Changed: Made g++ friendly
Changed: #ifdef'd something that needs to be abstracted into oa_audio library ~g2k
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		| @@ -27,6 +27,7 @@ | |||||||
| #include "myglTexture.h" | #include "myglTexture.h" | ||||||
| #include "player.h" | #include "player.h" | ||||||
| #include "strmanip.h" | #include "strmanip.h" | ||||||
|  | #include "keys.h" | ||||||
|  |  | ||||||
| using namespace std; | using namespace std; | ||||||
|  |  | ||||||
| @@ -56,7 +57,7 @@ public: | |||||||
| 	void UnloadMap(); | 	void UnloadMap(); | ||||||
| 	void UpdateConsole(char); | 	void UpdateConsole(char); | ||||||
| 	uint32 FPS(); | 	uint32 FPS(); | ||||||
| 	void ParseCmds(LPSTR); | 	void ParseCmds(const char*); | ||||||
| 	void Print(int x, int y, const char* string, unsigned int set); | 	void Print(int x, int y, const char* string, unsigned int set); | ||||||
|  |  | ||||||
| 	/*Not Yet Implemented | 	/*Not Yet Implemented | ||||||
| @@ -71,7 +72,9 @@ public: | |||||||
| 	string* textureNames; | 	string* textureNames; | ||||||
| 	 | 	 | ||||||
| 	string bgm; | 	string bgm; | ||||||
|  | 	#ifdef WIN32 | ||||||
| 	HSTREAM bgmStream; | 	HSTREAM bgmStream; | ||||||
|  | 	#endif | ||||||
| 	unsigned char bgmCDA; | 	unsigned char bgmCDA; | ||||||
| 	string gamedir; | 	string gamedir; | ||||||
| 	float gravity; | 	float gravity; | ||||||
| @@ -100,4 +103,5 @@ private: | |||||||
| 	string consoleOutput[MAX_CONSOLE_OUTPUT_LINES]; | 	string consoleOutput[MAX_CONSOLE_OUTPUT_LINES]; | ||||||
| 	string outputText[MAX_OUTPUT_TEXT_LINES]; | 	string outputText[MAX_OUTPUT_TEXT_LINES]; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
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