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MonsterCards/monsters/sirrith.monster

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{"name":"Sirrith","race":"Halfling (Athasian)","class":"Defiler Sorcerer","alignment":"Neutral Evil","armor_class":14,"hit_points":45,"speed":"30","abilities":[{"name":"Fireball","desc":"Fireball is a powerful spell in Dungeons & Dragons 5th Edition that creates a 20-foot radius explosion of fire, dealing 8d6 fire damage to creatures within the area, who can make a Dexterity saving throw to take half damage. It has a range of 150 feet and can ignite flammable objects that aren't being worn or carried."}],"skills":[],"traits":["Defiling Aura: Casting a spell scorches nearby terrain.","Sand‑Eater’s Will: Advantage on saves vs. exhaustion from heat."],"actions":[],"size":"small","type":"humanoid","tag":"","strPoints":"10","dexPoints":"16","conPoints":"14","intPoints":"18","wisPoints":"12","chaPoints":"16","cr":"7","customCr":"1 (200 XP)","customProf":2,"shieldBonus":0,"armorName":"none","otherArmorDesc":"10","hitDice":"7","hpText":"22 (5d8)","customHP":false,"burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","swimSpeed":"0","hover":false,"customSpeed":false,"speedDesc":"30 ft.","sthrows":[{"name":"con","order":2},{"name":"int","order":3},{"name":"wis","order":4}],"conditions":[],"damagetypes":[],"specialdamage":[],"languages":[],"telepathy":0,"understandsBut":"","blindsight":"0","blind":false,"darkvision":"0","tremorsense":"0","truesight":"0","shortName":"","pluralName":"","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","isMythic":false,"mythicDescription":"If the monster's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isLair":false,"lairDescription":"When fighting inside its lair, the monster can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the monster can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The monster can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isRegional":false,"regionalDescription":"The region containing the monster's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the monster dies, the first two effects fade over the course of 3d10 days.","bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"separationPoint":0,"damage":[],"natArmorBonus":null,"doubleColumns":false}