Adds GetBackgroundValues to CharacterType.

Renames a bunch of parameters to simplify them.
This commit is contained in:
2023-04-24 23:36:53 -07:00
parent 005fcf7f56
commit df1c4c0727
2 changed files with 125 additions and 119 deletions

View File

@@ -26,44 +26,45 @@
* @{
*/
namespace SBF {
int GetAttributePointsForRank(int rankId);
int GetAttributePointsForRank(int rank_id);
int GetBackgroundPoints();
int GetDisciplinePoints();
int GetVirtuePoints();
class CharacterType {
public:
CharacterType();
void FillAbilityValues(std::vector<int>& abilityValues, int abilityGroupId) const;
void FillAttributeValues(std::vector<int>& attributeValues, int groupId) const;
void FillBackgroundValues(std::vector<int>& backgroundValues) const;
void FillDisciplineValues(std::vector<int>& disciplineValues) const;
void FillVirtueValues(std::vector<int>& virtueValues) const;
int GetAbilityValue(int abilityGroupId, int abilityId) const;
int GetAttributeValue(int attributeGroupId, int abilityId) const;
std::vector<int> GetAttributeValuesInGroup(int group_id) const;
int GetPhysicalAttributeValue(int id) const;
int GetSocialAttributeValue(int id) const;
int GetMentalAttributeValue(int id) const;
int GetBackgroundValue(int backgroundId) const;
void FillAbilityValues(std::vector<int>& values, int group_id) const;
void FillAttributeValues(std::vector<int>& values, int group_id) const;
void FillBackgroundValues(std::vector<int>& values) const;
void FillDisciplineValues(std::vector<int>& values) const;
void FillVirtueValues(std::vector<int>& values) const;
int GetAbilityValue(int group_id, int id) const;
std::string GetAllDerangementsLine() const;
int GetDisciplineValue(int disciplineId) const;
int GetAttributeValue(int group_id, int id) const;
std::vector<int> GetAttributeValuesInGroup(int group_id) const;
int GetBackgroundValue(int id) const;
std::vector<int> GetBackgroundValues() const;
int GetDisciplineValue(int id) const;
std::vector<int> GetDisciplineValues() const;
int GetKnowledgeValue(int knowledgeId) const;
int GetSkillValue(int skillId) const;
int GetTalentValue(int talentId) const;
int GetVirtueValue(int virtueId) const;
void SetAbilityValue(int abilityGroupId, int abilityId, int value);
void SetAttributeValue(int attributeGroupId, int attributeId, int value);
void SetPhysicalAttributeValue(int id, int value);
int GetKnowledgeValue(int id) const;
int GetMentalAttributeValue(int id) const;
int GetPhysicalAttributeValue(int id) const;
int GetSkillValue(int id) const;
int GetSocialAttributeValue(int id) const;
int GetTalentValue(int id) const;
int GetVirtueValue(int id) const;
void SetAbilityValue(int group_id, int id, int value);
void SetAttributeValue(int group_id, int id, int value);
void SetBackgroundValue(int id, int value);
void SetDisciplineValue(int id, int value);
void SetKnowledgeValue(int id, int value);
void SetMentalAttributeValue(int id, int value);
void SetPhysicalAttributeValue(int id, int value);
void SetSkillValue(int id, int value);
void SetSocialAttributeValue(int id, int value);
void SetBackgroundValue(int backgroundId, int value);
void SetDisciplineValue(int disciplineId, int value);
void SetKnowledgeValue(int knowledgeId, int value);
void SetSkillValue(int skillId, int value);
void SetTalentValue(int talentId, int value);
void SetVirtueValue(int virtueId, int value);
void SetTalentValue(int id, int value);
void SetVirtueValue(int id, int value);
std::string name;
std::string player;
std::string chronicle;