Refactors constants out of Freebies.h.
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@@ -218,7 +218,7 @@ void CGSpendDisciplinePoint(CharacterType& ch) {
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int discipline_id = ChooseStringIdWithValues(labels, values, ms, prompt);
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if (discipline_id != ms.cancel_item_id) {
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ch.SetDisciplineValue(discipline_id, ch.GetDisciplineValue(discipline_id) + 1);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - kFreebieDisciplineCost);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - GetFreebieCost(kFreebieDisciplineId));
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}
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}
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@@ -264,7 +264,7 @@ void CGSpendAttributePoint(CharacterType& ch) {
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}
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GroupedStatReference ref = attribute_refs.at(id - 1);
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ch.SetAttributeValue(ref.group_id, ref.item_id, ch.GetAttributeValue(ref.group_id, ref.item_id) + 1);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - kFreebieAttributeCost);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - GetFreebieCost(kFreebieAttributeId));
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}
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void CGSpendAbilityPoint(CharacterType& ch) {
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@@ -287,7 +287,7 @@ void CGSpendAbilityPoint(CharacterType& ch) {
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ChooseStringId(labels, ms, "What " + ToLower(ability.singular) + " would you like to add 1 dot to?");
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if (ability_id != ms.cancel_item_id) {
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ch.SetAbilityValue(ability_group_id, ability_id, ch.GetAbilityValue(ability_group_id, ability_id) + 1);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - kFreebieAbilityCost);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - GetFreebieCost(kFreebieAbilityId));
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}
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}
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}
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@@ -300,7 +300,7 @@ void CGSpendVirtuePoint(CharacterType& ch) {
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int id = ChooseStringIdWithValues(GetVirtueLabels(), ch.GetVirtueValues(), ms, prompt);
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if (id != ms.cancel_item_id) {
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ch.SetVirtueValue(id, ch.GetVirtueValue(id) + 1);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - kFreebieVirtueCost);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - GetFreebieCost(kFreebieVirtueId));
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}
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}
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@@ -311,7 +311,7 @@ void CGSpendHumanityPoint(CharacterType& ch) {
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ms.show_random = false;
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if (ChooseYesOrNo(prompt)) {
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ch.SetRoadValue(ch.GetRoadValue() - 1);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - kFreebieHumanityCost);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - GetFreebieCost(kFreebieHumanityId));
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}
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}
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@@ -324,7 +324,7 @@ void CGSpendBackgroundPoint(CharacterType& ch) {
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int id = ChooseStringId(labels, ms, prompt);
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if (id != ms.cancel_item_id) {
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ch.SetBackgroundValue(id, ch.GetBackgroundValue(id) + 1);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - kFreebieBackgroundCost);
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ch.SetFreebiePoints(ch.GetFreebiePoints() - GetFreebieCost(kFreebieBackgroundId));
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}
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}
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@@ -8,6 +8,86 @@ using std::ostream;
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using std::vector;
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} // End namespace
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const int kFreebieDisciplineCost = 7;
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const std::string kFreebieDisciplineName = "Discipline";
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const std::string kFreebieDisciplineLabel = "Add a discipline dot 7 points";
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const FreebieType kFreebieDiscipline = {
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kFreebieDisciplineId, kFreebieDisciplineCost, kFreebieDisciplineName, kFreebieDisciplineLabel};
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const int kFreebieAttributeCost = 5;
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const std::string kFreebieAttributeName = "Attribute";
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const std::string kFreebieAttributeLabel = "Add an attribute dot 5 points";
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const FreebieType kFreebieAttribute = {
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kFreebieAttributeId, kFreebieAttributeCost, kFreebieAttributeName, kFreebieAttributeLabel};
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const int kFreebieAbilityCost = 2;
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const std::string kFreebieAbilityName = "Ability";
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const std::string kFreebieAbilityLabel = "Add an ability dot 2 points";
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const FreebieType kFreebieAbility = {kFreebieAbilityId, kFreebieAbilityCost, kFreebieAbilityName, kFreebieAbilityLabel};
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const int kFreebieVirtueCost = 2;
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const std::string kFreebieVirtueName = "Virtue";
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const std::string kFreebieVirtueLabel = "Add a virtue dot 2 points";
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const FreebieType kFreebieVirtue = {kFreebieVirtueId, kFreebieVirtueCost, kFreebieVirtueName, kFreebieVirtueLabel};
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const int kFreebieHumanityCost = 1;
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const std::string kFreebieHumanityName = "Humanity";
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const std::string kFreebieHumanityLabel = "Add a humanity dot 1 point";
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const FreebieType kFreebieHumanity = {
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kFreebieHumanityId, kFreebieHumanityCost, kFreebieHumanityName, kFreebieHumanityLabel};
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const int kFreebieBackgroundCost = 1;
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const std::string kFreebieBackgroundName = "Background";
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const std::string kFreebieBackgroundLabel = "Add a background dot 1 point";
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const FreebieType kFreebieBackground = {
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kFreebieBackgroundId, kFreebieBackgroundCost, kFreebieBackgroundName, kFreebieBackgroundLabel};
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const int kFreebieShowCharacterSheetCost = 0;
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const std::string kFreebieShowCharacterSheetName = "Show character sheet";
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const std::string kFreebieShowCharacterSheetLabel = "Show character sheet";
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const FreebieType kFreebieShowCharacterSheet = {kFreebieShowCharacterSheetId,
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kFreebieShowCharacterSheetCost,
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kFreebieShowCharacterSheetName,
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kFreebieShowCharacterSheetLabel};
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const int kFreebieCosts[] = {
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0,
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kFreebieDisciplineCost,
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kFreebieAttributeCost,
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kFreebieAbilityCost,
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kFreebieVirtueCost,
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kFreebieHumanityCost,
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kFreebieBackgroundCost,
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kFreebieShowCharacterSheetCost,
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};
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const std::string kFreebieNames[] = {
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"",
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kFreebieDisciplineName,
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kFreebieAttributeName,
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kFreebieAbilityName,
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kFreebieVirtueName,
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kFreebieHumanityName,
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kFreebieBackgroundName,
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kFreebieShowCharacterSheetName,
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};
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const std::string kFreebieLabels[] = {
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"",
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kFreebieDisciplineLabel,
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kFreebieAttributeLabel,
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kFreebieAbilityLabel,
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kFreebieVirtueLabel,
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kFreebieHumanityLabel,
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kFreebieBackgroundLabel,
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kFreebieShowCharacterSheetLabel,
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};
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const FreebieType kFreebies[] = {
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kFreebieUnknown,
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kFreebieDiscipline,
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kFreebieAttribute,
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kFreebieAbility,
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kFreebieVirtue,
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kFreebieHumanity,
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kFreebieBackground,
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kFreebieShowCharacterSheet,
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};
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ostream& operator<<(ostream& os, const FreebieType& freebie) {
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os << "Freebie: {id: " << freebie.id << ", cost: " << freebie.cost << ", name: \"" << freebie.name << "\", label: \""
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<< freebie.label << "\"}";
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@@ -56,4 +136,11 @@ vector<FreebieType> GetAvailableFreebies(int freebie_points) {
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return freebies;
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}
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int GetFreebieCost(int id) {
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if (id > 0 && id <= kFreebiesCount) {
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return kFreebieCosts[id];
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}
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return 0;
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}
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} // End namespace SBF
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@@ -17,109 +17,13 @@ const int kFreebiesCount = 7;
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const FreebieType kFreebieUnknown = {0, 0, "", ""};
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const int kFreebieDisciplineId = 1;
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const int kFreebieDisciplineCost = 7;
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const std::string kFreebieDisciplineName = "Discipline";
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const std::string kFreebieDisciplineLabel = "Add a discipline dot 7 points";
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const FreebieType kFreebieDiscipline = {
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kFreebieDisciplineId, kFreebieDisciplineCost, kFreebieDisciplineName, kFreebieDisciplineLabel};
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const int kFreebieAttributeId = 2;
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const int kFreebieAttributeCost = 5;
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const std::string kFreebieAttributeName = "Attribute";
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const std::string kFreebieAttributeLabel = "Add an attribute dot 5 points";
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const FreebieType kFreebieAttribute = {
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kFreebieAttributeId, kFreebieAttributeCost, kFreebieAttributeName, kFreebieAttributeLabel};
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const int kFreebieAbilityId = 3;
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const int kFreebieAbilityCost = 2;
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const std::string kFreebieAbilityName = "Ability";
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const std::string kFreebieAbilityLabel = "Add an ability dot 2 points";
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const FreebieType kFreebieAbility = {kFreebieAbilityId, kFreebieAbilityCost, kFreebieAbilityName, kFreebieAbilityLabel};
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const int kFreebieVirtueId = 4;
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const int kFreebieVirtueCost = 2;
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const std::string kFreebieVirtueName = "Virtue";
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const std::string kFreebieVirtueLabel = "Add a virtue dot 2 points";
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const FreebieType kFreebieVirtue = {kFreebieVirtueId, kFreebieVirtueCost, kFreebieVirtueName, kFreebieVirtueLabel};
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// TODO: Make this configurable for VtDA
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const int kFreebieHumanityId = 5;
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const int kFreebieHumanityCost = 1;
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const std::string kFreebieHumanityName = "Humanity";
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const std::string kFreebieHumanityLabel = "Add a humanity dot 1 point";
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const FreebieType kFreebieHumanity = {
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kFreebieHumanityId, kFreebieHumanityCost, kFreebieHumanityName, kFreebieHumanityLabel};
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const int kFreebieBackgroundId = 6;
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const int kFreebieBackgroundCost = 1;
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const std::string kFreebieBackgroundName = "Background";
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const std::string kFreebieBackgroundLabel = "Add a background dot 1 point";
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const FreebieType kFreebieBackground = {
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kFreebieBackgroundId, kFreebieBackgroundCost, kFreebieBackgroundName, kFreebieBackgroundLabel};
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const int kFreebieShowCharacterSheetId = 7;
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const int kFreebieShowCharacterSheetCost = 0;
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const std::string kFreebieShowCharacterSheetName = "Show character sheet";
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const std::string kFreebieShowCharacterSheetLabel = "Show character sheet";
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const FreebieType kFreebieShowCharacterSheet = {kFreebieShowCharacterSheetId,
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kFreebieShowCharacterSheetCost,
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kFreebieShowCharacterSheetName,
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kFreebieShowCharacterSheetLabel};
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const int kFreebieIds[] = {
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0,
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kFreebieDisciplineId,
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kFreebieAttributeId,
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kFreebieAbilityId,
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kFreebieVirtueId,
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kFreebieHumanityId,
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kFreebieBackgroundId,
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kFreebieShowCharacterSheetId,
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};
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const int kFreebieCosts[] = {
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0,
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kFreebieDisciplineCost,
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kFreebieAttributeCost,
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kFreebieAbilityCost,
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kFreebieVirtueCost,
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kFreebieHumanityCost,
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kFreebieBackgroundCost,
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kFreebieShowCharacterSheetCost,
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};
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const std::string kFreebieNames[] = {
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"",
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kFreebieDisciplineName,
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kFreebieAttributeName,
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kFreebieAbilityName,
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kFreebieVirtueName,
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kFreebieHumanityName,
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kFreebieBackgroundName,
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kFreebieShowCharacterSheetName,
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};
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const std::string kFreebieLabels[] = {
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"",
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kFreebieDisciplineLabel,
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kFreebieAttributeLabel,
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kFreebieAbilityLabel,
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kFreebieVirtueLabel,
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kFreebieHumanityLabel,
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kFreebieBackgroundLabel,
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kFreebieShowCharacterSheetLabel,
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};
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const FreebieType kFreebies[] = {
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kFreebieUnknown,
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kFreebieDiscipline,
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kFreebieAttribute,
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kFreebieAbility,
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kFreebieVirtue,
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kFreebieHumanity,
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kFreebieBackground,
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kFreebieShowCharacterSheet,
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};
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/// @brief Writes a freebie to an ostream.
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/// @param os The ostream to write to.
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@@ -151,6 +55,7 @@ void FillFreebies(std::vector<FreebieType>& freebies);
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std::vector<FreebieType> GetFreebies();
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std::vector<FreebieType> GetAvailableFreebies(int freebie_points);
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int GetFreebieCost(int id);
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} // End namespace SBF
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@@ -14,6 +14,42 @@ using namespace Test;
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using namespace std;
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} // End namespace
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const int kFreebieDisciplineCost = 7;
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const std::string kFreebieDisciplineName = "Discipline";
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const std::string kFreebieDisciplineLabel = "Add a discipline dot 7 points";
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const FreebieType kFreebieDiscipline = {
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kFreebieDisciplineId, kFreebieDisciplineCost, kFreebieDisciplineName, kFreebieDisciplineLabel};
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const int kFreebieAttributeCost = 5;
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const std::string kFreebieAttributeName = "Attribute";
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const std::string kFreebieAttributeLabel = "Add an attribute dot 5 points";
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const FreebieType kFreebieAttribute = {
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kFreebieAttributeId, kFreebieAttributeCost, kFreebieAttributeName, kFreebieAttributeLabel};
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const int kFreebieAbilityCost = 2;
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const std::string kFreebieAbilityName = "Ability";
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const std::string kFreebieAbilityLabel = "Add an ability dot 2 points";
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const FreebieType kFreebieAbility = {kFreebieAbilityId, kFreebieAbilityCost, kFreebieAbilityName, kFreebieAbilityLabel};
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const int kFreebieVirtueCost = 2;
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const std::string kFreebieVirtueName = "Virtue";
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const std::string kFreebieVirtueLabel = "Add a virtue dot 2 points";
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const FreebieType kFreebieVirtue = {kFreebieVirtueId, kFreebieVirtueCost, kFreebieVirtueName, kFreebieVirtueLabel};
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const int kFreebieHumanityCost = 1;
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const std::string kFreebieHumanityName = "Humanity";
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const std::string kFreebieHumanityLabel = "Add a humanity dot 1 point";
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const FreebieType kFreebieHumanity = {
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kFreebieHumanityId, kFreebieHumanityCost, kFreebieHumanityName, kFreebieHumanityLabel};
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const int kFreebieBackgroundCost = 1;
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const std::string kFreebieBackgroundName = "Background";
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const std::string kFreebieBackgroundLabel = "Add a background dot 1 point";
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const FreebieType kFreebieBackground = {
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kFreebieBackgroundId, kFreebieBackgroundCost, kFreebieBackgroundName, kFreebieBackgroundLabel};
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const int kFreebieShowCharacterSheetCost = 0;
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const std::string kFreebieShowCharacterSheetName = "Show character sheet";
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const std::string kFreebieShowCharacterSheetLabel = "Show character sheet";
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const FreebieType kFreebieShowCharacterSheet = {kFreebieShowCharacterSheetId,
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kFreebieShowCharacterSheetCost,
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kFreebieShowCharacterSheetName,
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kFreebieShowCharacterSheetLabel};
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TestResults test_FreebieType_operator_extract() {
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auto fnToTest = [](const FreebieType& freebie) -> string {
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ostringstream os;
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