Removed a useless comment
~g2k
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@@ -289,7 +289,7 @@ void LEVEL::Render()
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// Move the camera to where the player is
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defaultPlayer->camera.Look();
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///*
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for (uint32 i=0; i<numTriangles; i++)
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{
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glBindTexture(GL_TEXTURE_2D, textures[triangles[i].texID].ID());//Bind this triangle's texture
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