Adds some commented out ideas.
This commit is contained in:
241
dos/sbf/sbf.bas
241
dos/sbf/sbf.bas
@@ -278,29 +278,29 @@ Wend
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Let choice = 0
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Do
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Cls
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Print "╔══════════════════════════════════════════════════════════════════════════════╗"
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Print "║ What are you going to do? ║"
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Print "║ 1 = Character Generator ║"
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Print "║ 2 = Character Generator for Dummies ║"
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Print "║ 3 = Combat Computer ║"
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Print "║ 4 = Dice Roller ║"
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Print "║ 5 = Random Character Generator ║"
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Print "║ 6 = ║"
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Print "║ 7 = Vehicle Generator ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ 0 = End ║"
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Print "║ ║"
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Print "╚══════════════════════════════════════════════════════════════════════════════╝"
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Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
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Print "<EFBFBD> What are you going to do? <EFBFBD>"
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Print "<EFBFBD> 1 = Character Generator <EFBFBD>"
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Print "<EFBFBD> 2 = Character Generator for Dummies <EFBFBD>"
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Print "<EFBFBD> 3 = Combat Computer <EFBFBD>"
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Print "<EFBFBD> 4 = Dice Roller <EFBFBD>"
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Print "<EFBFBD> 5 = Random Character Generator <EFBFBD>"
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Print "<EFBFBD> 6 = <EFBFBD>"
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Print "<EFBFBD> 7 = Vehicle Generator <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> 0 = End <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
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choice = GetChoice(0, 7)
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Select Case choice
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Case 1
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@@ -319,29 +319,29 @@ Do
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Loop Until choice = 0
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Sub BlankScreen
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Print "╔══════════════════════════════════════════════════════════════════════════════╗"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "╚══════════════════════════════════════════════════════════════════════════════╝"
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Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD> <EFBFBD>"
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Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
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End Sub
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Function GetChoice (min As Integer, max As Integer)
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@@ -358,7 +358,7 @@ End Function
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Sub PrintMenu (items() As String, num_items As Integer)
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' TODO: allow opting out of the random item.
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' TODO: allow printing inside of a box ║ 1 = item ║.
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' TODO: allow printing inside of a box <EFBFBD> 1 = item <EFBFBD>.
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index_length = Len(Str$(num_items))
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max_item_length = Len("Random")
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For i = 1 To num_items
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@@ -880,13 +880,42 @@ Sub CharacterGenerator ()
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DisciplinePoints = DisciplinePoints - 1
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Wend
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Const All_Attributes_Count = 3
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Dim All_Attributes(1 To All_Attributes_Count) As String
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All_Attributes(1) = "Physical"
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All_Attributes(2) = "Social"
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All_Attributes(3) = "Mental"
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' This would work, but I want a Print... function to print something like a sparse array to hide the already selected option.
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' It seems like a lot of work to support other sets of attributes and the code is only reused once for abilities.
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'Const All_Attribute_Groups_Count = 3
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'Dim All_Attribute_Groups(1 To All_Attribute_Groups_Count) As String
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'Const ATTRIBUTE_GROUP_PHYSICAL = 1
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'Const ATTRIBUTE_GROUP_SOCIAL = 2
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'Const ATTRIBUTE_GROUP_MENTAL = 3
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'All_Attribute_Groups(ATTRIBUTE_GROUP_PHYSICAL) = "Physical"
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'All_Attribute_Groups(ATTRIBUTE_GROUP_SOCIAL) = "Social"
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'All_Attribute_Groups(ATTRIBUTE_GROUP_MENTAL) = "Mental"
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'Const ATTRIBUTE_STRENGTH = 1
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'Const ATTRIBUTE_DEXTERITY = 2
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'Const ATTRIBUTE_STAMINA = 3
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'Const ATTRIBUTE_APPEARANCE = 1
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'Const ATTRIBUTE_CHARISMA = 2
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'Const ATTRIBUTE_MANIPULATION = 3
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'Const ATTRIBUTE_INTELLIGENCE = 1
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'Const ATTRIBUTE_PERCEPTION = 2
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'Const ATTRIBUTE_WITS = 3
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'Dim PrimaryAttributeGroup As Integer
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'Do
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' Cls
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' For index = 1 To All_Attribute_Groups_Count
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' Print Str$(index) + " = " + All_Attribute_Groups(index) + " ";
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' Next
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' Print "0 = Random"
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' Input "Choose your primary attribute?", PrimaryAttribute
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' If PrimaryAttribute = 0 Then PrimaryAttribute = GetRandomInt(1, All_Attribute_Groups_Count)
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'Loop While PrimaryAttribute > All_Attribute_Groups_Count And PrimaryAttribute < 1
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'SetAttribute(ch, group, attr, value)
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' TODO: Find a more general form for this that stores the chosen attributes in an array
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' Most of the way this works just pisses me off. The second do loop is the worst part. I want it to be 1 = ..., 2 = ..., 0 = Random
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' If I can't have that then maybe at least something with less code or less reliance on there being 3 attribute groups.
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Dim PrimaryAttribute As Integer
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Do
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Cls
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@@ -971,6 +1000,22 @@ Sub CharacterGenerator ()
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PhysicalPoints = PhysicalPoints - 1
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Loop While PhysicalPoints > 0
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' Something like this might work better
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'attr_group_index = 0 ' for 1 to all_attribute_groups_count
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'Points = 0
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'Do
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' Cls
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' attr_count = GetAttributeCountInAttributeGroup(attr_group_index)
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' Dim attrs(attr_count) As String
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' Call FillAttributesFromGroup(attrs, attr_group_index)
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' Print "Which attribute would you like to spend 1 of your " + Str$(Points) + " points on?"
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' PrintMenuWithValues(attrs, values, states, showRandom)
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' attr = GetChoice(states, showRandom)
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' if (attr = 0 then attr = GetRandomIndex(1, attr_count, states)
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' SetAttribute(ch, attr_group_index, attr, GetAttribute(ch, attr_group_index, attr) + 1)
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' points = points - 1
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'Loop While Points > 0
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' Spend social points
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Do
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Cls
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@@ -1145,18 +1190,18 @@ Sub CharacterGenerator ()
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'Which virtue do you wish to add one of your 7 points to?
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'... 0123456789
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'160 áíóúñѪº¿⌐
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'170 ¬½¼¡«»░▒▓│
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'180 ┤╡╢╖╕╣║╗╝╜
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'190 ╛┐└┴┬├─┼╞╟
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'200 ╚╔╩╦╠═╬╧╨╤
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'210 ╥╙╘╒╓╫╪┘┌█
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'220 ▄▌▐▀αßΓπΣσσ
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'230 µτΦΘΩδ2∞φε∩
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'160 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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'170 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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'180 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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'190 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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'200 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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'210 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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'220 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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'230 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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' Where do you want the file to be saved? (default is C:\Windows\Desktop)?
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' What do you want the file to be called? (default is CHAR1)?
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' enquote forms s/^([╔║╚═╠].*[╗║╝╣])$/print "$1"/g
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' enquote forms s/^([ɺ<EFBFBD><EFBFBD><EFBFBD>].*[<5B><><EFBFBD><EFBFBD>])$/print "$1"/g
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' TODO: figure out how to actually calculate generation; seems like a combination of 13 or 15 depending on clan and your generation background count
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generation$ = "13"
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@@ -1188,46 +1233,46 @@ Sub CharacterGenerator ()
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Next
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Cls
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Print "╔══════════════════════════════════════╦═══════════════════════════════════════╗"
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Print "║ Name: " + MakeFitL$(ch.name, 30, " ") + " ║ Sex: " + MakeFitL$(sex_string$, 10, " ") + " Generation: " + MakeFitL$(generation$, 9, " ") + " ║"
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Print "║ Clan: " + MakeFitL$(clan_string$, 30, " ") + " ║ Age: " + MakeFitL$(age$, 32, " ") + " ║"
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Print "╠══════════════════════════════════════╣ Player: " + MakeFitL$(player$, 29, " ") + " ║"
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Print "║ Attributes ║ Chronicle: " + MakeFitL$(chronicle$, 26, " ") + " ║"
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Print "║ Physical Social Mental ║ Haven: " + MakeFitL$(haven$, 30, " ") + " ║"
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Print "║ Str. " + MakeFitL$(Str$(ch.attr_strength), 7, " ") + " App. " + MakeFitL$(Str$(ch.attr_appearance), 7, " ") + " Int. " + MakeFitL$(Str$(ch.attr_intelligence), 5, " ") + " ║ Concept: " + MakeFitL$(concept$, 28, " ") + " ║"
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Print "║ Dex. " + MakeFitL$(Str$(ch.attr_dexterity), 7, " ") + " Cha. " + MakeFitL$(Str$(ch.attr_charisma), 7, " ") + " Per. " + MakeFitL$(Str$(ch.attr_perception), 5, " ") + " ╠═══════════════════════════════════════╣"
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Print "║ Sta. " + MakeFitL$(Str$(ch.attr_stamina), 7, " ") + " Man. " + MakeFitL$(Str$(ch.attr_manipulation), 7, " ") + " Wit. " + MakeFitL$(Str$(ch.attr_wits), 5, " ") + " ║ Derangements: ║"
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Print "╠══════════════════════════════════════╣ Regression,__________________________ ║"
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Print "║ Disciplines: ║ _____________________________________ ║"
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Print "║ " + MakeFitL$(discipline_strings(0), 36, " ") + " ║ _____________________________________ ║"
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Print "║ " + MakeFitL$(discipline_strings(1), 36, " ") + " ║ _____________________________________ ║"
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Print "║ " + MakeFitL$(discipline_strings(2), 36, " ") + " ║ _____________________________________ ║"
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Print "╠══════════════════════════════════════╬═══════════════════════════════════════╣"
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Print "║ Typhon: 7 ║ Nature: " + MakeFitL$(All_Archetypes(ch.nature), 29, " ") + " ║"
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Print "║ Willpower: 3 ║ Demeanor: " + MakeFitL$(All_Archetypes(ch.demeanor), 27, " ") + " ║"
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Print "╠══════════════════════════════════════╩═══════════════════════════════════════╣"
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Print "║ ║"
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Print "║ ║"
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Print "║ ║"
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Print "║ <<PRESS ANY KEY TO CONTINUE>> ║"
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Print "╚══════════════════════════════════════════════════════════════════════════════╝"
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Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
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Print "<EFBFBD> Name: " + MakeFitL$(ch.name, 30, " ") + " <EFBFBD> Sex: " + MakeFitL$(sex_string$, 10, " ") + " Generation: " + MakeFitL$(generation$, 9, " ") + " <EFBFBD>"
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Print "<EFBFBD> Clan: " + MakeFitL$(clan_string$, 30, " ") + " <EFBFBD> Age: " + MakeFitL$(age$, 32, " ") + " <EFBFBD>"
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Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Player: " + MakeFitL$(player$, 29, " ") + " <EFBFBD>"
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Print "<EFBFBD> Attributes <EFBFBD> Chronicle: " + MakeFitL$(chronicle$, 26, " ") + " <EFBFBD>"
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Print "<EFBFBD> Physical Social Mental <EFBFBD> Haven: " + MakeFitL$(haven$, 30, " ") + " <EFBFBD>"
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Print "<EFBFBD> Str. " + MakeFitL$(Str$(ch.attr_strength), 7, " ") + " App. " + MakeFitL$(Str$(ch.attr_appearance), 7, " ") + " Int. " + MakeFitL$(Str$(ch.attr_intelligence), 5, " ") + " <EFBFBD> Concept: " + MakeFitL$(concept$, 28, " ") + " <EFBFBD>"
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Print "<EFBFBD> Dex. " + MakeFitL$(Str$(ch.attr_dexterity), 7, " ") + " Cha. " + MakeFitL$(Str$(ch.attr_charisma), 7, " ") + " Per. " + MakeFitL$(Str$(ch.attr_perception), 5, " ") + " <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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Print "<EFBFBD> Sta. " + MakeFitL$(Str$(ch.attr_stamina), 7, " ") + " Man. " + MakeFitL$(Str$(ch.attr_manipulation), 7, " ") + " Wit. " + MakeFitL$(Str$(ch.attr_wits), 5, " ") + " <EFBFBD> Derangements: <EFBFBD>"
|
||||
Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Regression,__________________________ <EFBFBD>"
|
||||
Print "<EFBFBD> Disciplines: <EFBFBD> _____________________________________ <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitL$(discipline_strings(0), 36, " ") + " <EFBFBD> _____________________________________ <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitL$(discipline_strings(1), 36, " ") + " <EFBFBD> _____________________________________ <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitL$(discipline_strings(2), 36, " ") + " <EFBFBD> _____________________________________ <EFBFBD>"
|
||||
Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<EFBFBD> Typhon: 7 <EFBFBD> Nature: " + MakeFitL$(All_Archetypes(ch.nature), 29, " ") + " <EFBFBD>"
|
||||
Print "<EFBFBD> Willpower: 3 <EFBFBD> Demeanor: " + MakeFitL$(All_Archetypes(ch.demeanor), 27, " ") + " <EFBFBD>"
|
||||
Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<EFBFBD> <EFBFBD>"
|
||||
Print "<EFBFBD> <EFBFBD>"
|
||||
Print "<EFBFBD> <EFBFBD>"
|
||||
Print "<EFBFBD> <<PRESS ANY KEY TO CONTINUE>> <EFBFBD>"
|
||||
Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
|
||||
Input A
|
||||
Print "╔══════════════════════════════════════════════════════════════════════════════╗"
|
||||
Print "║ " + MakeFitC$("Abilities", 76, " ") + " ║"
|
||||
Print "║ " + MakeFitC$("Talents", 25, " ") + " " + MakeFitC$("Skills", 25, " ") + " " + MakeFitC$("Knowledges", 24, " ") + " ║"
|
||||
Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
|
||||
Print "<EFBFBD> " + MakeFitC$("Abilities", 76, " ") + " <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitC$("Talents", 25, " ") + " " + MakeFitC$("Skills", 25, " ") + " " + MakeFitC$("Knowledges", 24, " ") + " <EFBFBD>"
|
||||
For index = 1 To 10
|
||||
Print "║ " + MakeFitC(MakeFitL$(All_Talents(index) + ":", 14, " ") + Str$(GetTalent(ch, index)), 25, " ") + " " + MakeFitC(MakeFitL$(All_Skills(index) + ":", 14, " ") + Str$(GetSkill(ch, index)), 25, " ") + " " + MakeFitC(MakeFitL$(All_Knowledges(index) + ":", 14, " ") + Str$(GetKnowledge(ch, index)), 24, " ") + " ║"
|
||||
Print "<EFBFBD> " + MakeFitC(MakeFitL$(All_Talents(index) + ":", 14, " ") + Str$(GetTalent(ch, index)), 25, " ") + " " + MakeFitC(MakeFitL$(All_Skills(index) + ":", 14, " ") + Str$(GetSkill(ch, index)), 25, " ") + " " + MakeFitC(MakeFitL$(All_Knowledges(index) + ":", 14, " ") + Str$(GetKnowledge(ch, index)), 24, " ") + " <EFBFBD>"
|
||||
Next
|
||||
Print "╠══════════════════════════════════════╦═══════════════════════════════════════╣"
|
||||
Print "║ Backgrounds: ║ Virtues: ║"
|
||||
Print "║ " + MakeFitL$(background_strings(0), 36, " ") + " ║ " + MakeFitL$(MakeFitL$("Conscience:", 14, " ") + MakeFitR$(Str$(ch.conscience), 2, " "), 37, " ") + " ║"
|
||||
Print "║ " + MakeFitL$(background_strings(1), 36, " ") + " ║ " + MakeFitL$(MakeFitR$("Conviction:", 14, " ") + MakeFitR$(Str$(ch.conviction), 2, " "), 37, " ") + " ║"
|
||||
Print "║ " + MakeFitL$(background_strings(2), 36, " ") + " ║ " + MakeFitL$(MakeFitR$("Instinct:", 14, " ") + MakeFitR$(Str$(ch.instinct), 2, " "), 37, " ") + " ║"
|
||||
Print "║ " + MakeFitL$(background_strings(3), 36, " ") + " ║ " + MakeFitL$(MakeFitR$("Self-Control:", 14, " ") + MakeFitR$(Str$(ch.selfControl), 2, " "), 37, " ") + " ║"
|
||||
Print "║ " + MakeFitL$(background_strings(4), 36, " ") + " ║ " + MakeFitL$(MakeFitR$("Courage:", 14, " ") + MakeFitR$(Str$(ch.courage), 2, " "), 37, " ") + " ║"
|
||||
Print "╠══════════════════════════════════════╩═══════════════════════════════════════╣"
|
||||
Print "║ <<PRESS ANY KEY TO CONTINUE>> ║"
|
||||
Print "╚══════════════════════════════════════════════════════════════════════════════╝"
|
||||
Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<EFBFBD> Backgrounds: <EFBFBD> Virtues: <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitL$(background_strings(0), 36, " ") + " <EFBFBD> " + MakeFitL$(MakeFitL$("Conscience:", 14, " ") + MakeFitR$(Str$(ch.conscience), 2, " "), 37, " ") + " <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitL$(background_strings(1), 36, " ") + " <EFBFBD> " + MakeFitL$(MakeFitR$("Conviction:", 14, " ") + MakeFitR$(Str$(ch.conviction), 2, " "), 37, " ") + " <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitL$(background_strings(2), 36, " ") + " <EFBFBD> " + MakeFitL$(MakeFitR$("Instinct:", 14, " ") + MakeFitR$(Str$(ch.instinct), 2, " "), 37, " ") + " <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitL$(background_strings(3), 36, " ") + " <EFBFBD> " + MakeFitL$(MakeFitR$("Self-Control:", 14, " ") + MakeFitR$(Str$(ch.selfControl), 2, " "), 37, " ") + " <EFBFBD>"
|
||||
Print "<EFBFBD> " + MakeFitL$(background_strings(4), 36, " ") + " <EFBFBD> " + MakeFitL$(MakeFitR$("Courage:", 14, " ") + MakeFitR$(Str$(ch.courage), 2, " "), 37, " ") + " <EFBFBD>"
|
||||
Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<EFBFBD> <<PRESS ANY KEY TO CONTINUE>> <EFBFBD>"
|
||||
Print "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
|
||||
|
||||
While InKey$ = "": Wend
|
||||
End Sub
|
||||
|
||||
Reference in New Issue
Block a user