Added: uses version.h
Changed: cleaned up message handling a little ~g2k
This commit is contained in:
617
src/windows.cpp
617
src/windows.cpp
@@ -30,6 +30,7 @@
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#ifdef WIN32
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//include necessary header files
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#include "../include/main.h"
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#include "../include/version.h"
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//link necessary libraries
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#pragma comment(lib, "opengl32.lib")
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@@ -353,7 +354,7 @@ LRESULT CALLBACK WndProc(HWND hWnd,
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}
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}
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}
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if(wParam == VK_RETURN)
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{
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level.UpdateConsole('\n');
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@@ -579,29 +580,25 @@ int WINAPI WinMain( HINSTANCE hInstance,
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InitControls();
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g_Screen.name = "OpenArena v0.1.0";
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g_Screen.width = level.screen.width;
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g_Screen.height = level.screen.height;
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g_Screen.bpp = level.screen.bpp;
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g_Screen.fullscreen = level.screen.fullscreen;
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level.glFont.SetScreenDimensions(g_Screen.width*2, g_Screen.height*2);
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level.glFont.SetScreenDimensions(level.screen.width*2, level.screen.height*2);
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//level.glFont.BuildFont("oa\\textures\\menu\\font.bmp");//(level.gamedir + "\\textures\\menu\\font.bmp").c_str());
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if (level.nextLevel == "")
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{
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level.LoadMap("intro.map");
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}
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else
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{
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level.LoadMap();
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}
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if (!CreateGLWindow(g_Screen.name, g_Screen.width, g_Screen.height, g_Screen.bpp, g_Screen.fullscreen))
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if (!CreateGLWindow(string(OPENARENA_VERSION), level.screen.width, level.screen.height, level.screen.bpp, level.screen.fullscreen))
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{
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return 0;
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}
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while(!done)
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{
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if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
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while (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
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{
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if (msg.message==WM_QUIT)
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{
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@@ -613,330 +610,322 @@ int WINAPI WinMain( HINSTANCE hInstance,
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DispatchMessage(&msg);
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}
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}
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else
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if (active)
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{
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if (active)
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if (keys[VK_ESCAPE])
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{
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if (keys[VK_ESCAPE])
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{
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done=true;
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}
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else
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{
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level.defaultPlayer[0].camera.Update();
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done=true;
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}
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else
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{
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level.defaultPlayer[0].camera.Update();
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if(level.showConsole)
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if(!level.showConsole)
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{
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if (level.mlook)
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{
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if(keys['I'] && !keys2['I'])
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level.showConsole = false;
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//level.UpdateConsole('\n');
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level.defaultPlayer[0].camera.SetViewByMouse(g_Screen);
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}
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else
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{
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if (level.mlook)
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SetCursorPos(g_Screen.width/2, g_Screen.height/2);
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}
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//////////
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//Move Backward
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if(!level.defaultPlayer->controls.backward.IsEmpty())
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{
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level.defaultPlayer->controls.backward.FirstPosition();
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if(keys[level.defaultPlayer->controls.backward.Retrieve()])
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{
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level.defaultPlayer[0].camera.SetViewByMouse(g_Screen);
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level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
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}
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else
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{
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SetCursorPos(g_Screen.width/2, g_Screen.height/2);
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}
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//////////
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//Move Backward
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if(!level.defaultPlayer->controls.backward.IsEmpty())
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{
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level.defaultPlayer->controls.backward.FirstPosition();
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if(keys[level.defaultPlayer->controls.backward.Retrieve()])
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while(level.defaultPlayer->controls.backward.NextPosition() && (keys[level.defaultPlayer->controls.backward.Retrieve()] != true));
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{
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level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
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}
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else
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{
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while(level.defaultPlayer->controls.backward.NextPosition() && (keys[level.defaultPlayer->controls.backward.Retrieve()] != true));
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if(keys[level.defaultPlayer->controls.backward.Retrieve()])
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{
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if(keys[level.defaultPlayer->controls.backward.Retrieve()])
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{
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level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
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}
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level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
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}
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}
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}
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//////////
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//Move forward
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if(!level.defaultPlayer->controls.forward.IsEmpty())
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{
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level.defaultPlayer->controls.forward.FirstPosition();
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if(keys[level.defaultPlayer->controls.forward.Retrieve()])
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{
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level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
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}
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else
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{
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while(level.defaultPlayer->controls.forward.NextPosition() && (keys[level.defaultPlayer->controls.forward.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.forward.Retrieve()])
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{
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level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
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}
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}
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}
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}
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//////////
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//Strafe Left
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if(!level.defaultPlayer->controls.moveLeft.IsEmpty())
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{
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level.defaultPlayer->controls.moveLeft.FirstPosition();
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if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
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{
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level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
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}
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else
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{
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while(level.defaultPlayer->controls.moveLeft.NextPosition() && (keys[level.defaultPlayer->controls.moveLeft.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
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{
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level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
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}
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}
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}
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}
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//////////
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//Strafe Right
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if(!level.defaultPlayer->controls.moveRight.IsEmpty())
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{
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level.defaultPlayer->controls.moveRight.FirstPosition();
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if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
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{
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level.defaultPlayer[0].camera.StrafeCamera(level.moveSpeed);
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}
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else
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{
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while(level.defaultPlayer->controls.moveRight.NextPosition() && (keys[level.defaultPlayer->controls.moveRight.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
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{
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level.defaultPlayer->camera.StrafeCamera(level.moveSpeed);
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}
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}
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}
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}
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//////////
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//Keyboard Look Left
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if(!level.defaultPlayer->controls.lookLeft.IsEmpty())
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{
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level.defaultPlayer->controls.lookLeft.FirstPosition();
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if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
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{
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level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
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}
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else
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{
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while(level.defaultPlayer->controls.lookLeft.NextPosition() && (keys[level.defaultPlayer->controls.lookLeft.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
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{
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level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
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}
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}
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}
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}
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//////////
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//Keyboard Look Right
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if(!level.defaultPlayer->controls.lookRight.IsEmpty())
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{
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level.defaultPlayer->controls.lookRight.FirstPosition();
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if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
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}
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else
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{
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while(level.defaultPlayer->controls.lookRight.NextPosition() && (keys[level.defaultPlayer->controls.lookRight.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
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}
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}
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}
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}
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//////////
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//Keyboard Look Up
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if(!level.defaultPlayer->controls.lookUp.IsEmpty())
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{
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level.defaultPlayer->controls.lookUp.FirstPosition();
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if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
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}
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else
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{
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while(level.defaultPlayer->controls.lookUp.NextPosition() && (keys[level.defaultPlayer->controls.lookUp.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
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}
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}
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}
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}
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//////////
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//Keyboard Look Down
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if(!level.defaultPlayer->controls.lookDown.IsEmpty())
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{
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level.defaultPlayer->controls.lookDown.FirstPosition();
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if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
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}
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else
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{
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while(level.defaultPlayer->controls.lookDown.NextPosition() && (keys[level.defaultPlayer->controls.lookDown.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
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}
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}
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}
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}
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//////////
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//Toggle Show FPS
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if(!level.defaultPlayer->controls.toggleFPS.IsEmpty())
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{
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level.defaultPlayer->controls.toggleFPS.FirstPosition();
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if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
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{
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if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
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{
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level.showFPS = !level.showFPS;
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}
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}
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else
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{
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while(level.defaultPlayer->controls.toggleFPS.NextPosition() && (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
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{
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if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
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{
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level.showFPS = !level.showFPS;
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}
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}
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}
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}
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}
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//////////
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//Toggle MouseLook
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if(!level.defaultPlayer->controls.toggleMouseLook.IsEmpty())
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{
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level.defaultPlayer->controls.toggleMouseLook.FirstPosition();
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if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
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{
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if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
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{
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level.mlook = ! level.mlook;
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}
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}
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else
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{
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while(level.defaultPlayer->controls.toggleMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
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{
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if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
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{
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level.mlook = ! level.mlook;
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}
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}
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}
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}
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}
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//////////
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//Toggle Console
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if(!level.defaultPlayer[0].controls.toggleConsole.IsEmpty())
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{
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level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
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if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
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{
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if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
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{
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level.showConsole = !level.showConsole;
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keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
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||||
}
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}
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else
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{
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while(level.defaultPlayer[0].controls.toggleConsole.NextPosition() && (keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
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{
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if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
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{
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level.showConsole = !level.showConsole;
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keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
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||||
}
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}
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}
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}
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}
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//////////
|
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//Quick MouseLook
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if(!level.defaultPlayer->controls.quickMouseLook.IsEmpty())
|
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{
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level.defaultPlayer->controls.quickMouseLook.FirstPosition();
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if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
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{
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if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
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{
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level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
else
|
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{
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while(level.defaultPlayer->controls.quickMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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}
|
||||
//level.Render();
|
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}
|
||||
level.Render();
|
||||
//
|
||||
|
||||
//////////
|
||||
//Move forward
|
||||
if(!level.defaultPlayer->controls.forward.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.forward.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.forward.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.forward.NextPosition() && (keys[level.defaultPlayer->controls.forward.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.forward.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Strafe Left
|
||||
if(!level.defaultPlayer->controls.moveLeft.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.moveLeft.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.moveLeft.NextPosition() && (keys[level.defaultPlayer->controls.moveLeft.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Strafe Right
|
||||
if(!level.defaultPlayer->controls.moveRight.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.moveRight.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer[0].camera.StrafeCamera(level.moveSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.moveRight.NextPosition() && (keys[level.defaultPlayer->controls.moveRight.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.StrafeCamera(level.moveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Left
|
||||
if(!level.defaultPlayer->controls.lookLeft.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookLeft.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookLeft.NextPosition() && (keys[level.defaultPlayer->controls.lookLeft.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Right
|
||||
if(!level.defaultPlayer->controls.lookRight.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookRight.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookRight.NextPosition() && (keys[level.defaultPlayer->controls.lookRight.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Up
|
||||
if(!level.defaultPlayer->controls.lookUp.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookUp.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookUp.NextPosition() && (keys[level.defaultPlayer->controls.lookUp.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Down
|
||||
if(!level.defaultPlayer->controls.lookDown.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookDown.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookDown.NextPosition() && (keys[level.defaultPlayer->controls.lookDown.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle Show FPS
|
||||
if(!level.defaultPlayer->controls.toggleFPS.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.toggleFPS.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
level.showFPS = !level.showFPS;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.toggleFPS.NextPosition() && (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
level.showFPS = !level.showFPS;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle MouseLook
|
||||
if(!level.defaultPlayer->controls.toggleMouseLook.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.toggleMouseLook.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.toggleMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle Console
|
||||
if(!level.defaultPlayer[0].controls.toggleConsole.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
|
||||
if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
level.showConsole = !level.showConsole;
|
||||
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer[0].controls.toggleConsole.NextPosition() && (keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
level.showConsole = !level.showConsole;
|
||||
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Quick MouseLook
|
||||
if(!level.defaultPlayer->controls.quickMouseLook.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.quickMouseLook.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.quickMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//level.Render();
|
||||
}
|
||||
level.Render();
|
||||
//
|
||||
}
|
||||
}
|
||||
|
||||
SwapBuffers(hDC);
|
||||
SwapBuffers(hDC);
|
||||
|
||||
if (keys[VK_F1])
|
||||
if (keys[VK_F1])
|
||||
{
|
||||
keys[VK_F1]=false;
|
||||
KillGLWindow();
|
||||
g_Screen.fullscreen=!g_Screen.fullscreen;
|
||||
if (!CreateGLWindow("OpenArena",g_Screen.width,g_Screen.height,g_Screen.bpp,g_Screen.fullscreen))
|
||||
{
|
||||
keys[VK_F1]=false;
|
||||
KillGLWindow();
|
||||
g_Screen.fullscreen=!g_Screen.fullscreen;
|
||||
if (!CreateGLWindow("OpenArena",g_Screen.width,g_Screen.height,g_Screen.bpp,g_Screen.fullscreen))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user