|
|
d6286006b8
|
Removes unneeded parameters passed to oxfordJoin
|
2021-03-25 01:19:44 -07:00 |
|
|
|
c970dfc4ed
|
Adds tasks to show the proficiency bonus and to sort damage types better.
|
2021-03-25 01:18:35 -07:00 |
|
|
|
d408edfdeb
|
Switches HP calculations to be NPC style instead of PC style.
A PC would get full HP at level 1, but a 1 hit die creature would only get the average roll. This will be a configurable option later.
|
2021-03-25 01:16:54 -07:00 |
|
|
|
9fd5f55e9d
|
Adds challenge rating and proficiency bonus to the monster editor.
|
2021-03-25 00:30:58 -07:00 |
|
|
|
33e2b52dc3
|
Language editor layout fixes.
|
2021-03-25 00:19:44 -07:00 |
|
|
|
627f02409c
|
Adds languages to the editor.
|
2021-03-24 22:29:54 -07:00 |
|
|
|
07f59788a3
|
Makes oxfordJoin use standard english separators as defaults.
|
2021-03-24 22:27:13 -07:00 |
|
|
|
3ec62789c6
|
Adds senses and passive perception.
Also makes modifier calculations return Int instead of Int64.
|
2021-03-24 17:46:04 -07:00 |
|
|
|
596186deaa
|
Refactors DamageTypes to String since we using it as a generic list of strings editor.
|
2021-03-24 17:44:53 -07:00 |
|
|
|
055a8b28cc
|
Expands fields searched in the monster search.
|
2021-03-24 16:00:26 -07:00 |
|
|
|
3fa4ae0bdb
|
Removes unused handler function.
|
2021-03-24 15:46:00 -07:00 |
|
|
|
9e3b36da69
|
Adds titles to the sub views that were missing them.
|
2021-03-24 15:44:30 -07:00 |
|
|
|
ed44cd9947
|
Sets default capitalization of text fields to make sense.
|
2021-03-24 15:40:44 -07:00 |
|
|
|
0c3821dbe6
|
Sets default names for skills and damage types to an empty string.
|
2021-03-24 15:37:10 -07:00 |
|
|
|
06069e89ba
|
Sets default names for skills and damage types to an empty string.
|
2021-03-24 15:36:52 -07:00 |
|
|
|
08fb3745c8
|
Reorders condition immunities in the editor.
|
2021-03-23 23:17:38 -07:00 |
|
|
|
af7e3666de
|
Adding missed file for previous commit
> Stops saving the raw core data objects in view models and makes them optional in the constructor.
|
2021-03-23 23:16:15 -07:00 |
|
|
|
d27a7ca5c5
|
Stops saving the raw core data objects in view models and makes them optional in the constructor.
|
2021-03-23 23:15:02 -07:00 |
|
|
|
749da2151e
|
Adds missing file to last commit.
> Adds damage types and condition immunities to core data so they are saved now.
|
2021-03-23 23:12:52 -07:00 |
|
|
|
85e2529289
|
Adds damage types and condition immunities to core data so they are saved now.
|
2021-03-23 23:12:01 -07:00 |
|
|
|
d4e93a92a7
|
Adds shared scheme.
|
2021-03-23 21:34:45 -07:00 |
|
|
|
2b6741b5dc
|
Adds damage vulnerabilities to the monster editor.
|
2021-03-22 18:06:50 -07:00 |
|
|
|
f90227bc29
|
Adds damage resistances to the monster editor.
|
2021-03-22 18:06:30 -07:00 |
|
|
|
09a16c85b7
|
Adds damage immunities to the monster editor.
|
2021-03-22 18:05:05 -07:00 |
|
|
|
c8f18a00dd
|
Adds condition immunities to the monster editor.
|
2021-03-22 18:00:05 -07:00 |
|
|
|
e23b35f75e
|
Reorganized the MonsterDetail view to get around the 10 items per group limit.
Adds layout for resistances, immunities, and languages.
|
2021-03-22 01:02:21 -07:00 |
|
|
|
2cd9e6d92d
|
Adjusts the monster detail view so it makes better use of small screens.
|
2021-03-21 20:28:05 -07:00 |
|
|
|
f5c3ce57de
|
Adds skills display to the monster detail view.
|
2021-03-21 19:49:03 -07:00 |
|
|
|
0299213dfa
|
Sorts skills specifically for the EditSkills view, but also more generally when creating a MonsterViewModel.
|
2021-03-21 18:28:04 -07:00 |
|
|
|
7073e3d952
|
Fixes to skill saving
|
2021-03-21 18:27:17 -07:00 |
|
|
|
44b585aab8
|
Adds EditSkill view to allow editing a specific skill.
|
2021-03-21 17:25:28 -07:00 |
|
|
|
106b41d2ee
|
Adds MCAbilityScorePicker.
|
2021-03-21 17:25:00 -07:00 |
|
|
|
861bae24d6
|
Adds EditSkills view bound to the monster view model's skills.
|
2021-03-21 16:18:04 -07:00 |
|
|
|
e25e37c871
|
Moves saving throws from EditMonster to a sub view.
|
2021-03-21 14:47:15 -07:00 |
|
|
|
21eae233f3
|
Moves ability scores from EditMonster to a sub view.
|
2021-03-21 14:42:32 -07:00 |
|
|
|
7bef443ead
|
Moves speed info from EditMonster to a sub view.
|
2021-03-21 14:38:13 -07:00 |
|
|
|
ecfdf7ae58
|
Fixes the fetched monster on MonsterDetail not updating when the EditMonster view saves.
|
2021-03-21 14:37:11 -07:00 |
|
|
|
d90c32691a
|
Changes the NavigationView to stack navigation style so the save button on EditMonster takes you back to MonsterDetail instead of the root of the NavigationView.
|
2021-03-21 14:23:38 -07:00 |
|
|
|
b83a88c1f2
|
Moves editing armor to a sub view of EditMonster.
|
2021-03-21 14:22:30 -07:00 |
|
|
|
9f0896943f
|
Moves Basic Info section of the monster editor to a sub view.
|
2021-03-21 14:13:10 -07:00 |
|
|
|
a6ad738d48
|
Fixes some bugs with how the editing monster is passed around.
Removes the custom cancel since we don't need it now.
|
2021-03-21 14:07:11 -07:00 |
|
|
|
0e551ce01b
|
Fixes HP display.
|
2021-03-21 00:46:23 -07:00 |
|
|
|
46372268d4
|
Makes EditMonster use MonsterViewModel instead of binding directly to the Core Data types.
|
2021-03-21 00:43:24 -07:00 |
|
|
|
cee4f24e93
|
Started adding skills.
|
2021-02-13 20:53:38 -08:00 |
|
|
|
da74b68a9c
|
Hides elements on monster detail if they don't have values to show.
Adds TODO to hide dividers when applicable.
|
2021-02-07 13:00:48 -08:00 |
|
|
|
fe431475a2
|
Adds comments with other picker types to the advantage picker for refreence.
|
2021-02-07 12:45:27 -08:00 |
|
|
|
9d185d27a5
|
Makes saving throw proficiencies and advantages use enums instead of raw strings.
|
2021-02-07 12:45:03 -08:00 |
|
|
|
f960df1424
|
Makes armor type a picker instead of a string.
|
2021-02-07 12:43:23 -08:00 |
|
|
|
f6ef6a7f3d
|
Convertes to Swift and SwiftUI
|
2021-01-18 00:30:45 -08:00 |
|
|
|
3d54342687
|
Fixes a bug editing a new monster.
|
2020-10-09 22:04:28 -07:00 |
|