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9e3b36da69
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Adds titles to the sub views that were missing them.
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2021-03-24 15:44:30 -07:00 |
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ed44cd9947
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Sets default capitalization of text fields to make sense.
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2021-03-24 15:40:44 -07:00 |
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0c3821dbe6
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Sets default names for skills and damage types to an empty string.
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2021-03-24 15:37:10 -07:00 |
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06069e89ba
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Sets default names for skills and damage types to an empty string.
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2021-03-24 15:36:52 -07:00 |
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08fb3745c8
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Reorders condition immunities in the editor.
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2021-03-23 23:17:38 -07:00 |
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af7e3666de
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Adding missed file for previous commit
> Stops saving the raw core data objects in view models and makes them optional in the constructor.
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2021-03-23 23:16:15 -07:00 |
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d27a7ca5c5
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Stops saving the raw core data objects in view models and makes them optional in the constructor.
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2021-03-23 23:15:02 -07:00 |
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749da2151e
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Adds missing file to last commit.
> Adds damage types and condition immunities to core data so they are saved now.
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2021-03-23 23:12:52 -07:00 |
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85e2529289
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Adds damage types and condition immunities to core data so they are saved now.
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2021-03-23 23:12:01 -07:00 |
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d4e93a92a7
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Adds shared scheme.
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2021-03-23 21:34:45 -07:00 |
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2b6741b5dc
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Adds damage vulnerabilities to the monster editor.
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2021-03-22 18:06:50 -07:00 |
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f90227bc29
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Adds damage resistances to the monster editor.
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2021-03-22 18:06:30 -07:00 |
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09a16c85b7
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Adds damage immunities to the monster editor.
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2021-03-22 18:05:05 -07:00 |
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c8f18a00dd
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Adds condition immunities to the monster editor.
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2021-03-22 18:00:05 -07:00 |
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e23b35f75e
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Reorganized the MonsterDetail view to get around the 10 items per group limit.
Adds layout for resistances, immunities, and languages.
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2021-03-22 01:02:21 -07:00 |
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2cd9e6d92d
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Adjusts the monster detail view so it makes better use of small screens.
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2021-03-21 20:28:05 -07:00 |
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f5c3ce57de
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Adds skills display to the monster detail view.
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2021-03-21 19:49:03 -07:00 |
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0299213dfa
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Sorts skills specifically for the EditSkills view, but also more generally when creating a MonsterViewModel.
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2021-03-21 18:28:04 -07:00 |
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7073e3d952
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Fixes to skill saving
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2021-03-21 18:27:17 -07:00 |
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44b585aab8
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Adds EditSkill view to allow editing a specific skill.
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2021-03-21 17:25:28 -07:00 |
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106b41d2ee
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Adds MCAbilityScorePicker.
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2021-03-21 17:25:00 -07:00 |
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861bae24d6
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Adds EditSkills view bound to the monster view model's skills.
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2021-03-21 16:18:04 -07:00 |
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e25e37c871
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Moves saving throws from EditMonster to a sub view.
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2021-03-21 14:47:15 -07:00 |
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21eae233f3
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Moves ability scores from EditMonster to a sub view.
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2021-03-21 14:42:32 -07:00 |
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7bef443ead
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Moves speed info from EditMonster to a sub view.
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2021-03-21 14:38:13 -07:00 |
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ecfdf7ae58
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Fixes the fetched monster on MonsterDetail not updating when the EditMonster view saves.
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2021-03-21 14:37:11 -07:00 |
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d90c32691a
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Changes the NavigationView to stack navigation style so the save button on EditMonster takes you back to MonsterDetail instead of the root of the NavigationView.
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2021-03-21 14:23:38 -07:00 |
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b83a88c1f2
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Moves editing armor to a sub view of EditMonster.
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2021-03-21 14:22:30 -07:00 |
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9f0896943f
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Moves Basic Info section of the monster editor to a sub view.
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2021-03-21 14:13:10 -07:00 |
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a6ad738d48
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Fixes some bugs with how the editing monster is passed around.
Removes the custom cancel since we don't need it now.
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2021-03-21 14:07:11 -07:00 |
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0e551ce01b
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Fixes HP display.
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2021-03-21 00:46:23 -07:00 |
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46372268d4
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Makes EditMonster use MonsterViewModel instead of binding directly to the Core Data types.
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2021-03-21 00:43:24 -07:00 |
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cee4f24e93
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Started adding skills.
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2021-02-13 20:53:38 -08:00 |
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da74b68a9c
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Hides elements on monster detail if they don't have values to show.
Adds TODO to hide dividers when applicable.
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2021-02-07 13:00:48 -08:00 |
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fe431475a2
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Adds comments with other picker types to the advantage picker for refreence.
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2021-02-07 12:45:27 -08:00 |
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9d185d27a5
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Makes saving throw proficiencies and advantages use enums instead of raw strings.
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2021-02-07 12:45:03 -08:00 |
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f960df1424
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Makes armor type a picker instead of a string.
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2021-02-07 12:43:23 -08:00 |
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f6ef6a7f3d
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Convertes to Swift and SwiftUI
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2021-01-18 00:30:45 -08:00 |
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3d54342687
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Fixes a bug editing a new monster.
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2020-10-09 22:04:28 -07:00 |
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5da0ee2549
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Updates storyboard to fix display on iPad.
Disables dark mode until we can come up with a dark mode color scheme that looks good
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2020-10-04 01:12:25 -07:00 |
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d0bd26c7e0
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Fixes how we check which saving throws to show.
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2020-10-04 00:46:12 -07:00 |
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692bfdd943
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Adds advantage/disadvantage to saving throw display.
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2020-10-04 00:37:11 -07:00 |
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0e800dfd1c
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Adds saving throws to monster card display.
Adds proficiencyBonus implementation to Monster. The proficiency bonus relies on CR and defaults to 0 until the CR fields are implemented
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2020-10-04 00:19:04 -07:00 |
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3c3ed3c94b
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Adds Saving Throws to the data model and monster editor.
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2020-10-03 22:44:15 -07:00 |
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23b840f3ff
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Disables row selection in the edit form table.
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2020-10-03 22:22:12 -07:00 |
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f4c981ab36
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Fixes JSON initializer and tests.
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2020-09-26 23:10:24 -07:00 |
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2a9b936d0d
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Adds ability scores to monster cards.
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2020-09-26 23:06:03 -07:00 |
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0912ac0fd8
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Adds select field with picker as TextField inputView.
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2020-09-26 22:18:04 -07:00 |
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57bf1f2e3a
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Renames armorName to armorType.
Sets default values for core data fields.
Moves hit dice and hp related fields into the basic info section of the editor.
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2020-09-26 17:15:43 -07:00 |
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ec7f827123
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Fixes initial state of integer fields.
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2020-09-26 16:37:01 -07:00 |
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