9858 lines
448 KiB
JSON
9858 lines
448 KiB
JSON
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"description": "<p class=\"Core-Styles_Core-Body\">In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this<span class=\"No-Break\"> position.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of D<span class=\"No-Break\">aggerford.</span></p>\r\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an a<span class=\"No-Break\">dventurer.</span></p>\r\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\r\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Insight, <span class=\"No-Break\">Persuasion<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> Two of y<span class=\"No-Break\">our choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A set of fine clothes and a pouch conta<span class=\"No-Break\">ining 5 gp</span></p>\r\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\r\n<blockquote>\r\n<p class=\"compendium-hr\"><strong>FEATURE: COURT FUNCTIONARY</strong></p>\r\n<p class=\"Core-Styles_Core-Body\">Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the <span class=\"No-Break\">group are.</span></p>\r\n</blockquote>\r\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\r\n<h5 class=\"compendium-hr\">Suggested Characteristics</h5>\r\n<p class=\"Core-Styles_Core-Body\">Use the tables for the guild artisan background in the <span class=\"CharOverride-1\">Player’s Handbook</span> as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a<span class=\"No-Break\"> courtier.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or org<span class=\"No-Break\">anization.</span></p>\r\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\r\n<h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Guild Artisan</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align: left;\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m a snob who looks down on those who can’t appreciate fine art.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I always want to know how things work and what makes people tick.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m full of witty aphorisms and have a proverb for every occasion.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m rude to people who lack my commitment to hard work and fair play.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I like to talk at length about my profession.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I don’t part with my money easily and will haggle tirelessly to get the best deal possible.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align: left;\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Community.</span> It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Generosity.</span> My talents were given to me so that I could use them to benefit the world. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Everyone should be free to pursue his or her own livelihood. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed.</span> I’m only in it for the money. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I’m committed to the people I care about, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Aspiration.</span> I work hard to be the best there is at my craft. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align: left;\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The workshop where I learned my trade is the most important place in the world to me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my guild a great debt for forging me into the person I am today.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I pursue wealth to secure someone’s love.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>One day I will return to my guild and prove that I am the greatest artisan of them all.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align: left;\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’ll do anything to get my hands on something rare or priceless.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m quick to assume that someone is trying to cheat me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one must ever learn that I once stole money from guild coffers.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m never satisfied with what I have—I always want more.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I would kill to acquire a noble title.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.</td>\r\n</tr>\r\n</tbody>\r\n</table>",
|
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"shortDescription": "<p class=\"Core-Styles_Core-Body\">In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this<span class=\"No-Break\"> position.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of D<span class=\"No-Break\">aggerford.</span></p>\r\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an a<span class=\"No-Break\">dventurer.</span></p>",
|
||
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|
||
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|
||
"languagesDescription": "Two of y<span class=\"No-Break\">our choice</span>",
|
||
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|
||
"featureName": "Court Functionary",
|
||
"featureDescription": "<p>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the <span class=\"No-Break\">group are.</span></p>",
|
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"suggestedCharacteristicsDescription": "<p class=\"Core-Styles_Core-Body\">Use the tables for the guild artisan background in the <span class=\"CharOverride-1\">Player’s Handbook</span> as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a<span class=\"No-Break\"> courtier.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or org<span class=\"No-Break\">anization.</span></p>",
|
||
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|
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|
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|
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|
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{
|
||
"id": 432,
|
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"description": "I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.",
|
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|
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|
||
{
|
||
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|
||
"description": "I’m a snob who looks down on those who can’t appreciate fine art.",
|
||
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|
||
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|
||
{
|
||
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
"description": "I’m rude to people who lack my commitment to hard work and fair play.",
|
||
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|
||
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|
||
{
|
||
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|
||
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|
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|
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|
||
{
|
||
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|
||
"description": "I don’t part with my money easily and will haggle tirelessly to get the best deal possible.",
|
||
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|
||
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|
||
{
|
||
"id": 439,
|
||
"description": "I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.",
|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"id": 440,
|
||
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|
||
"diceRoll": 1
|
||
},
|
||
{
|
||
"id": 441,
|
||
"description": "Generosity. My talents were given to me so that I could use them to benefit the world. (Good)",
|
||
"diceRoll": 2
|
||
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|
||
{
|
||
"id": 442,
|
||
"description": "Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)",
|
||
"diceRoll": 3
|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"id": 446,
|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
"description": "I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.",
|
||
"diceRoll": 2
|
||
},
|
||
{
|
||
"id": 448,
|
||
"description": "I owe my guild a great debt for forging me into the person I am today.",
|
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"diceRoll": 3
|
||
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|
||
{
|
||
"id": 449,
|
||
"description": "I pursue wealth to secure someone’s love.",
|
||
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|
||
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|
||
{
|
||
"id": 450,
|
||
"description": "One day I will return to my guild and prove that I am the greatest artisan of them all.",
|
||
"diceRoll": 5
|
||
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|
||
{
|
||
"id": 451,
|
||
"description": "I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.",
|
||
"diceRoll": 6
|
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}
|
||
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|
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|
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{
|
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|
||
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|
||
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|
||
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|
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{
|
||
"id": 453,
|
||
"description": "I’m quick to assume that someone is trying to cheat me.",
|
||
"diceRoll": 2
|
||
},
|
||
{
|
||
"id": 454,
|
||
"description": "No one must ever learn that I once stole money from guild coffers.",
|
||
"diceRoll": 3
|
||
},
|
||
{
|
||
"id": 455,
|
||
"description": "I’m never satisfied with what I have—I always want more.",
|
||
"diceRoll": 4
|
||
},
|
||
{
|
||
"id": 456,
|
||
"description": "I would kill to acquire a noble title.",
|
||
"diceRoll": 5
|
||
},
|
||
{
|
||
"id": 457,
|
||
"description": "I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.",
|
||
"diceRoll": 6
|
||
}
|
||
],
|
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|
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|
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},
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|
||
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|
||
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|
||
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|
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|
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"definitionKey": "1228963568:15487",
|
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"fullName": "Mammon Tiefling",
|
||
"baseRaceId": 7,
|
||
"baseRaceTypeId": 1743923279,
|
||
"description": "<p>To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed;\"><strong>Racial Traits</strong><br />+2 Charisma, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy</p><p>The great miser Mammon loves coins above all else. Tieflings tied to him excel at gathering and safeguarding wealth.</p>",
|
||
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|
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|
||
"moreDetailsUrl": "/species/7-tiefling#MammonTiefling",
|
||
"isHomebrew": false,
|
||
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|
||
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|
||
5
|
||
],
|
||
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|
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|
||
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|
||
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|
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|
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{
|
||
"definition": {
|
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"id": 60,
|
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|
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|
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"name": "Darkvision",
|
||
"description": "<p>Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>",
|
||
"snippet": "You can see in darkness (shades of gray) up to 60 ft.",
|
||
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}
|
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},
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{
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"definition": {
|
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"id": 61,
|
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|
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|
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"displayOrder": 7,
|
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"name": "Hellish Resistance",
|
||
"description": "<p>You have resistance to fire damage.</p>",
|
||
"snippet": "You have resistance to fire damage.",
|
||
"hideInBuilder": false,
|
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|
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|
||
},
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}
|
||
},
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{
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||
"definition": {
|
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"id": 105,
|
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|
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"name": "Languages",
|
||
"description": "<p>You can speak, read, and write Common and Infernal.</p>",
|
||
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|
||
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|
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|
||
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|
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|
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}
|
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},
|
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{
|
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"definition": {
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"id": 154,
|
||
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|
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|
||
"name": "Age",
|
||
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|
||
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|
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|
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|
||
}
|
||
},
|
||
{
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"definition": {
|
||
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|
||
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|
||
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|
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"displayOrder": 4,
|
||
"name": "Size",
|
||
"description": "<p>Tieflings are about the same size and build as humans. Your size is Medium.</p>",
|
||
"snippet": null,
|
||
"hideInBuilder": true,
|
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|
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|
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|
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|
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||
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|
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|
||
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|
||
},
|
||
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|
||
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|
||
}
|
||
},
|
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{
|
||
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|
||
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|
||
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|
||
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|
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|
||
"name": "Speed",
|
||
"description": "<p>Your base walking speed is 30 feet.</p>",
|
||
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|
||
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|
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{
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||
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|
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||
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|
||
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 214100,
|
||
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|
||
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|
||
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|
||
"name": "Ability Score Increase",
|
||
"description": "<p>Your Charisma score increases by 2, and your Intelligence score increases by 1.</p>",
|
||
"snippet": "Your Charisma score increases by 2, and your Intelligence score increases by 1.",
|
||
"hideInBuilder": false,
|
||
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|
||
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|
||
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|
||
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||
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|
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|
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||
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|
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|
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||
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|
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|
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|
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||
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||
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||
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|
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{
|
||
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||
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|
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|
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"name": "Legacy of Minauros",
|
||
"description": "<p>You know the mage hand cantrip. When you reach 3rd level, you can cast the Tenser’s floating disk spell once with this trait and regain the ability to do so when you finish a short or long rest. When you reach 5th level, you can cast the arcane lock spell once with this trait, requiring no material component, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.</p>",
|
||
"snippet": "You know the mage hand cantrip. [3rd] You can cast Tenser's floating disk (2nd) once per short or long rest. [5th] You can cast arcane lock once per long rest. CHA is your spellcasting ability.",
|
||
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|
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|
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|
||
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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}
|
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}
|
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],
|
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|
||
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|
||
"walk": 30,
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
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||
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|
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|
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|
||
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|
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},
|
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|
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|
||
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|
||
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|
||
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|
||
},
|
||
"preferences": {
|
||
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|
||
"progressionType": 2,
|
||
"encumbranceType": 1,
|
||
"ignoreCoinWeight": true,
|
||
"hitPointType": 1,
|
||
"showUnarmedStrike": false,
|
||
"showScaledSpells": true,
|
||
"primarySense": 5,
|
||
"primaryMovement": 1,
|
||
"privacyType": 3,
|
||
"sharingType": 2,
|
||
"abilityScoreDisplayType": 2,
|
||
"enforceFeatRules": true,
|
||
"enforceMulticlassRules": true,
|
||
"enableOptionalClassFeatures": true,
|
||
"enableOptionalOrigins": true,
|
||
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|
||
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|
||
"longRestType": 1,
|
||
"diceSetId": null
|
||
},
|
||
"configuration": {
|
||
"startingEquipmentType": 3,
|
||
"abilityScoreType": 2,
|
||
"showHelpText": false
|
||
},
|
||
"lifestyle": null,
|
||
"inventory": [
|
||
{
|
||
"id": 147395827,
|
||
"entityTypeId": 1439493548,
|
||
"definition": {
|
||
"id": 4581,
|
||
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|
||
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|
||
"definitionKey": "112130694:4581",
|
||
"canEquip": true,
|
||
"magic": true,
|
||
"name": "Bag of Holding",
|
||
"snippet": "",
|
||
"weight": 15.00,
|
||
"weightMultiplier": 0.00,
|
||
"capacity": "",
|
||
"capacityWeight": 500.00,
|
||
"type": "Wondrous item",
|
||
"description": "<p>This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.</p>\r\n<p>If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.</p>\r\n<p>Placing a <em>bag of holding</em> inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.</p>",
|
||
"canAttune": false,
|
||
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|
||
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|
||
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|
||
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||
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"bundleSize": 1,
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"avatarUrl": "https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg?width=350&height=350&fit=bounds&quality=95&auto=webp",
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"largeAvatarUrl": "https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp",
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||
"filterType": "Wondrous item",
|
||
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|
||
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|
||
"tags": [
|
||
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|
||
"Container"
|
||
],
|
||
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|
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"range": null,
|
||
"longRange": null,
|
||
"isMonkWeapon": false,
|
||
"levelInfusionGranted": 2,
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}
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||
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|
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},
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{
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"id": 147395828,
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||
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||
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|
||
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||
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||
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||
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|
||
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||
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||
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||
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||
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|
||
"Utility",
|
||
"Combat",
|
||
"Deception",
|
||
"Warding"
|
||
],
|
||
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{
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||
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||
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||
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||
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||
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||
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||
"isGranted": true,
|
||
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||
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||
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||
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}
|
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|
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|
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|
||
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|
||
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|
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|
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|
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},
|
||
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{
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||
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|
||
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||
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|
||
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|
||
"type": "Ring",
|
||
"description": "<p>While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.</p>\r\n<p>You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.</p>\r\n<p>If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.</p>",
|
||
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||
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|
||
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||
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||
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"cost": null,
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||
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||
"Warding",
|
||
"Jewelry"
|
||
],
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||
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||
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||
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|
||
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||
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||
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|
||
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{
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|
||
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|
||
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|
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|
||
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|
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|
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},
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|
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|
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},
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{
|
||
"id": 147395830,
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||
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|
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|
||
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|
||
"name": "Flame Tongue Rapier",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"description": "<p>While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
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||
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||
"Damage",
|
||
"Combat"
|
||
],
|
||
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{
|
||
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|
||
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|
||
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||
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||
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||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
"properties": [
|
||
{
|
||
"id": 2,
|
||
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|
||
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|
||
"notes": null
|
||
},
|
||
{
|
||
"id": 25,
|
||
"name": "Vex",
|
||
"description": "<p>If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
|
||
"notes": null
|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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{
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||
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||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
||
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|
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|
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|
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{
|
||
"id": 147395831,
|
||
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|
||
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|
||
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|
||
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"type": "bonus",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"friendlyTypeName": "Bonus",
|
||
"friendlySubtypeName": "Magic",
|
||
"isGranted": true,
|
||
"bonusTypes": [],
|
||
"value": 2,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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}
|
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],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"diceString": "1d6"
|
||
},
|
||
"damageType": "Piercing",
|
||
"fixedDamage": null,
|
||
"properties": [
|
||
{
|
||
"id": 1,
|
||
"name": "Ammunition",
|
||
"description": "<p>You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.</p>",
|
||
"notes": null
|
||
},
|
||
{
|
||
"id": 7,
|
||
"name": "Range",
|
||
"description": "<p>A Range weapon has a range in parentheses after the [wprop]Ammunition[/wprop] or [wprop]Thrown[/wprop] property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s long range. When attacking a target beyond normal range, you have [rules]Disadvantage[/rules] on the attack roll. You can’t attack a target beyond the long range.</p>",
|
||
"notes": null
|
||
},
|
||
{
|
||
"id": 11,
|
||
"name": "Two-Handed",
|
||
"description": "<p>A Two-Handed weapon requires two hands when you attack with it.</p>",
|
||
"notes": null
|
||
},
|
||
{
|
||
"id": 25,
|
||
"name": "Vex",
|
||
"description": "<p>If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
|
||
"notes": null
|
||
}
|
||
],
|
||
"attackType": 2,
|
||
"categoryId": 1,
|
||
"range": 80,
|
||
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{
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{
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},
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{
|
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|
||
}
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||
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||
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||
"type": "Light Armor",
|
||
"description": "<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>",
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||
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|
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|
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|
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|
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|
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|
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"Warding"
|
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|
||
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|
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|
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|
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|
||
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|
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|
||
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|
||
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|
||
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|
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|
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|
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|
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|
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|
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|
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"Damage",
|
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"Combat"
|
||
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|
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|
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||
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|
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|
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|
||
{
|
||
"id": 2,
|
||
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|
||
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|
||
"notes": null
|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 10,
|
||
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|
||
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|
||
"notes": null
|
||
},
|
||
{
|
||
"id": 20,
|
||
"name": "Nick",
|
||
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|
||
"notes": null
|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
||
{
|
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|
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|
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|
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|
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|
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|
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|
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{
|
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|
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
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|
||
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|
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|
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|
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|
||
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|
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|
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|
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|
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|
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|
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|
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 10,
|
||
"name": "Thrown",
|
||
"description": "<p>If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.</p>",
|
||
"notes": null
|
||
},
|
||
{
|
||
"id": 20,
|
||
"name": "Nick",
|
||
"description": "<p>When you make the extra attack of the [wprop]Light[/wprop] property, you can make it as part of the [action]Attack[/action] action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
|
||
"notes": null
|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
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||
{
|
||
"id": 147395833,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"definitionKey": "1782728300:28",
|
||
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|
||
"magic": false,
|
||
"name": "Rapier",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"type": "Rapier",
|
||
"description": "<p>Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>\r\n</div>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
"Damage",
|
||
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|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
"properties": [
|
||
{
|
||
"id": 2,
|
||
"name": "Finesse",
|
||
"description": "<p>When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>",
|
||
"notes": null
|
||
},
|
||
{
|
||
"id": 25,
|
||
"name": "Vex",
|
||
"description": "<p>If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
|
||
"notes": null
|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
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|
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|
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|
||
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|
||
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
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|
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|
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{
|
||
"id": 147395834,
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"description": "<p>Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>",
|
||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
"Damage",
|
||
"Combat"
|
||
],
|
||
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||
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||
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||
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||
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||
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||
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||
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||
{
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{
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|
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|
||
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||
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||
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||
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|
||
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||
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},
|
||
{
|
||
"id": 147395835,
|
||
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|
||
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||
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|
||
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|
||
"canEquip": true,
|
||
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|
||
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|
||
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|
||
"weight": 5.00,
|
||
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|
||
"capacity": "",
|
||
"capacityWeight": 30.00,
|
||
"type": "Gear",
|
||
"description": "<p>A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.</p>\r\n<p>You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"Container"
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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||
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||
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|
||
},
|
||
{
|
||
"sourceId": 2,
|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
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|
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|
||
},
|
||
{
|
||
"id": 147395836,
|
||
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|
||
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|
||
"id": 21,
|
||
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|
||
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|
||
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|
||
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|
||
"magic": false,
|
||
"name": "Ball Bearings (bag of 1,000)",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"type": "Gear",
|
||
"description": "<p>As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"Control",
|
||
"Utility",
|
||
"Combat"
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"sourceId": 2,
|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
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|
||
"quantity": 1000,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
||
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|
||
},
|
||
{
|
||
"id": 147395837,
|
||
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|
||
"definition": {
|
||
"id": 25,
|
||
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|
||
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|
||
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|
||
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|
||
"magic": false,
|
||
"name": "Bell",
|
||
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|
||
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|
||
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|
||
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|
||
"capacityWeight": 0,
|
||
"type": "Gear",
|
||
"description": "<p>A standard bell that rings, typically used for signaling.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"tags": [
|
||
"Communication",
|
||
"Utility"
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 147395838,
|
||
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|
||
"definition": {
|
||
"id": 31,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"name": "Candle",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"type": "Gear",
|
||
"description": "<p>For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"Utility",
|
||
"Exploration",
|
||
"Consumable"
|
||
],
|
||
"grantedModifiers": [],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"sourceId": 1,
|
||
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|
||
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|
||
},
|
||
{
|
||
"sourceId": 2,
|
||
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|
||
"sourceType": 1
|
||
}
|
||
],
|
||
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|
||
"gearTypeId": 1,
|
||
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|
||
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|
||
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|
||
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|
||
"isLegacy": true
|
||
},
|
||
"definitionId": 0,
|
||
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|
||
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|
||
"quantity": 5,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 147395844,
|
||
"entityTypeId": 1439493548,
|
||
"definition": {
|
||
"id": 40,
|
||
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|
||
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|
||
"definitionKey": "2103445194:40",
|
||
"canEquip": false,
|
||
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|
||
"name": "Clothes, Fine",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"type": "Gear",
|
||
"description": "<p>This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Precious metals and gems could be worked into the clothing.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"tags": [
|
||
"Social",
|
||
"Outerwear"
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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|
||
"description": "<p>A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.</p>",
|
||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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||
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|
||
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||
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|
||
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|
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||
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|
||
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||
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|
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|
||
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||
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|
||
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||
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||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
"description": "<p>A 10-foot length of string, typically found in a burglar's pack.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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||
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||
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||
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||
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||
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|
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|
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||
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||
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|
||
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||
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||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"description": "<p>This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
||
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||
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|
||
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
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||
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||
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|
||
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|
||
"name": "Rogue",
|
||
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|
||
"equipmentDescription": "<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(a) a rapier or (b) a shortsword</li>\r\n<li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword</li>\r\n<li>(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack</li>\r\n<li>Leather armor, two daggers, and thieves’ tools</li>\r\n</ul>",
|
||
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||
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||
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||
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|
||
"id": 313,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 4,
|
||
"displayOrder": 9,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#AbilityScoreImprovement-313"
|
||
},
|
||
{
|
||
"id": 314,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 8,
|
||
"displayOrder": 13,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#AbilityScoreImprovement-314"
|
||
},
|
||
{
|
||
"id": 315,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 12,
|
||
"displayOrder": 15,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#AbilityScoreImprovement-315"
|
||
},
|
||
{
|
||
"id": 316,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 16,
|
||
"displayOrder": 18,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#AbilityScoreImprovement-316"
|
||
},
|
||
{
|
||
"id": 317,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 19,
|
||
"displayOrder": 20,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#AbilityScoreImprovement-317"
|
||
},
|
||
{
|
||
"id": 342,
|
||
"name": "Expertise",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\r\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.</p>",
|
||
"requiredLevel": 1,
|
||
"displayOrder": 4,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Expertise-342"
|
||
},
|
||
{
|
||
"id": 343,
|
||
"name": "Sneak Attack",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>\r\n<p class=\"Core-Styles_Core-Body\">You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.</p>\r\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>",
|
||
"requiredLevel": 1,
|
||
"displayOrder": 5,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#SneakAttack-343"
|
||
},
|
||
{
|
||
"id": 344,
|
||
"name": "Thieves’ Cant",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\r\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>",
|
||
"requiredLevel": 1,
|
||
"displayOrder": 6,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Thieves’Cant-344"
|
||
},
|
||
{
|
||
"id": 345,
|
||
"name": "Cunning Action",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>",
|
||
"requiredLevel": 2,
|
||
"displayOrder": 7,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#CunningAction-345"
|
||
},
|
||
{
|
||
"id": 346,
|
||
"name": "Roguish Archetype",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>",
|
||
"requiredLevel": 3,
|
||
"displayOrder": 8,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#RoguishArchetype-346"
|
||
},
|
||
{
|
||
"id": 347,
|
||
"name": "Uncanny Dodge",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.</p>",
|
||
"requiredLevel": 5,
|
||
"displayOrder": 10,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#UncannyDodge-347"
|
||
},
|
||
{
|
||
"id": 348,
|
||
"name": "Evasion",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>",
|
||
"requiredLevel": 7,
|
||
"displayOrder": 12,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Evasion-348"
|
||
},
|
||
{
|
||
"id": 349,
|
||
"name": "Reliable Talent",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>",
|
||
"requiredLevel": 11,
|
||
"displayOrder": 14,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#ReliableTalent-349"
|
||
},
|
||
{
|
||
"id": 350,
|
||
"name": "Blindsense",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.</p>",
|
||
"requiredLevel": 14,
|
||
"displayOrder": 16,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Blindsense-350"
|
||
},
|
||
{
|
||
"id": 351,
|
||
"name": "Slippery Mind",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>",
|
||
"requiredLevel": 15,
|
||
"displayOrder": 17,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#SlipperyMind-351"
|
||
},
|
||
{
|
||
"id": 352,
|
||
"name": "Elusive",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.</p>",
|
||
"requiredLevel": 18,
|
||
"displayOrder": 19,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Elusive-352"
|
||
},
|
||
{
|
||
"id": 353,
|
||
"name": "Stroke of Luck",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a short or long rest.</p>",
|
||
"requiredLevel": 20,
|
||
"displayOrder": 21,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#StrokeofLuck-353"
|
||
},
|
||
{
|
||
"id": 467,
|
||
"name": "Proficiencies",
|
||
"prerequisite": null,
|
||
"description": "<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves’ tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Dexterity, Intelligence<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>",
|
||
"requiredLevel": 1,
|
||
"displayOrder": 2,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Proficiencies-467"
|
||
},
|
||
{
|
||
"id": 471,
|
||
"name": "Expertise",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>",
|
||
"requiredLevel": 6,
|
||
"displayOrder": 11,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Expertise-471"
|
||
},
|
||
{
|
||
"id": 539,
|
||
"name": "Hit Points",
|
||
"prerequisite": null,
|
||
"description": "<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per rogue level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>",
|
||
"requiredLevel": 1,
|
||
"displayOrder": 1,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#HitPoints-539"
|
||
},
|
||
{
|
||
"id": 591,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 10th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 10,
|
||
"displayOrder": 14,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#AbilityScoreImprovement-591"
|
||
}
|
||
],
|
||
"hitDice": 8,
|
||
"wealthDice": {
|
||
"diceCount": 4,
|
||
"diceValue": 4,
|
||
"diceMultiplier": 10,
|
||
"fixedValue": null,
|
||
"diceString": "4d4"
|
||
},
|
||
"canCastSpells": false,
|
||
"knowsAllSpells": null,
|
||
"spellPrepareType": null,
|
||
"spellCastingLearningStyle": 2,
|
||
"spellContainerName": null,
|
||
"sourcePageNumber": 94,
|
||
"subclassDefinition": null,
|
||
"isHomebrew": false,
|
||
"primaryAbilities": [
|
||
2
|
||
],
|
||
"spellRules": {
|
||
"multiClassSpellSlotDivisor": 3,
|
||
"isRitualSpellCaster": false,
|
||
"levelCantripsKnownMaxes": [
|
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0,
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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11,
|
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11,
|
||
11,
|
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12,
|
||
13
|
||
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|
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|
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|
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[
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|
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|
||
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|
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|
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"name": "Master of Intrigue",
|
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|
||
"description": "<p class=\"Core-Styles_Core-Body\">When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.</p>\r\n<p class=\"Core-Styles_Core-Body\">Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.</p>",
|
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|
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|
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|
||
"name": "Master of Tactics",
|
||
"prerequisite": null,
|
||
"description": "<p>Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you.</p>",
|
||
"requiredLevel": 3,
|
||
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|
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|
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|
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|
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|
||
"name": "Insightful Manipulator",
|
||
"prerequisite": null,
|
||
"description": "<p>Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:</p>\r\n<ul>\r\n<li>Intelligence score</li>\r\n<li>Wisdom score</li>\r\n<li>Charisma score</li>\r\n<li>Class levels (if any)</li>\r\n</ul>\r\n<p>At the DM’s option, you might also realize you know a piece of the creature’s history or one of its personality traits, if it has any.</p>",
|
||
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|
||
"displayOrder": 3,
|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
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{
|
||
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|
||
"name": "Soul of Deceit",
|
||
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|
||
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|
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|
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|
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|
||
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|
||
{
|
||
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|
||
"name": "Ability Score Improvement",
|
||
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|
||
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|
||
"requiredLevel": 4,
|
||
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|
||
"summary": null,
|
||
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|
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|
||
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|
||
{
|
||
"id": 314,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 8,
|
||
"displayOrder": 13,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#AbilityScoreImprovement-314"
|
||
},
|
||
{
|
||
"id": 315,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 12,
|
||
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|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
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|
||
},
|
||
{
|
||
"id": 316,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
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|
||
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|
||
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|
||
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|
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|
||
},
|
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{
|
||
"id": 317,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 19,
|
||
"displayOrder": 20,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#AbilityScoreImprovement-317"
|
||
},
|
||
{
|
||
"id": 342,
|
||
"name": "Expertise",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\r\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.</p>",
|
||
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|
||
"displayOrder": 4,
|
||
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|
||
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|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#Expertise-342"
|
||
},
|
||
{
|
||
"id": 343,
|
||
"name": "Sneak Attack",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>\r\n<p class=\"Core-Styles_Core-Body\">You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.</p>\r\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>",
|
||
"requiredLevel": 1,
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 344,
|
||
"name": "Thieves’ Cant",
|
||
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|
||
"description": "<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\r\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>",
|
||
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|
||
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|
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 345,
|
||
"name": "Cunning Action",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>",
|
||
"requiredLevel": 2,
|
||
"displayOrder": 7,
|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 346,
|
||
"name": "Roguish Archetype",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>",
|
||
"requiredLevel": 3,
|
||
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|
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|
||
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|
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|
||
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|
||
{
|
||
"id": 347,
|
||
"name": "Uncanny Dodge",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.</p>",
|
||
"requiredLevel": 5,
|
||
"displayOrder": 10,
|
||
"summary": null,
|
||
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|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#UncannyDodge-347"
|
||
},
|
||
{
|
||
"id": 348,
|
||
"name": "Evasion",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>",
|
||
"requiredLevel": 7,
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 349,
|
||
"name": "Reliable Talent",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>",
|
||
"requiredLevel": 11,
|
||
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|
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|
||
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|
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|
||
},
|
||
{
|
||
"id": 350,
|
||
"name": "Blindsense",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.</p>",
|
||
"requiredLevel": 14,
|
||
"displayOrder": 16,
|
||
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|
||
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|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#Blindsense-350"
|
||
},
|
||
{
|
||
"id": 351,
|
||
"name": "Slippery Mind",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>",
|
||
"requiredLevel": 15,
|
||
"displayOrder": 17,
|
||
"summary": null,
|
||
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|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#SlipperyMind-351"
|
||
},
|
||
{
|
||
"id": 352,
|
||
"name": "Elusive",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.</p>",
|
||
"requiredLevel": 18,
|
||
"displayOrder": 19,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#Elusive-352"
|
||
},
|
||
{
|
||
"id": 353,
|
||
"name": "Stroke of Luck",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a short or long rest.</p>",
|
||
"requiredLevel": 20,
|
||
"displayOrder": 21,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#StrokeofLuck-353"
|
||
},
|
||
{
|
||
"id": 467,
|
||
"name": "Proficiencies",
|
||
"prerequisite": null,
|
||
"description": "<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves’ tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Dexterity, Intelligence<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>",
|
||
"requiredLevel": 1,
|
||
"displayOrder": 2,
|
||
"summary": null,
|
||
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|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#Proficiencies-467"
|
||
},
|
||
{
|
||
"id": 471,
|
||
"name": "Expertise",
|
||
"prerequisite": null,
|
||
"description": "<p class=\"compendium-hr\">At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>",
|
||
"requiredLevel": 6,
|
||
"displayOrder": 11,
|
||
"summary": null,
|
||
"featuresSectionType": null,
|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#Expertise-471"
|
||
},
|
||
{
|
||
"id": 539,
|
||
"name": "Hit Points",
|
||
"prerequisite": null,
|
||
"description": "<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per rogue level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>",
|
||
"requiredLevel": 1,
|
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"displayOrder": 1,
|
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|
||
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|
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"moreDetailsUrl": "/classes/12-rogue#Mastermind#HitPoints-539"
|
||
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|
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{
|
||
"id": 591,
|
||
"name": "Ability Score Improvement",
|
||
"prerequisite": null,
|
||
"description": "<p>When you reach 10th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"requiredLevel": 10,
|
||
"displayOrder": 14,
|
||
"summary": null,
|
||
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|
||
"moreDetailsUrl": "/classes/12-rogue#Mastermind#AbilityScoreImprovement-591"
|
||
}
|
||
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|
||
"hitDice": 8,
|
||
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|
||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
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|
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|
||
"displayOrder": 100,
|
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"name": "Master of Intrigue",
|
||
"description": "<p class=\"Core-Styles_Core-Body\">When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.</p>\r\n<p class=\"Core-Styles_Core-Body\">Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.</p>",
|
||
"snippet": "You gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice, and you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute.",
|
||
"activation": null,
|
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|
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|
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|
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|
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|
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|
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"displayOrder": 200,
|
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"name": "Master of Tactics",
|
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"description": "<p>Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you.</p>",
|
||
"snippet": "You can use the Help action as a bonus action. When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 ft. of you if it can see or hear you.",
|
||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
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|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 300,
|
||
"name": "Insightful Manipulator",
|
||
"description": "<p>Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:</p>\r\n<ul>\r\n<li>Intelligence score</li>\r\n<li>Wisdom score</li>\r\n<li>Charisma score</li>\r\n<li>Class levels (if any)</li>\r\n</ul>\r\n<p>At the DM’s option, you might also realize you know a piece of the creature’s history or one of its personality traits, if it has any.</p>",
|
||
"snippet": "If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn whether it is your equal, superior, or inferior in any two of its INT, WIS, CHA scores, or class levels (if any).",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 9,
|
||
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|
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|
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{
|
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|
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|
||
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|
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|
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|
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|
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|
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|
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|
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|
||
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|
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|
||
"classId": 79,
|
||
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|
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|
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{
|
||
"sourceId": 13,
|
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|
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|
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|
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|
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|
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"entityType": "class-feature",
|
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"entityID": "504",
|
||
"hasItemMappings": false,
|
||
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|
||
},
|
||
"levelScale": null
|
||
},
|
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{
|
||
"definition": {
|
||
"id": 505,
|
||
"definitionKey": "class-feature:505",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 400,
|
||
"name": "Misdirection",
|
||
"description": "<p>Beginning at 13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you.</p>",
|
||
"snippet": "When you are targeted by an attack while a creature within 5 ft. is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 13,
|
||
"isSubClassFeature": false,
|
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|
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{
|
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|
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|
||
}
|
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],
|
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"hideInBuilder": false,
|
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|
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|
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|
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|
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|
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|
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|
||
"classId": 79,
|
||
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|
||
"sources": [
|
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{
|
||
"sourceId": 13,
|
||
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|
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|
||
}
|
||
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|
||
"affectedFeatureDefinitionKeys": [],
|
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"entityType": "class-feature",
|
||
"entityID": "505",
|
||
"hasItemMappings": false,
|
||
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|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 506,
|
||
"definitionKey": "class-feature:506",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 500,
|
||
"name": "Soul of Deceit",
|
||
"description": "<p>Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom (Insight) check.</p>\r\n<p>Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can’t be compelled to tell the truth by magic.</p>",
|
||
"snippet": "Your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Deception) check contested by the mind reader’s Insight) check. Magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can’t be compelled to tell the truth by magic.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 17,
|
||
"isSubClassFeature": false,
|
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|
||
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|
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"hideInSheet": false,
|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"sourceId": 13,
|
||
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|
||
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|
||
}
|
||
],
|
||
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|
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|
||
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|
||
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|
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|
||
},
|
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|
||
},
|
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{
|
||
"definition": {
|
||
"id": 313,
|
||
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|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 9,
|
||
"name": "Ability Score Improvement",
|
||
"description": "<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"snippet": "",
|
||
"activation": null,
|
||
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|
||
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
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||
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|
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|
||
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|
||
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|
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|
||
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|
||
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{
|
||
"definition": {
|
||
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|
||
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|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 13,
|
||
"name": "Ability Score Improvement",
|
||
"description": "<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
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|
||
{
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
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|
||
},
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{
|
||
"definition": {
|
||
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|
||
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|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 15,
|
||
"name": "Ability Score Improvement",
|
||
"description": "<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"snippet": "",
|
||
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|
||
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|
||
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|
||
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|
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 316,
|
||
"definitionKey": "class-feature:316",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 18,
|
||
"name": "Ability Score Improvement",
|
||
"description": "<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"snippet": "",
|
||
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|
||
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|
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|
||
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|
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|
||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{
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|
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|
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|
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|
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"entityType": "class-feature",
|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
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{
|
||
"definition": {
|
||
"id": 317,
|
||
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|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 20,
|
||
"name": "Ability Score Improvement",
|
||
"description": "<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"snippet": "",
|
||
"activation": null,
|
||
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|
||
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|
||
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|
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|
||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
},
|
||
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|
||
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|
||
{
|
||
"definition": {
|
||
"id": 342,
|
||
"definitionKey": "class-feature:342",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 4,
|
||
"name": "Expertise",
|
||
"description": "<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\r\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.</p>",
|
||
"snippet": "Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.",
|
||
"activation": null,
|
||
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|
||
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|
||
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|
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|
||
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|
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|
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|
||
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|
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|
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|
||
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|
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|
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{
|
||
"sourceId": 2,
|
||
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|
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|
||
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|
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 343,
|
||
"definitionKey": "class-feature:343",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 5,
|
||
"name": "Sneak Attack",
|
||
"description": "<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>\r\n<p class=\"Core-Styles_Core-Body\">You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.</p>\r\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>",
|
||
"snippet": "Once per turn, you can deal an extra {{scalevalue}} damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 1,
|
||
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|
||
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|
||
{
|
||
"level": null,
|
||
"uses": 1
|
||
}
|
||
],
|
||
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|
||
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|
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|
||
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|
||
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|
||
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|
||
{
|
||
"id": 16,
|
||
"level": 1,
|
||
"description": "1d6",
|
||
"dice": {
|
||
"diceCount": 1,
|
||
"diceValue": 6,
|
||
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|
||
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|
||
"diceString": "1d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 17,
|
||
"level": 3,
|
||
"description": "2d6",
|
||
"dice": {
|
||
"diceCount": 2,
|
||
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|
||
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|
||
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|
||
"diceString": "2d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 18,
|
||
"level": 5,
|
||
"description": "3d6",
|
||
"dice": {
|
||
"diceCount": 3,
|
||
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|
||
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|
||
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|
||
"diceString": "3d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 19,
|
||
"level": 7,
|
||
"description": "4d6",
|
||
"dice": {
|
||
"diceCount": 4,
|
||
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|
||
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|
||
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|
||
"diceString": "4d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 20,
|
||
"level": 9,
|
||
"description": "5d6",
|
||
"dice": {
|
||
"diceCount": 5,
|
||
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|
||
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|
||
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|
||
"diceString": "5d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 21,
|
||
"level": 11,
|
||
"description": "6d6",
|
||
"dice": {
|
||
"diceCount": 6,
|
||
"diceValue": 6,
|
||
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|
||
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|
||
"diceString": "6d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 22,
|
||
"level": 13,
|
||
"description": "7d6",
|
||
"dice": {
|
||
"diceCount": 7,
|
||
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|
||
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|
||
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|
||
"diceString": "7d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 23,
|
||
"level": 15,
|
||
"description": "8d6",
|
||
"dice": {
|
||
"diceCount": 8,
|
||
"diceValue": 6,
|
||
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|
||
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|
||
"diceString": "8d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 24,
|
||
"level": 17,
|
||
"description": "9d6",
|
||
"dice": {
|
||
"diceCount": 9,
|
||
"diceValue": 6,
|
||
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|
||
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|
||
"diceString": "9d6"
|
||
},
|
||
"fixedValue": null
|
||
},
|
||
{
|
||
"id": 25,
|
||
"level": 19,
|
||
"description": "10d6",
|
||
"dice": {
|
||
"diceCount": 10,
|
||
"diceValue": 6,
|
||
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|
||
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|
||
"diceString": "10d6"
|
||
},
|
||
"fixedValue": null
|
||
}
|
||
],
|
||
"infusionRules": [],
|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"sourceId": 2,
|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
"entityType": "class-feature",
|
||
"entityID": "343",
|
||
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|
||
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|
||
},
|
||
"levelScale": {
|
||
"id": 18,
|
||
"level": 5,
|
||
"description": "3d6",
|
||
"dice": {
|
||
"diceCount": 3,
|
||
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|
||
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|
||
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|
||
"diceString": "3d6"
|
||
},
|
||
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|
||
}
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 344,
|
||
"definitionKey": "class-feature:344",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 6,
|
||
"name": "Thieves’ Cant",
|
||
"description": "<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\r\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>",
|
||
"snippet": "You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 1,
|
||
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|
||
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|
||
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|
||
"hideInSheet": false,
|
||
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|
||
"sourcePageNumber": 96,
|
||
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|
||
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|
||
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|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 96,
|
||
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|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "344",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 345,
|
||
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|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 7,
|
||
"name": "Cunning Action",
|
||
"description": "<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>",
|
||
"snippet": "You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 2,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [
|
||
{
|
||
"level": null,
|
||
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|
||
}
|
||
],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
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|
||
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|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "345",
|
||
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|
||
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|
||
},
|
||
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|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 346,
|
||
"definitionKey": "class-feature:346",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 8,
|
||
"name": "Roguish Archetype",
|
||
"description": "<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>",
|
||
"snippet": "",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 3,
|
||
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|
||
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|
||
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|
||
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|
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
"sourceId": 2,
|
||
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|
||
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|
||
}
|
||
],
|
||
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|
||
"entityType": "class-feature",
|
||
"entityID": "346",
|
||
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|
||
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|
||
},
|
||
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|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 347,
|
||
"definitionKey": "class-feature:347",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 10,
|
||
"name": "Uncanny Dodge",
|
||
"description": "<p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.</p>",
|
||
"snippet": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 5,
|
||
"isSubClassFeature": false,
|
||
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|
||
{
|
||
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|
||
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|
||
}
|
||
],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "347",
|
||
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|
||
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|
||
},
|
||
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|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 348,
|
||
"definitionKey": "class-feature:348",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 12,
|
||
"name": "Evasion",
|
||
"description": "<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>",
|
||
"snippet": "When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 7,
|
||
"isSubClassFeature": false,
|
||
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|
||
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|
||
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|
||
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|
||
"sourcePageNumber": 96,
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 96,
|
||
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|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "348",
|
||
"hasItemMappings": false,
|
||
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|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 349,
|
||
"definitionKey": "class-feature:349",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 14,
|
||
"name": "Reliable Talent",
|
||
"description": "<p class=\"compendium-hr\">By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>",
|
||
"snippet": "Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 11,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [
|
||
{
|
||
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|
||
"uses": 1
|
||
}
|
||
],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 96,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 96,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "349",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 350,
|
||
"definitionKey": "class-feature:350",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 16,
|
||
"name": "Blindsense",
|
||
"description": "<p class=\"compendium-hr\">Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.</p>",
|
||
"snippet": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 ft. of you.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 14,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 96,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 96,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "350",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 351,
|
||
"definitionKey": "class-feature:351",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 17,
|
||
"name": "Slippery Mind",
|
||
"description": "<p class=\"compendium-hr\">By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>",
|
||
"snippet": "You gain proficiency in Wisdom saving throws.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 15,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 96,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 96,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "351",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 352,
|
||
"definitionKey": "class-feature:352",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 19,
|
||
"name": "Elusive",
|
||
"description": "<p class=\"compendium-hr\">Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.</p>",
|
||
"snippet": "No attack roll has advantage against you while you aren’t incapacitated.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 18,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 96,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 96,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "352",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 353,
|
||
"definitionKey": "class-feature:353",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 21,
|
||
"name": "Stroke of Luck",
|
||
"description": "<p class=\"compendium-hr\">At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a short or long rest.</p>",
|
||
"snippet": "Once per short rest, if your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 20,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [
|
||
{
|
||
"level": null,
|
||
"uses": 1
|
||
}
|
||
],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 97,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 97,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "353",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 467,
|
||
"definitionKey": "class-feature:467",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 2,
|
||
"name": "Proficiencies",
|
||
"description": "<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves’ tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Dexterity, Intelligence<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>",
|
||
"snippet": "",
|
||
"activation": null,
|
||
"multiClassDescription": "<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves’ tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose one from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>",
|
||
"requiredLevel": 1,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 95,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 95,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "467",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 471,
|
||
"definitionKey": "class-feature:471",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 11,
|
||
"name": "Expertise",
|
||
"description": "<p class=\"compendium-hr\">At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>",
|
||
"snippet": "Your proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 6,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 96,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 96,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "471",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 539,
|
||
"definitionKey": "class-feature:539",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 1,
|
||
"name": "Hit Points",
|
||
"description": "<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per rogue level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>",
|
||
"snippet": "",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 1,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 95,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 95,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "539",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 591,
|
||
"definitionKey": "class-feature:591",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 14,
|
||
"name": "Ability Score Improvement",
|
||
"description": "<p>When you reach 10th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>",
|
||
"snippet": "",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 10,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [],
|
||
"hideInBuilder": false,
|
||
"hideInSheet": false,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": 96,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": 96,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "591",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
},
|
||
{
|
||
"definition": {
|
||
"id": 9961440,
|
||
"definitionKey": "class-feature:9961440",
|
||
"entityTypeId": 12168134,
|
||
"displayOrder": 3,
|
||
"name": "Equipment",
|
||
"description": "<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(a) a rapier or (b) a shortsword</li>\r\n<li>(a) a shortbow and quiver of 20 arrows or (b) a shortsword</li>\r\n<li>(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack</li>\r\n<li>Leather armor, two daggers, and thieves’ tools</li>\r\n</ul>",
|
||
"snippet": "",
|
||
"activation": null,
|
||
"multiClassDescription": "",
|
||
"requiredLevel": 1,
|
||
"isSubClassFeature": false,
|
||
"limitedUse": [],
|
||
"hideInBuilder": true,
|
||
"hideInSheet": true,
|
||
"sourceId": 2,
|
||
"sourcePageNumber": null,
|
||
"creatureRules": [],
|
||
"levelScales": [],
|
||
"infusionRules": [],
|
||
"spellListIds": [],
|
||
"classId": 12,
|
||
"featureType": 1,
|
||
"sources": [
|
||
{
|
||
"sourceId": 2,
|
||
"pageNumber": null,
|
||
"sourceType": 1
|
||
}
|
||
],
|
||
"affectedFeatureDefinitionKeys": [],
|
||
"entityType": "class-feature",
|
||
"entityID": "9961440",
|
||
"hasItemMappings": false,
|
||
"grantedFeats": []
|
||
},
|
||
"levelScale": null
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"feats": [],
|
||
"features": [],
|
||
"customDefenseAdjustments": [],
|
||
"customSenses": [],
|
||
"customSpeeds": [],
|
||
"customProficiencies": [],
|
||
"customActions": [],
|
||
"characterValues": [],
|
||
"conditions": [],
|
||
"deathSaves": {
|
||
"failCount": 0,
|
||
"successCount": 0,
|
||
"isStabilized": false
|
||
},
|
||
"adjustmentXp": null,
|
||
"spellSlots": [
|
||
{
|
||
"level": 1,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 2,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 3,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 4,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 5,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 6,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 7,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 8,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 9,
|
||
"used": 0,
|
||
"available": 0
|
||
}
|
||
],
|
||
"pactMagic": [
|
||
{
|
||
"level": 1,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 2,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 3,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 4,
|
||
"used": 0,
|
||
"available": 0
|
||
},
|
||
{
|
||
"level": 5,
|
||
"used": 0,
|
||
"available": 0
|
||
}
|
||
],
|
||
"activeSourceCategories": [
|
||
1,
|
||
2,
|
||
10,
|
||
15,
|
||
18,
|
||
19,
|
||
20,
|
||
21,
|
||
22,
|
||
23,
|
||
24,
|
||
25,
|
||
26,
|
||
27,
|
||
28,
|
||
29,
|
||
30,
|
||
31,
|
||
32,
|
||
33,
|
||
34,
|
||
35,
|
||
36,
|
||
37,
|
||
38
|
||
],
|
||
"spells": {
|
||
"race": [
|
||
{
|
||
"overrideSaveDc": null,
|
||
"limitedUse": null,
|
||
"id": 34891,
|
||
"entityTypeId": 420821570,
|
||
"definition": {
|
||
"id": 2173,
|
||
"definitionKey": "1118725998:2173",
|
||
"name": "Mage Hand",
|
||
"level": 0,
|
||
"school": "Conjuration",
|
||
"duration": {
|
||
"durationInterval": 1,
|
||
"durationUnit": "Minute",
|
||
"durationType": "Time"
|
||
},
|
||
"activation": {
|
||
"activationTime": 1,
|
||
"activationType": 1
|
||
},
|
||
"range": {
|
||
"origin": "Ranged",
|
||
"rangeValue": 30,
|
||
"aoeType": null,
|
||
"aoeValue": null
|
||
},
|
||
"asPartOfWeaponAttack": false,
|
||
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|
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|
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|
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|
||
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
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|
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|
||
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|
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|
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|
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|
||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
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|
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|
||
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|
||
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|
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||
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|
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|
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|
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{
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||
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|
||
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||
{
|
||
"id": 6884,
|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 6885,
|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
"id": 6886,
|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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||
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|
||
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|
||
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|
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|
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|
||
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|
||
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|
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|
||
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|
||
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|
||
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|
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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||
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||
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|
||
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||
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||
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|
||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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|
||
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||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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|
||
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||
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|
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||
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|
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||
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|
||
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||
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|
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|
||
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|
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|
||
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|
||
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