Makes sliding and merging work.
This commit is contained in:
@@ -34,7 +34,10 @@ td.visible {
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<button id="btnDown" onclick="btnDown_onClick()">Down</button>
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<button id="btnRight" onclick="btnRight_onClick()">Right</button>
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</section>
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<button onclick="btnGo_onClick();" id="btnGo">Go</button>
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<section>
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<button id="btnStart" onclick="btnStart_onClick();">Start</button>
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<button id="btnRedraw" onclick="btnRedraw_onClick();">Redraw</button>
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</section>
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<script src="main.js"></script>
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</body>
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</html>
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357
main.js
357
main.js
@@ -1,14 +1,21 @@
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const globals = {
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grid: null,
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tiles: [],
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};
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const btnGo_onClick = () => {
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const btnStart_onClick = () => {
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globals.grid = makeGrid(4, 4, {value: 0, visible: false});
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addRandomTile();
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// globals.grid = makeDevGrid([ // can't slide down or left
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// [0,0,1,0],
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// [0,0,0,0],
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// [0,0,0,0],
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// [3,2,3,0],
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// ]);
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redraw(globals.grid);
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}
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const btnRedraw_onClick = () => {
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redraw(globals.grid);
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// drawGrid(globals.grid, document.getElementById('output'));
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// alert("Go");
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}
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const btnUp_onClick = () => {
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@@ -71,34 +78,84 @@ const drawGrid = (grid, element) => {
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}
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const makeGrid = (numRows, numColumns, initialValue) => {
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const tiles = [];
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const rows = [];
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for (rowIndex = 0; rowIndex < numRows; rowIndex++) {
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const row = [];
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for (columnIndex = 0; columnIndex < numColumns; columnIndex++) {
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position = {row: rowIndex, column: columnIndex};
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const tile = makeTile(initialValue.value, initialValue.visible, rowIndex, columnIndex);
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globals.tiles.push(tile);
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tiles.push(tile);
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row.push(tile);
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}
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rows.push(row);
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}
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const getTile = (grid, row, column) => {
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return grid.getTile(row, column);
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}
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const grid = {
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rows,
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numRows,
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numColumns,
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tiles,
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clone: () => {
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const newGrid = makeGrid(numRows, numColumns, makeTile(0, false, 0, 0));
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for (let rowIndex = 0; rowIndex < numRows; rowIndex++) {
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for (let columnIndex = 0; columnIndex < numColumns; columnIndex++) {
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const newTile = newGrid.getTile(rowIndex, columnIndex);
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const oldTile = grid.getTile(rowIndex, columnIndex);
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newTile.originalLocation.column = oldTile.originalLocation.column;
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newTile.originalLocation.row = oldTile.originalLocation.row;
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newTile.value = oldTile.value;
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newTile.visible = oldTile.visible;
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}
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}
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return newGrid;
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},
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getColumn: (index) => {
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let vector = [];
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for (let rowIndex = 0; rowIndex < grid.numRows; rowIndex++) {
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vector.push(grid.getTile(rowIndex, index));
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}
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return vector;
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},
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getRow: (index) => {
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let vector = [];
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for (let columnIndex = 0; columnIndex < grid.numColumns; columnIndex++) {
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vector.push(grid.getTile(index, columnIndex));
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}
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return vector;
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},
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getTile: (row, column) => {
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if (row >= 0 && row < numRows && column >= 0 && column < numColumns) {
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return rows[row][column];
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}
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return null;
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},
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setTile: (row, column, tile) => {
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if (row >= 0 && row < numRows && column >= 0 && column < numColumns) {
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rows[row][column] = tile;
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}
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},
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swapTiles: (fromRow, fromColumn, toRow, toColumn) => {
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if (
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fromRow >= 0 && fromRow < numRows
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&& fromColumn >= 0 && fromColumn < numColumns
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&& toRow >= 0 && toRow < numRows
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&& toColumn >= 0 && toColumn < numColumns) {
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fromTile = grid.getTile(fromRow, fromColumn);
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toTile = grid.getTile(toRow, toColumn);
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// maybe set previous locations on the tiles
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grid.setTile(fromRow, fromColumn, toTile);
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grid.setTile(toRow, toColumn, fromTile);
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}
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},
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toString: (mapFn = i => i.value) => {
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return "[[" + mapFn(grid.getTile(0, 0)) + "," + mapFn(grid.getTile(0, 1)) + "," + mapFn(grid.getTile(0, 2)) + "," + mapFn(grid.getTile(0, 3)) + "],\n"
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+ " [" + mapFn(grid.getTile(1, 0)) + "," + mapFn(grid.getTile(1, 1)) + "," + mapFn(grid.getTile(1, 2)) + "," + mapFn(grid.getTile(1, 3)) + "],\n"
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+ " [" + mapFn(grid.getTile(2, 0)) + "," + mapFn(grid.getTile(2, 1)) + "," + mapFn(grid.getTile(2, 2)) + "," + mapFn(grid.getTile(2, 3)) + "],\n"
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+ " [" + mapFn(grid.getTile(3, 0)) + "," + mapFn(grid.getTile(3, 1)) + "," + mapFn(grid.getTile(3, 2)) + "," + mapFn(grid.getTile(3, 3)) + "]]";
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}
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};
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return grid;
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}
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@@ -121,7 +178,7 @@ const makeTile = (value, visible, row, column) => {
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};
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const addRandomTile = () => {
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const hiddenTiles = globals.tiles.filter(tile => !tile.visible);
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const hiddenTiles = globals.grid.tiles.filter(tile => !tile.visible);
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if (hiddenTiles.length <=0) return;
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const index = Math.floor(Math.random() * hiddenTiles.length);
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const tile = hiddenTiles[index];
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@@ -134,148 +191,198 @@ const redraw = (grid) => {
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drawGrid(grid, element);
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}
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const slideUp = (grid) => {
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const slide = (fromIndex, toIndex, vector, advance, swap, merge, testForDone) => {
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// const oldSwap = swap;
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// swap = (fromIndex, toIndex) => {
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// const temp = vector[toIndex];
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// vector[toIndex] = vector[fromIndex];
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// vector[fromIndex] = temp;
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// oldSwap(fromIndex, toIndex);
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// };
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let didIDoIt = false;
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for (let columnIndex = 0; columnIndex < grid.numColumns; columnIndex++) {
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lastIndex = -1;
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for (let rowIndex = 0; rowIndex < grid.numRows; rowIndex++) {
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const tile = grid.getTile(rowIndex, columnIndex);
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if (tile.visible) {
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lastIndex++;
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if (lastIndex != rowIndex) {
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grid.swapTiles(rowIndex, columnIndex, lastIndex, columnIndex);
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let hasMergedPrevious = false;
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while(!testForDone(fromIndex)) {
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const fromTile = vector[fromIndex];
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const toTile = toIndex < vector.length && toIndex >= 0 ? vector[toIndex] : null;
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if (toTile == null) {
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// Advance toIndex
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toIndex = advance(toIndex);
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hasMergedPrevious = false;
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continue;
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}
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if (fromIndex == toIndex) {
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// Advance fromIndex
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fromIndex = advance(fromIndex);
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hasMergedPrevious = false;
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continue;
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}
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if (!toTile.visible) {
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if (fromTile.visible) {
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// need to choose row or column
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swap(fromIndex, toIndex);
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// Advance fromIndex
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fromIndex = advance(fromIndex);
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hasMergedPrevious = false;
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didIDoIt = true;
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} else {
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// Advance fromIndex
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fromIndex = advance(fromIndex);
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hasMergedPrevious = false;
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}
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} else {
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if (fromTile.visible) {
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if (fromTile.value == toTile.value) {
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if (hasMergedPrevious) {
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// Advance toIndex
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toIndex = advance(toIndex);
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hasMergedPrevious = false;
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didIDoIt = true;
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} else {
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// Merge tiles
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merge(fromTile, toTile);
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// Advance fromIndex
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fromIndex = advance(fromIndex);
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hasMergedPrevious = true;
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didIDoIt = true;
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}
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} else {
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// Advance toIndex
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toIndex = advance(toIndex);
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hasMergedPrevious = false;
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}
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} else {
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fromIndex = advance(fromIndex);
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hasMergedPrevious = false;
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}
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}
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}
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return didIDoIt;
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}
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const slideUp = (grid) => {
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let didIDoIt = false;
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const advance = i => i + 1;
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for (let columnIndex = 0; columnIndex < grid.numColumns; columnIndex++) {
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const swap = (from, to) => {
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grid.swapTiles(from, columnIndex, to, columnIndex);
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const tempTile = vector[to];
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vector[to] = vector[from];
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vector[from] = tempTile;
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};
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const merge = (from, to) => {
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to.value++;
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from.value = 0;
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from.visible = false;
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};
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const vector = grid.getColumn(columnIndex);
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const testForDone = fromIndex => fromIndex >= vector.length;
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let fromIndex = 0;
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let toIndex = -1;
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const didChangeThisPass = slide(fromIndex, toIndex, vector, advance, swap, merge, testForDone);
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didIDoIt = didIDoIt || didChangeThisPass;
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}
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return didIDoIt;
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}
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const slideLeft = (grid) => {
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let didIDoIt = false;
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const advance = i => i + 1;
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for (let rowIndex = 0; rowIndex < grid.numRows; rowIndex++) {
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lastIndex = -1;
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for (let columnIndex = 0; columnIndex < grid.numColumns; columnIndex++) {
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const tile = grid.getTile(rowIndex, columnIndex);
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if (tile.visible) {
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lastIndex++;
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if (lastIndex != columnIndex) {
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grid.swapTiles(rowIndex, columnIndex, rowIndex, lastIndex);
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didIDoIt = true;
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}
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}
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}
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const swap = (from, to) => {
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grid.swapTiles(rowIndex, from, rowIndex, to);
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const tempTile = vector[to];
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vector[to] = vector[from];
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vector[from] = tempTile;
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};
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const merge = (from, to) => {
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to.value++;
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from.value = 0;
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from.visible = false;
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};
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const vector = grid.getRow(rowIndex);
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const testForDone = fromIndex => fromIndex >= vector.length;
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let fromIndex = 0;
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let toIndex = -1;
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const didChangeThisPass = slide(fromIndex, toIndex, vector, advance, swap, merge, testForDone);
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didIDoIt = didIDoIt || didChangeThisPass;
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}
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return didIDoIt;
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}
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const slideDown = (grid) => {
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let didIDoIt = false;
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const advance = i => i - 1;
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for (let columnIndex = 0; columnIndex < grid.numColumns; columnIndex++) {
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lastIndex = grid.numRows;
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for (let rowIndex = grid.numRows - 1; rowIndex >= 0; rowIndex -= 1) {
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const tile = grid.getTile(rowIndex, columnIndex);
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if (tile.visible) {
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lastIndex--;
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if (lastIndex != rowIndex) {
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grid.swapTiles(rowIndex, columnIndex, lastIndex, columnIndex);
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didIDoIt = true;
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}
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}
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}
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const swap = (from, to) => {
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grid.swapTiles(from, columnIndex, to, columnIndex);
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const tempTile = vector[to];
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vector[to] = vector[from];
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vector[from] = tempTile;
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};
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const merge = (from, to) => {
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to.value++;
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from.value = 0;
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from.visible = false;
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};
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const vector = grid.getColumn(columnIndex);
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const testForDone = fromIndex => fromIndex < 0;
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let fromIndex = vector.length - 1;
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let toIndex = vector.length;
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const didChangeThisPass = slide(fromIndex, toIndex, vector, advance, swap, merge, testForDone);
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didIDoIt = didIDoIt || didChangeThisPass;
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}
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return didIDoIt;
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}
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const slideRight = (grid) => {
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let didIDoIt = false;
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const advance = i => i - 1;
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for (let rowIndex = 0; rowIndex < grid.numRows; rowIndex++) {
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lastIndex = grid.numColumns;
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for (let columnIndex = grid.numColumns - 1; columnIndex >= 0; columnIndex -= 1) {
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const tile = grid.getTile(rowIndex, columnIndex);
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if (tile.visible) {
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lastIndex--;
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if (lastIndex != columnIndex) {
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grid.swapTiles(rowIndex, columnIndex, rowIndex, lastIndex);
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didIDoIt = true;
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}
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}
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}
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const swap = (from, to) => {
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grid.swapTiles(rowIndex, from, rowIndex, to);
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const tempTile = vector[to];
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vector[to] = vector[from];
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vector[from] = tempTile;
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};
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const merge = (from, to) => {
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to.value++;
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from.value = 0;
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from.visible = false;
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};
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const vector = grid.getRow(rowIndex);
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const testForDone = fromIndex => fromIndex < 0;
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let fromIndex = vector.length - 1;
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let toIndex = vector.length;
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const didChangeThisPass = slide(fromIndex, toIndex, vector, advance, swap, merge, testForDone);
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didIDoIt = didIDoIt || didChangeThisPass;
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}
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return didIDoIt;
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}
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const canSlideUp = (grid) => {
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canIDoIt = false;
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for (let columnIndex = 0; columnIndex < grid.numColumns; columnIndex++) {
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lastIndex = -1;
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for (let rowIndex = 0; rowIndex < grid.numRows; rowIndex++) {
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const tile = grid.getTile(rowIndex, columnIndex);
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if (tile.visible) {
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lastIndex++;
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if (lastIndex != rowIndex) {
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canIDoIt = true;
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}
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}
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}
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}
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return canIDoIt;
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}
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const canSlideLeft = (grid) => {
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let canIDoIt = false;
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for (let rowIndex = 0; rowIndex < grid.numRows; rowIndex++) {
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lastIndex = -1;
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for (let columnIndex = 0; columnIndex < grid.numColumns; columnIndex++) {
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const tile = grid.getTile(rowIndex, columnIndex);
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if (tile.visible) {
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lastIndex++;
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if (lastIndex != columnIndex) {
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canIDoIt = true;
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}
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}
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}
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}
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return canIDoIt;
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const cloneGrid = grid.clone();
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return slideUp(cloneGrid);
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}
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const canSlideDown = (grid) => {
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let canIDoIt = false;
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for (let columnIndex = 0; columnIndex < grid.numColumns; columnIndex++) {
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lastIndex = grid.numRows;
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for (let rowIndex = grid.numRows - 1; rowIndex >= 0; rowIndex -= 1) {
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const tile = grid.getTile(rowIndex, columnIndex);
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if (tile.visible) {
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lastIndex--;
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if (lastIndex != rowIndex) {
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canIDoIt = true;
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}
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}
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}
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}
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return canIDoIt;
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const cloneGrid = grid.clone();
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return slideDown(cloneGrid);
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}
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const canSlideLeft = (grid) => {
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const cloneGrid = grid.clone();
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return slideLeft(cloneGrid);
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}
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const canSlideRight = (grid) => {
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let canIDoIt = false;
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for (let rowIndex = 0; rowIndex < grid.numRows; rowIndex++) {
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lastIndex = grid.numColumns;
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for (let columnIndex = grid.numColumns - 1; columnIndex >= 0; columnIndex -= 1) {
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const tile = grid.getTile(rowIndex, columnIndex);
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if (tile.visible) {
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lastIndex--;
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if (lastIndex != columnIndex) {
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canIDoIt = true;
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}
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}
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}
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}
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return canIDoIt;
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const cloneGrid = grid.clone();
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return slideRight(cloneGrid);
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}
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const gameIsLost = (grid) => {
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// return !canSlideUp(grid);
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// return false;
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return !canSlideUp(grid)
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&& !canSlideRight(grid)
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&& !canSlideDown(grid)
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@@ -287,3 +394,39 @@ const checkForEnd = (grid) => {
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alert('A loser is you!');
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}
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}
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const makeDevGrid = (matrix) => {
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const numRows = matrix.length;
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const numColumns = matrix[0].length;
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const initialValue = makeTile(0, false, 0, 0);
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const grid = makeGrid(numRows, numColumns, initialValue);
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for (let rowIndex = 0; rowIndex < numRows; rowIndex++) {
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const row = matrix[rowIndex];
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for (let colIndex = 0; colIndex < numColumns; colIndex++) {
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const value = row[colIndex];
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const tile = grid.getTile(rowIndex, colIndex);
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tile.value = value;
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tile.visible = value > 0;
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}
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}
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return grid;
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}
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/*
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[0,0,0,0],
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[0,0,1,0],
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[0,0,0,0],
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[2,1,2,2],
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can't slide down.
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[0,0,1,0],
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[0,0,0,0],
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[0,0,0,0],
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[3,2,3,0],
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can't slide down.
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can't slide left.
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up()
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[1,0,1,0],
|
||||
[0,0,3,0],
|
||||
[0,0,0,0],
|
||||
[3,2,0,0], either the 3 doesn't go up or the 1 bounces it back?
|
||||
// fixed
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user