Files
StorytellersBestFriend/sbf-cpp/Abilities.cpp
Tom Hicks 3c30150a70 Adds operator != to AbilityType.
Makes Abiites tests use the vector compare helper.
Makes Abilities tests report "no errors" instead of "" for success.
2023-04-15 18:45:37 -07:00

165 lines
5.4 KiB
C++

#include "Abilities.h"
#include <string>
#include <iostream>
namespace SBF {
using std::string;
using std::ostream;
using std::vector;
ostream& operator<<(ostream& os, const AbilityType& abilityGroup) {
os << "AbilityGroup: {id: " << abilityGroup.id
<< ", singular: \"" << abilityGroup.singular
<< "\", plural: \"" << abilityGroup.plural << "\"}";
return os;
}
bool operator==(const AbilityType& left, const AbilityType& right) {
return left.id == right.id &&
left.singular == right.singular &&
left.plural == right.plural;
}
bool operator!=(const AbilityType& left, const AbilityType& right) {
return !(left == right);
}
void FillAbilities(vector<AbilityType>& abilities) {
abilities.clear();
abilities.push_back(kAbilityGroupTalents);
abilities.push_back(kAbilityGroupSkills);
abilities.push_back(kAbilityGroupKnowledges);
}
void FillAbilitiesForAbilityGroup(vector<string>& abilities, int abilityGroupId) {
abilities.clear();
int numAbilities = GetNumItemsForAbilityGroup(abilityGroupId);
switch (abilityGroupId) {
case kAbilityTalentsId:
for (int talentId = 0; talentId <= numAbilities; talentId++) {
if (talentId >= 0 && talentId <= kTalentsCount) {
abilities.push_back(kTalents[talentId]);
}
}
break;
case kAbilitySkillsId:
for (int skillId = 0; skillId <= numAbilities; skillId++) {
if (skillId >= 0 && skillId <= kSkillsCount) {
abilities.push_back(kSkills[skillId]);
}
}
break;
case kAbilityKnowledgesId:
for (int knowledgeId = 0; knowledgeId <= numAbilities; knowledgeId++) {
if (knowledgeId >= 0 && knowledgeId <= kKnowledgesCount) {
abilities.push_back(kKnowledges[knowledgeId]);
}
}
break;
}
}
void FillAbilityLabels(vector<string>& labels, int abilityGroupId) {
labels.clear();
switch (abilityGroupId) {
case kAbilityTalentsId:
FillTalentLabels(labels);
break;
case kAbilitySkillsId:
FillSkillLabels(labels);
break;
case kAbilityKnowledgesId:
FillKnowledgeLabels(labels);
break;
}
}
void FillKnowledgeLabels(vector<string>& labels) {
labels.clear();
int numAbilities = GetNumItemsForAbilityGroup(kAbilityKnowledgesId);
for (int knowledgeId = 0; knowledgeId <= numAbilities; knowledgeId++) {
if (knowledgeId >= 0 && knowledgeId <= kKnowledgesCount) {
labels.push_back(kKnowledges[knowledgeId]);
}
}
}
void FillSkillLabels(vector<string>& labels) {
labels.clear();
int numAbilities = GetNumItemsForAbilityGroup(kAbilitySkillsId);
for (int skillId = 0; skillId <= numAbilities; skillId++) {
if (skillId >= 0 && skillId <= kSkillsCount) {
labels.push_back(kSkills[skillId]);
}
}
}
void FillTalentLabels(vector<string>& labels) {
labels.clear();
int numAbilities = GetNumItemsForAbilityGroup(kAbilityTalentsId);
for (int talentId = 0; talentId <= numAbilities; talentId++) {
if (talentId >= 0 && talentId <= kTalentsCount) {
labels.push_back(kTalents[talentId]);
}
}
}
const AbilityType& GetAbility(int abilityGroupId) {
switch(abilityGroupId) {
case kAbilityTalentsId:
return kAbilityGroupTalents;
case kAbilitySkillsId:
return kAbilityGroupSkills;
case kAbilityKnowledgesId:
return kAbilityGroupKnowledges;
};
return kAbilityGroupUnknown;
}
const string GetAbilityLabel(int abilityGroupId, int abilityId) {
switch (abilityGroupId) {
case kAbilityTalentsId:
return GetTalentLabel(abilityId);
case kAbilitySkillsId:
return GetSkillLabel(abilityId);
case kAbilityKnowledgesId:
return GetKnowledgeLabel(abilityId);
};
return "";
}
const std::string GetKnowledgeLabel(int talentId){
if (talentId > 0 && talentId <= kKnowledgesCount) {
return kKnowledges[talentId];
}
return "";
}
int GetNumItemsForAbilityGroup(int abilityGroupId) {
switch (abilityGroupId) {
case kAbilityTalentsId:
return kTalentsCount;
case kAbilitySkillsId:
return kSkillsCount;
case kAbilityKnowledgesId:
return kKnowledgesCount;
}
return 0;
}
const std::string GetSkillLabel(int skillId) {
if (skillId > 0 && skillId <= kSkillsCount) {
return kSkills[skillId];
}
return "";
}
const std::string GetTalentLabel(int talentId) {
if (talentId > 0 && talentId <= kTalentsCount) {
return kTalents[talentId];
}
return "";
}
} // End namespace SBF