Refactors constants out of Clans.h.
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@@ -28,7 +28,7 @@ CharacterType::CharacterType() {
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concept = "";
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age = "";
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genderId = 0;
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clanId = 0;
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clan_id = 0;
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natureId = 0;
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demeanorId = 0;
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generation = 3;
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@@ -754,4 +754,12 @@ int CharacterType::GetGeneration() const {
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int GetInitialGeneration() {
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return kInitialGeneration;
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}
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int CharacterType::GetClanId() const {
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return clan_id;
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}
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void CharacterType::SetClanId(int value) {
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clan_id = value;
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}
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} // End namespace SBF
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@@ -46,6 +46,7 @@ class CharacterType {
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std::vector<int> GetAttributeValuesInGroup(int group_id) const;
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int GetBackgroundValue(int id) const;
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std::vector<int> GetBackgroundValues() const;
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int GetClanId() const;
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int GetDisciplineValue(int id) const;
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std::vector<int> GetDisciplineValues() const;
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int GetFreebiePoints() const;
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@@ -63,6 +64,7 @@ class CharacterType {
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void SetAbilityValue(int group_id, int id, int value);
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void SetAttributeValue(int group_id, int id, int value);
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void SetBackgroundValue(int id, int value);
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void SetClanId(int value);
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void SetDisciplineValue(int id, int value);
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void SetFreebiePoints(int value);
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void SetGeneration(int value);
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@@ -83,7 +85,6 @@ class CharacterType {
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std::string concept;
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std::string age;
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int genderId;
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int clanId;
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int natureId;
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int demeanorId;
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int conscience;
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@@ -95,6 +96,7 @@ class CharacterType {
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private:
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// Scalars
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int clan_id;
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int freebie_points;
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int generation;
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std::string road_name;
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@@ -37,7 +37,7 @@ void CGGetHeader(CharacterType& ch) {
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ch.genderId = ChooseStringId(genders, ms, "What is the character's gender?");
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vector<string> clans;
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FillClanLabels(clans);
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ch.clanId = ChooseStringId(clans, ms, "What clan is the character from?");
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ch.SetClanId(ChooseStringId(clans, ms, "What clan is the character from?"));
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vector<string> archetypes;
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FillArchetypeLabels(archetypes);
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ch.natureId = ChooseStringId(archetypes, ms, "What is the character's nature?");
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@@ -150,7 +150,7 @@ void CGSpendVirtuePoints(CharacterType& ch) {
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}
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void CGGetDerangement(CharacterType& ch) {
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if (ch.clanId == kClanMalkavian) {
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if (ch.GetClanId() == kClanMalkavianId) {
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// If the clan is malkavian then pick a derangement.
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MenuStyle ms;
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ms.use_colors = true;
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@@ -381,7 +381,8 @@ void ShowCharacterSheet(CharacterType& ch) {
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cout << "╔══════════════════════════════════════╦═══════════════════════════════════════╗" << endl;
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cout << "║ Name: " << MakeFitL(ch.name, 30) << " ║ Gender: " << MakeFitL(GetGenderLabel(ch.genderId), 14)
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<< " Generation: " << MakeFitR(to_string(ch.GetGeneration()), 2) << " ║" << endl;
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cout << "║ Clan: " << MakeFitL(GetClanLabel(ch.clanId), 30) << " ║ Age: " << MakeFitL(ch.age, 32) << " ║" << endl;
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cout << "║ Clan: " << MakeFitL(GetClanLabel(ch.GetClanId()), 30) << " ║ Age: " << MakeFitL(ch.age, 32) << " ║"
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<< endl;
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cout << "╠══════════════════════════════════════╣ Player: " << MakeFitL(ch.player, 29) << " ║" << endl;
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cout << "║ Attributes ║ Chronicle: " << MakeFitL(ch.chronicle, 26) << " ║" << endl;
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cout << "║ " << MakeFitC("Physical", 12) << MakeFitC("Social", 12) << MakeFitC("Mental", 12)
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@@ -4,6 +4,50 @@
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#include <vector>
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namespace SBF {
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-const-variable"
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const std::string kClanAnarchLabel = "Anarch";
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const std::string kClanAssamiteLabel = "Assamite";
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const std::string kClanBaaliLabel = "Baali";
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const std::string kClanBrujahLabel = "Brujah";
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const std::string kClanCaitiffLabel = "Caitiff";
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const std::string kClanCappadocianLabel = "Cappadocian";
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const std::string kClanGangrelLabel = "Gangrel";
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const std::string kClanGiovanniLabel = "Giovanni";
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const std::string kClanInconnuLabel = "Inconnu";
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const std::string kClanLasombraLabel = "Lasombra";
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const std::string kClanMalkavianLabel = "Malkavian";
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const std::string kClanNosferatuLabel = "Nosferatu";
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const std::string kClanRavanosLabel = "Ravanos";
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const std::string kClanSettiteLabel = "Settite";
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const std::string kClanToreadorLabel = "Toreador";
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const std::string kClanTremereLabel = "Tremere";
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const std::string kClanTzismiceLabel = "Tzismice";
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const std::string kClanVentrueLabel = "Ventrue";
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const int kClansCount = 18;
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const std::string kClanLabels[] = {
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"",
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kClanAnarchLabel,
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kClanAssamiteLabel,
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kClanBaaliLabel,
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kClanBrujahLabel,
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kClanCaitiffLabel,
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kClanCappadocianLabel,
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kClanGangrelLabel,
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kClanGiovanniLabel,
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kClanInconnuLabel,
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kClanLasombraLabel,
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kClanMalkavianLabel,
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kClanNosferatuLabel,
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kClanRavanosLabel,
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kClanSettiteLabel,
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kClanToreadorLabel,
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kClanTremereLabel,
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kClanTzismiceLabel,
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kClanVentrueLabel,
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};
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#pragma clang diagnostic pop
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std::string GetClanLabel(int clan_id) {
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if (clan_id > 0 && clan_id <= kClansCount) {
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return kClanLabels[clan_id];
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@@ -15,64 +15,24 @@
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* @{
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*/
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namespace SBF {
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const int kClanAnarch = 1;
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const std::string kClanAnarchLabel = "Anarch";
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const int kClanAssamite = 2;
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const std::string kClanAssamiteLabel = "Assamite";
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const int kClanBaali = 3;
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const std::string kClanBaaliLabel = "Baali";
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const int kClanBrujah = 4;
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const std::string kClanBrujahLabel = "Brujah";
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const int kClanCaitiff = 5;
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const std::string kClanCaitiffLabel = "Caitiff";
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const int kClanCappadocian = 6;
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const std::string kClanCappadocianLabel = "Cappadocian";
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const int kClanGangrel = 7;
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const std::string kClanGangrelLabel = "Gangrel";
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const int kClanGiovanni = 8;
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const std::string kClanGiovanniLabel = "Giovanni";
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const int kClanInconnu = 9;
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const std::string kClanInconnuLabel = "Inconnu";
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const int kClanLasombra = 10;
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const std::string kClanLasombraLabel = "Lasombra";
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const int kClanMalkavian = 11;
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const std::string kClanMalkavianLabel = "Malkavian";
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const int kClanNosferatu = 12;
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const std::string kClanNosferatuLabel = "Nosferatu";
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const int kClanRavanos = 13;
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const std::string kClanRavanosLabel = "Ravanos";
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const int kClanSettite = 14;
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const std::string kClanSettiteLabel = "Settite";
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const int kClanToreador = 15;
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const std::string kClanToreadorLabel = "Toreador";
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const int kClanTremere = 16;
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const std::string kClanTremereLabel = "Tremere";
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const int kClanTzismice = 17;
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const std::string kClanTzismiceLabel = "Tzismice";
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const int kClanVentrue = 18;
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const std::string kClanVentrueLabel = "Ventrue";
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const int kClansCount = 18;
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const std::string kClanLabels[] = {
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"",
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kClanAnarchLabel,
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kClanAssamiteLabel,
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kClanBaaliLabel,
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kClanBrujahLabel,
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kClanCaitiffLabel,
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kClanCappadocianLabel,
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kClanGangrelLabel,
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kClanGiovanniLabel,
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kClanInconnuLabel,
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kClanLasombraLabel,
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kClanMalkavianLabel,
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kClanNosferatuLabel,
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kClanRavanosLabel,
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kClanSettiteLabel,
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kClanToreadorLabel,
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kClanTremereLabel,
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kClanTzismiceLabel,
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kClanVentrueLabel,
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};
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const int kClanAnarchId = 1;
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const int kClanAssamiteId = 2;
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const int kClanBaaliId = 3;
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const int kClanBrujahId = 4;
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const int kClanCaitiffId = 5;
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const int kClanCappadocianId = 6;
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const int kClanGangrelId = 7;
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const int kClanGiovanniId = 8;
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const int kClanInconnuId = 9;
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const int kClanLasombraId = 10;
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const int kClanMalkavianId = 11;
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const int kClanNosferatuId = 12;
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const int kClanRavanosId = 13;
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const int kClanSettiteId = 14;
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const int kClanToreadorId = 15;
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const int kClanTremereId = 16;
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const int kClanTzismiceId = 17;
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const int kClanVentrueId = 18;
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/// @brief Gets the label for a clan with a specific id.
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/// @param clan_id The id of the clan to get the label for.
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