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{
"$schema": "../../../schema/entity-definition.json",
"id": "armor",
"name": "Armor",
"description": "Armor entity extending base item schema with AC base, dex cap, strength requirement, and stealth penalties.",
"ruleset_id": "open5e",
"version": "1.0.0",
"schema": {
"type": "object",
"required": ["name", "armor_category", "ac_base"],
"allOf": [
{
"$ref": "item.json#/schema"
},
{
"type": "object",
"properties": {
"armor_category": {
"type": "string",
"enum": ["light", "medium", "heavy"],
"description": "Classification of armor determining weight class and dexterity application."
},
"ac_base": {
"type": "integer",
"minimum": 0,
"description": "Base Armor Class provided by this armor (e.g. 11 for Leather, 14 for Breastplate, 18 for Plate)."
},
"ac_modifier": {
"type": "integer",
"description": "Armor Class modifier over the base 10 (e.g. +1 for Leather, +4 for Breastplate, +8 for Plate)."
},
"dex_cap": {
"type": ["integer", "null"],
"description": "Maximum dexterity modifier bonus allowed. null = uncapped (light armor), 2 = medium armor cap (+2), 0 = heavy armor (no dex bonus)."
},
"strength_requirement": {
"type": ["integer", "null"],
"description": "Minimum Strength score needed to wear without speed penalty. null or 0 if none."
},
"stealth_disadvantage": {
"type": "boolean",
"default": false,
"description": "Whether wearing this armor imposes disadvantage on Dexterity (Stealth) checks."
}
}
}
]
},
"default_values": {
"weight": 10,
"quantity": 1,
"equipped": false,
"rarity": "common",
"stealth_disadvantage": false,
"strength_requirement": null
}
}