155 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef CHARACTER_H__
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| #define CHARACTER_H__
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| #include "Colors.h"
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| #include "Ranks.h"
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| #include "Clans.h"
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| #include "Derangements.h"
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| #include "Disciplines.h"
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| #include "Virtues.h"
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| #include "Attributes.h"
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| #include "Abilities.h"
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| #include "Backgrounds.h"
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| #include <string>
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| #include <cstdint>
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| #include <vector>
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| 
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| namespace SBF {
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|     int GetDisciplinePoints();
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|     int GetVirtuePoints();
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|     
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|     class CharacterType {
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|         public:
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|             CharacterType();
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|             void FillAbilityValues(std::vector<int>abilityValues, int abilityGroupId) const;
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|             void FillAttributeValues(std::vector<int> attributeValues, int groupId) const;
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|             void FillBackgroundValues(std::vector<int> backgroundValues) const;
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|             void FillDisciplineValues(std::vector<int> disciplineValues) const;
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|             void FillDerangements(std::vector<DerangementType> derangements) const;
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|             void FillVirtueValues(std::vector<int> virtueValues) const;
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|             int GetAbilityValue(int abilityGroupId, int abilityId) const;
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|             int GetAttributeValue(int attributeGroupId, int abilityId) const;
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|             int GetBackgroundValue(int backgroundId) const;
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|             std::string GetAllDerangementsLine() const;
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|             int GetDisciplineValue(int disciplineId) const;
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|             int GetKnowledgeValue(int knowledgeId) const;
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|             int GetSkillValue(int skillId) const;
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|             int GetTalentValue(int talentId) const;
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|             int GetVirtueValue(int virtueId) const;
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|             void SetAbilityValue(int abilityGroupId, int abilityId, int value);
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|             void SetAttributeValue(int attributeGroupId, int attributeId, int value);
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|             void SetBackgroundValue(int backgroundId, int value);
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|             void SetDisciplineValue(int disciplineId, int value);
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|             void SetKnowledgeValue(int knowledgeId, int value);
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|             void SetSkillValue(int skillId, int value);
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|             void SetTalentValue(int talentId, int value);
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|             void SetVirtueValue(int virtueId, int value);
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|             
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|             std::string name;
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|             std::string player;
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|             std::string chronicle;
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|             std::string haven;
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|             std::string concept;
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|             std::string age;
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|             int genderId;
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|             int clanId;
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|             int natureId;
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|             int demeanorId;
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|             int conscience;
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|             int selfControl;
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|             int courage;
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|             int generation;
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|             std::string roadName;
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|             int roadValue;
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|             int willpower;
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|             int bloodPool;
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|             int derangementId;
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| 
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|         private:
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|             // Disciplines
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|             int discipline_animalism;
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|             int discipline_auspex;
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|             int discipline_bardo;
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|             int discipline_celerity;
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|             int discipline_chimestry;
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|             int discipline_dementation;
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|             int discipline_dominate;
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|             int discipline_fortitude;
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|             int discipline_melpominee;
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|             int discipline_mortis;
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|             int discipline_mytherceria;
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|             int discipline_necromancy;
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|             int discipline_obeah;
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|             int discipline_obfuscate;
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|             int discipline_obtenebration;
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|             int discipline_potence;
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|             int discipline_presence;
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|             int discipline_protean;
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|             int discipline_quietus;
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|             int discipline_serpentis;
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|             int discipline_spiritus;
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|             int discipline_thanantosis;
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|             int discipline_thaumaturgy;
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|             int discipline_vicissitude;
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| 
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|             // Attributes
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|             int attr_strength;
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|             int attr_dexterity;
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|             int attr_stamina;
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|             int attr_appearance;
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|             int attr_charisma;
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|             int attr_manipulation;
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|             int attr_intelligence;
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|             int attr_perception;
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|             int attr_wits;
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| 
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|             // Talents
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|             int talent_acting;
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|             int talent_alertness;
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|             int talent_athletics;
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|             int talent_brawl;
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|             int talent_dodge;
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|             int talent_empathy;
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|             int talent_intimidation;
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|             int talent_leadership;
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|             int talent_streetwise;
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|             int talent_subterfuge;
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| 
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|             // Skills
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|             int skill_animalKen;
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|             int skill_drive;
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|             int skill_etiquette;
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|             int skill_firearms;
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|             int skill_melee;
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|             int skill_music;
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|             int skill_repair;
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|             int skill_security;
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|             int skill_stealth;
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|             int skill_survival;
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| 
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|             // Knowledges
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|             int knowledge_bureaucracy;
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|             int knowledge_computer;
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|             int knowledge_finance;
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|             int knowledge_investigation;
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|             int knowledge_law;
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|             int knowledge_linguistics;
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|             int knowledge_medicine;
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|             int knowledge_occult;
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|             int knowledge_politics;
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|             int knowledge_science;
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| 
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|             // Backgrounds
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|             int background_allies;
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|             int background_contacts;
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|             int background_fame;
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|             int background_generation;
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|             int background_herd;
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|             int background_influence;
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|             int background_mentor;
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|             int background_resources;
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|             int background_retainers;
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|             int background_status;
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|     }; // End class CharacterType
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| } // End namespace SBF
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| #endif // !defined CHARACTER_H__
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