugging Then Print message
|
||||
End Sub
|
||||
|
||||
'$include: 'colors.bm'
|
||||
'$include: 'menus.bm'
|
||||
'$include: 'character.bm'
|
||||
|
||||
Reference in New Issue
Block a user