Changed Moved class ControlSchemeClass into namespace OpenArena

~g2k
This commit is contained in:
2006-06-18 14:33:57 -04:00
parent fd2f7364d5
commit a975fe58ed

View File

@@ -67,206 +67,208 @@
#include "../include/ctrls.h"
void ControlSchemeClass::LoadDefaultControlScheme()
{
forward.Insert(OpenArena::KEY_LBUTTON);
backward.Insert(OpenArena::KEY_RBUTTON);
lookLeft.Insert(OpenArena::KEY_LEFT);
lookRight.Insert(OpenArena::KEY_RIGHT);
lookUp.Insert(OpenArena::KEY_UP);
lookDown.Insert(OpenArena::KEY_DOWN);
moveLeft.Insert(OpenArena::KEY_S);
moveRight.Insert(OpenArena::KEY_D);
moveUp.Insert(OpenArena::KEY_SPACE);
moveDown.Insert(OpenArena::KEY_A);
firePrimary.Insert(OpenArena::KEY_F);
fireSecondary.Insert(OpenArena::KEY_G);
weaponNext.Insert(OpenArena::KEY_T);
weaponPrev.Insert(OpenArena::KEY_R);
toggleLights.Insert(OpenArena::KEY_L);
toggleFPS.Insert(OpenArena::KEY_P);
toggleConsole.Insert(OpenArena::KEY_OEM_3);
toggleMouseLook.Insert(OpenArena::KEY_M);
quickMouseLook.Insert(OpenArena::KEY_Q);
rollLeft.Insert(OpenArena::KEY_W);
rollRight.Insert(OpenArena::KEY_E);
}
void ControlSchemeClass::ClearControlScheme()
{
backward.Clear();
firePrimary.Clear();
fireSecondary.Clear();
forward.Clear();
lookDown.Clear();
lookUp.Clear();
lookRight.Clear();
lookLeft.Clear();
moveDown.Clear();
moveUp.Clear();
moveLeft.Clear();
moveRight.Clear();
quickMouseLook.Clear();
toggleConsole.Clear();
toggleFPS.Clear();
toggleLights.Clear();
toggleMouseLook.Clear();
weaponNext.Clear();
weaponPrev.Clear();
}
void ControlSchemeClass::Unbind(uint8 key)
{
backward.Remove(key);
firePrimary.Remove(key);
fireSecondary.Remove(key);
forward.Remove(key);
lookDown.Remove(key);
lookUp.Remove(key);
lookRight.Remove(key);
lookLeft.Remove(key);
moveDown.Remove(key);
moveUp.Remove(key);
moveRight.Remove(key);
quickMouseLook.Remove(key);
toggleConsole.Remove(key);
toggleFPS.Remove(key);
toggleLights.Remove(key);
toggleMouseLook.Remove(key);
weaponNext.Remove(key);
weaponPrev.Remove(key);
}
bool ControlSchemeClass::Bind(uint32 action, uint8 key)
{
switch(action)
namespace OpenArena{
void ControlSchemeClass::LoadDefaultControlScheme()
{
case CTRLS_FORWARD:
{
Unbind(key);
forward.Insert(key);
return true;
}
case CTRLS_BACKWARD:
{
Unbind(key);
backward.Insert(key);
return true;
}
case CTRLS_LOOKLEFT:
{
Unbind(key);
lookLeft.Insert(key);
return true;
}
case CTRLS_LOOKRIGHT:
{
Unbind(key);
lookRight.Insert(key);
return true;
}
case CTRLS_LOOKUP:
{
Unbind(key);
lookUp.Insert(key);
return true;
}
case CTRLS_LOOKDOWN:
{
Unbind(key);
lookDown.Insert(key);
return true;
}
case CTRLS_MOVELEFT:
{
Unbind(key);
moveLeft.Insert(key);
return true;
}
case CTRLS_MOVERIGHT:
{
Unbind(key);
moveRight.Insert(key);
return true;
}
case CTRLS_MOVEUP:
{
Unbind(key);
moveUp.Insert(key);
return true;
}
case CTRLS_MOVEDOWN:
{
Unbind(key);
moveDown.Insert(key);
return true;
}
case CTRLS_ROLLLEFT:
{
Unbind(key);
rollLeft.Insert(key);
return true;
}
case CTRLS_ROLLRIGHT:
{
Unbind(key);
rollRight.Insert(key);
return true;
}
case CTRLS_FIREPRIMARY:
{
Unbind(key);
firePrimary.Insert(key);
return true;
}
case CTRLS_FIRESECONDARY:
{
Unbind(key);
fireSecondary.Insert(key);
return true;
}
case CTRLS_WEAPONNEXT:
{
Unbind(key);
weaponNext.Insert(key);
return true;
}
case CTRLS_WEAPONPREV:
{
Unbind(key);
weaponPrev.Insert(key);
return true;
}
case CTRLS_TOGGLE_LIGHTS:
{
Unbind(key);
toggleLights.Insert(key);
return true;
}
case CTRLS_TOGGLE_FPS:
{
Unbind(key);
toggleFPS.Insert(key);
return true;
}
case CTRLS_TOGGLE_CONSOLE:
{
Unbind(key);
toggleConsole.Insert(key);
return true;
}
case CTRLS_TOGGLE_MOUSELOOK:
{
Unbind(key);
toggleMouseLook.Insert(key);
return true;
}
case CTRLS_QUICKMOUSELOOK:
{
Unbind(key);
quickMouseLook.Insert(key);
return true;
}
default:
return false;
forward.Insert(OpenArena::KEY_LBUTTON);
backward.Insert(OpenArena::KEY_RBUTTON);
lookLeft.Insert(OpenArena::KEY_LEFT);
lookRight.Insert(OpenArena::KEY_RIGHT);
lookUp.Insert(OpenArena::KEY_UP);
lookDown.Insert(OpenArena::KEY_DOWN);
moveLeft.Insert(OpenArena::KEY_S);
moveRight.Insert(OpenArena::KEY_D);
moveUp.Insert(OpenArena::KEY_SPACE);
moveDown.Insert(OpenArena::KEY_A);
firePrimary.Insert(OpenArena::KEY_F);
fireSecondary.Insert(OpenArena::KEY_G);
weaponNext.Insert(OpenArena::KEY_T);
weaponPrev.Insert(OpenArena::KEY_R);
toggleLights.Insert(OpenArena::KEY_L);
toggleFPS.Insert(OpenArena::KEY_P);
toggleConsole.Insert(OpenArena::KEY_OEM_3);
toggleMouseLook.Insert(OpenArena::KEY_M);
quickMouseLook.Insert(OpenArena::KEY_Q);
rollLeft.Insert(OpenArena::KEY_W);
rollRight.Insert(OpenArena::KEY_E);
}
}
void ControlSchemeClass::ClearControlScheme()
{
backward.Clear();
firePrimary.Clear();
fireSecondary.Clear();
forward.Clear();
lookDown.Clear();
lookUp.Clear();
lookRight.Clear();
lookLeft.Clear();
moveDown.Clear();
moveUp.Clear();
moveLeft.Clear();
moveRight.Clear();
quickMouseLook.Clear();
toggleConsole.Clear();
toggleFPS.Clear();
toggleLights.Clear();
toggleMouseLook.Clear();
weaponNext.Clear();
weaponPrev.Clear();
}
void ControlSchemeClass::Unbind(uint8 key)
{
backward.Remove(key);
firePrimary.Remove(key);
fireSecondary.Remove(key);
forward.Remove(key);
lookDown.Remove(key);
lookUp.Remove(key);
lookRight.Remove(key);
lookLeft.Remove(key);
moveDown.Remove(key);
moveUp.Remove(key);
moveRight.Remove(key);
quickMouseLook.Remove(key);
toggleConsole.Remove(key);
toggleFPS.Remove(key);
toggleLights.Remove(key);
toggleMouseLook.Remove(key);
weaponNext.Remove(key);
weaponPrev.Remove(key);
}
bool ControlSchemeClass::Bind(uint32 action, uint8 key)
{
switch(action)
{
case CTRLS_FORWARD:
{
Unbind(key);
forward.Insert(key);
return true;
}
case CTRLS_BACKWARD:
{
Unbind(key);
backward.Insert(key);
return true;
}
case CTRLS_LOOKLEFT:
{
Unbind(key);
lookLeft.Insert(key);
return true;
}
case CTRLS_LOOKRIGHT:
{
Unbind(key);
lookRight.Insert(key);
return true;
}
case CTRLS_LOOKUP:
{
Unbind(key);
lookUp.Insert(key);
return true;
}
case CTRLS_LOOKDOWN:
{
Unbind(key);
lookDown.Insert(key);
return true;
}
case CTRLS_MOVELEFT:
{
Unbind(key);
moveLeft.Insert(key);
return true;
}
case CTRLS_MOVERIGHT:
{
Unbind(key);
moveRight.Insert(key);
return true;
}
case CTRLS_MOVEUP:
{
Unbind(key);
moveUp.Insert(key);
return true;
}
case CTRLS_MOVEDOWN:
{
Unbind(key);
moveDown.Insert(key);
return true;
}
case CTRLS_ROLLLEFT:
{
Unbind(key);
rollLeft.Insert(key);
return true;
}
case CTRLS_ROLLRIGHT:
{
Unbind(key);
rollRight.Insert(key);
return true;
}
case CTRLS_FIREPRIMARY:
{
Unbind(key);
firePrimary.Insert(key);
return true;
}
case CTRLS_FIRESECONDARY:
{
Unbind(key);
fireSecondary.Insert(key);
return true;
}
case CTRLS_WEAPONNEXT:
{
Unbind(key);
weaponNext.Insert(key);
return true;
}
case CTRLS_WEAPONPREV:
{
Unbind(key);
weaponPrev.Insert(key);
return true;
}
case CTRLS_TOGGLE_LIGHTS:
{
Unbind(key);
toggleLights.Insert(key);
return true;
}
case CTRLS_TOGGLE_FPS:
{
Unbind(key);
toggleFPS.Insert(key);
return true;
}
case CTRLS_TOGGLE_CONSOLE:
{
Unbind(key);
toggleConsole.Insert(key);
return true;
}
case CTRLS_TOGGLE_MOUSELOOK:
{
Unbind(key);
toggleMouseLook.Insert(key);
return true;
}
case CTRLS_QUICKMOUSELOOK:
{
Unbind(key);
quickMouseLook.Insert(key);
return true;
}
default:
return false;
}
}
};