#include "Abilities.h" #include #include namespace SBF { using std::wstring; // template // T r(int a, int b) { // auto s = [](int a, int b){return (T)nullptr;} // auto t = wstring(L"asdf"); // return s(a,b); // } void testMe() { auto l = [](int a, int b){return;}; l(1,2); // std::cout << "l: " << l(1,2) << std::endl; // auto q = r(1, 2); // std::cout << "q: " << q(1,2) << std::endl; } const wstring GetAbilityLabel(int abilityGroupId, int abilityId) { switch (abilityGroupId) { case kAbilityTalentsId: return kTalents[abilityId]; case kAbilitySkillsId: return kSkills[abilityId]; case kAbilityKnowledgesId: return kKnowledges[abilityId]; }; return wstring() + L""; } } // End namespace SBF