Changed: Made g++ friendly

Changed: #ifdef'd something that needs to be abstracted into oa_audio library
~g2k
This commit is contained in:
2005-06-25 15:52:57 -04:00
parent 815c13ae23
commit 1882f4e3d8

View File

@@ -27,6 +27,7 @@
#include "myglTexture.h"
#include "player.h"
#include "strmanip.h"
#include "keys.h"
using namespace std;
@@ -56,7 +57,7 @@ public:
void UnloadMap();
void UpdateConsole(char);
uint32 FPS();
void ParseCmds(LPSTR);
void ParseCmds(const char*);
void Print(int x, int y, const char* string, unsigned int set);
/*Not Yet Implemented
@@ -71,7 +72,9 @@ public:
string* textureNames;
string bgm;
#ifdef WIN32
HSTREAM bgmStream;
#endif
unsigned char bgmCDA;
string gamedir;
float gravity;
@@ -100,4 +103,5 @@ private:
string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
string outputText[MAX_OUTPUT_TEXT_LINES];
};
#endif