Initial Commit

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2020-09-02 16:13:17 -07:00
commit 58b30d59e9
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View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:MonsterCards.xcodeproj">
</FileRef>
</Workspace>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<true/>
</dict>
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View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>MonsterCards.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
</dict>
</plist>

View File

@@ -0,0 +1,20 @@
//
// AppDelegate.h
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import <UIKit/UIKit.h>
#import <CoreData/CoreData.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (readonly, strong) NSPersistentCloudKitContainer *persistentContainer;
- (void)saveContext;
@end

View File

@@ -0,0 +1,86 @@
//
// AppDelegate.m
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
#pragma mark - Core Data stack
@synthesize persistentContainer = _persistentContainer;
- (NSPersistentCloudKitContainer *)persistentContainer {
// The persistent container for the application. This implementation creates and returns a container, having loaded the store for the application to it.
@synchronized (self) {
if (_persistentContainer == nil) {
_persistentContainer = [[NSPersistentCloudKitContainer alloc] initWithName:@"MonsterCards"];
[_persistentContainer loadPersistentStoresWithCompletionHandler:^(NSPersistentStoreDescription *storeDescription, NSError *error) {
if (error != nil) {
// Replace this implementation with code to handle the error appropriately.
// abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
NSLog(@"Unresolved error %@, %@", error, error.userInfo);
abort();
}
}];
}
}
return _persistentContainer;
}
#pragma mark - Core Data Saving support
- (void)saveContext {
NSManagedObjectContext *context = self.persistentContainer.viewContext;
NSError *error = nil;
if ([context hasChanges] && ![context save:&error]) {
// Replace this implementation with code to handle the error appropriately.
// abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
NSLog(@"Unresolved error %@, %@", error, error.userInfo);
abort();
}
}
@end

View File

@@ -0,0 +1,98 @@
{
"images" : [
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"idiom" : "iphone",
"scale" : "2x",
"size" : "20x20"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "20x20"
},
{
"idiom" : "iphone",
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},
{
"idiom" : "ios-marketing",
"scale" : "1x",
"size" : "1024x1024"
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"info" : {
"author" : "xcode",
"version" : 1
}
}

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"author" : "xcode"
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"author" : "xcode"
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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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<scene sceneID="EHf-IW-A2E">
<objects>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleToFill" text="First View" textAlignment="center" lineBreakMode="tailTruncation" minimumFontSize="10" translatesAutoresizingMaskIntoConstraints="NO" id="KQZ-1w-vlD">
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<fontDescription key="fontDescription" type="system" pointSize="14"/>
<color key="textColor" xcode11CocoaTouchSystemColor="labelColor" cocoaTouchSystemColor="darkTextColor"/>
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<placeholder placeholderIdentifier="IBFirstResponder" id="4Nw-L8-lE0" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="750" y="360"/>
</scene>
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<scene sceneID="yl2-sM-qoP">
<objects>
<tabBarController id="49e-Tb-3d3" sceneMemberID="viewController">
<tabBar key="tabBar" contentMode="scaleToFill" id="W28-zg-YXA">
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</tabBar>
<connections>
<segue destination="9pv-A4-QxB" kind="relationship" relationship="viewControllers" id="u7Y-xg-7CH"/>
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</connections>
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<placeholder placeholderIdentifier="IBFirstResponder" id="HuB-VB-40B" sceneMemberID="firstResponder"/>
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<point key="canvasLocation" x="0.0" y="0.0"/>
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View File

@@ -0,0 +1,15 @@
//
// FirstViewController.h
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface FirstViewController : UIViewController
@end

View File

@@ -0,0 +1,23 @@
//
// FirstViewController.m
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import "FirstViewController.h"
@interface FirstViewController ()
@end
@implementation FirstViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
@end

74
MonsterCards/Info.plist Normal file
View File

@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
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<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
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<key>UIApplicationSceneManifest</key>
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<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarTintParameters</key>
<dict>
<key>UINavigationBar</key>
<dict>
<key>Style</key>
<string>UIBarStyleDefault</string>
<key>Translucent</key>
<false/>
</dict>
</dict>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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</array>
</dict>
</plist>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>_XCCurrentVersionName</key>
<string>MonsterCards.xcdatamodel</string>
</dict>
</plist>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="1" systemVersion="11A491" minimumToolsVersion="Automatic" sourceLanguage="Objective-C" usedWithCloudKit="true" userDefinedModelVersionIdentifier="">
<elements/>
</model>

View File

@@ -0,0 +1,16 @@
//
// SceneDelegate.h
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
@property (strong, nonatomic) UIWindow * window;
@end

View File

@@ -0,0 +1,62 @@
//
// SceneDelegate.m
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import "SceneDelegate.h"
#import "AppDelegate.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
// Save changes in the application's managed object context when the application transitions to the background.
[(AppDelegate *)UIApplication.sharedApplication.delegate saveContext];
}
@end

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//
// SecondViewController.h
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SecondViewController : UIViewController
@end

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//
// SecondViewController.m
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import "SecondViewController.h"
@interface SecondViewController ()
@end
@implementation SecondViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
@end

19
MonsterCards/main.m Normal file
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//
// main.m
// MonsterCards
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
NSString * appDelegateClassName;
@autoreleasepool {
// Setup code that might create autoreleased objects goes here.
appDelegateClassName = NSStringFromClass([AppDelegate class]);
}
return UIApplicationMain(argc, argv, nil, appDelegateClassName);
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

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//
// MonsterCardsTests.m
// MonsterCardsTests
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import <XCTest/XCTest.h>
@interface MonsterCardsTests : XCTestCase
@end
@implementation MonsterCardsTests
- (void)setUp {
// Put setup code here. This method is called before the invocation of each test method in the class.
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
- (void)testExample {
// This is an example of a functional test case.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
- (void)testPerformanceExample {
// This is an example of a performance test case.
[self measureBlock:^{
// Put the code you want to measure the time of here.
}];
}
@end

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

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//
// MonsterCardsUITests.m
// MonsterCardsUITests
//
// Created by Tom Hicks on 9/2/20.
// Copyright © 2020 Tom Hicks. All rights reserved.
//
#import <XCTest/XCTest.h>
@interface MonsterCardsUITests : XCTestCase
@end
@implementation MonsterCardsUITests
- (void)setUp {
// Put setup code here. This method is called before the invocation of each test method in the class.
// In UI tests it is usually best to stop immediately when a failure occurs.
self.continueAfterFailure = NO;
// In UI tests its important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
- (void)testExample {
// UI tests must launch the application that they test.
XCUIApplication *app = [[XCUIApplication alloc] init];
[app launch];
// Use recording to get started writing UI tests.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
- (void)testLaunchPerformance {
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
// This measures how long it takes to launch your application.
[self measureWithMetrics:@[XCTOSSignpostMetric.applicationLaunchMetric] block:^{
[[[XCUIApplication alloc] init] launch];
}];
}
}
@end