Changed Fixed some apple stuff glGenTextures is still generating a bus error because we don't have a gl context yet.
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@@ -35,9 +35,9 @@
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using namespace std;
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//void InitControls();
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//unsigned char TranslateKey(int keyCode);
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//unsigned char TranslateButton(int keyCode);
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//void HandleConsoleKeyPress(OpenArena::Keys key);
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unsigned char TranslateKey(int keyCode);
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unsigned char TranslateButton(int keyCode);
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void HandleConsoleKeyPress(OpenArena::Keys key);
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function Definitions
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@@ -224,7 +224,7 @@ int main(int argc, char** argv)
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}
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else
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{
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SetCursorPos(g_Screen.width/2, g_Screen.height/2);//Shit this may be windows specific
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// SetMousePosition(g_Screen.width/2, g_Screen.height/2);//Shit this may be windows specific
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}
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//Maybe some of these if not almost all should be moved into Level
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