Changed: Made g++ friendly
Changed: #ifdef'd something that needs to be abstracted into oa_audio library ~g2k
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@@ -27,6 +27,7 @@
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#include "myglTexture.h"
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#include "myglTexture.h"
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#include "player.h"
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#include "player.h"
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#include "strmanip.h"
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#include "strmanip.h"
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#include "keys.h"
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using namespace std;
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using namespace std;
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@@ -56,7 +57,7 @@ public:
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void UnloadMap();
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void UnloadMap();
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void UpdateConsole(char);
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void UpdateConsole(char);
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uint32 FPS();
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uint32 FPS();
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void ParseCmds(LPSTR);
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void ParseCmds(const char*);
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void Print(int x, int y, const char* string, unsigned int set);
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void Print(int x, int y, const char* string, unsigned int set);
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/*Not Yet Implemented
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/*Not Yet Implemented
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@@ -71,7 +72,9 @@ public:
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string* textureNames;
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string* textureNames;
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string bgm;
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string bgm;
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#ifdef WIN32
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HSTREAM bgmStream;
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HSTREAM bgmStream;
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#endif
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unsigned char bgmCDA;
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unsigned char bgmCDA;
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string gamedir;
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string gamedir;
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float gravity;
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float gravity;
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@@ -100,4 +103,5 @@ private:
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string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
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string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
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string outputText[MAX_OUTPUT_TEXT_LINES];
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string outputText[MAX_OUTPUT_TEXT_LINES];
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};
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};
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#endif
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#endif
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