Changed Fixed some apple stuff glGenTextures is still generating a bus error because we don't have a gl context yet.

This commit is contained in:
2006-06-18 21:42:51 -04:00
parent 9c87107dab
commit d70d3ac4b6
12 changed files with 259 additions and 51 deletions

View File

@@ -9,6 +9,15 @@ void OpenArena::Window::SwapBuffers()
}
}
#endif
#ifdef __APPLE__
void OpenArena::Window::SwapBuffers()
{
if(doubleBuffered)
{
glXSwapBuffers(display, window);
}
}
#endif
#ifdef WIN32
void OpenArena::Window::SwapBuffers()
{
@@ -37,6 +46,27 @@ void OpenArena::Window::Close()
XCloseDisplay(display);
}
#endif
#ifdef __APPLE__
void OpenArena::Window::Close()
{
if(hRC)
{
if(!glXMakeCurrent(display, None, NULL))
{
printf("Could not release drawing context.\n");
}
glXDestroyContext(display, hRC);
hRC = NULL;
}
if(_fullscreen)
{
XF86VidModeSwitchToMode(display, screen, &vidMode);
XF86VidModeSetViewPort(display, screen, 0, 0);
}
XCloseDisplay(display);
}
#endif
#ifdef WIN32
void OpenArena::Window::Close()
{
@@ -111,6 +141,110 @@ bool OpenArena::Window::Open()
}
}
vi = glXChooseVisual(display, screen, attrListDbl);
if(vi == NULL)
vi = glXChooseVisual(display, screen, attrListSgl);
doubleBuffered = false;
printf("Only Singlebuffered Visual!\n");
}
else
{
doubleBuffered = true;
printf("Got Doublebuffered Visual!\n");
}
glXQueryVersion(display, &glxMajorVersion, & glxMinorVersion);
printf("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
hRC = glXCreateContext(display, vi, 0, GL_TRUE);
cmap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone);
attributes.colormap = cmap;
attributes.border_pixel = 0;
attributes.event_mask = ExposureMask |
KeyPressMask | KeyReleaseMask |
ButtonPressMask | ButtonReleaseMask |
// PointerMotionMask | ButtonMotionMask |
StructureNotifyMask;
if(_fullscreen)
{
XF86VidModeSwitchToMode(display, screen, modes[bestMode]);
XF86VidModeSetViewPort(display, screen, 0, 0);
XFree(modes);
attributes.override_redirect = true;
window = XCreateWindow(display, RootWindow(display, vi->screen), 0, 0, _width, _height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &attributes);
XWarpPointer(display, None, window, 0, 0, 0, 0, 0, 0);
XMapRaised(display, window);
XGrabKeyboard(display, window, true, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(display, window, true, ButtonPressMask, GrabModeAsync, GrabModeAsync, window, None, CurrentTime);
XDefineCursor(display, window, CreateFullscreenCursor());
}
else
{
window = XCreateWindow(display, RootWindow(display, vi->screen), 0, 0, _width, _height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &attributes);
wmDelete = XInternAtom(display, "WM_DELETE_WINDOW", true);
XSetWMProtocols(display, window, &wmDelete, 1);
XSetStandardProperties(display, window, GetName(), GetName(), None, NULL, 0, NULL);
XMapRaised(display, window);
XDefineCursor(display, window, CreateWindowedCursor());
}
glXMakeCurrent(display, window, hRC);
unsigned int twidth, theight, depth;
XGetGeometry(display, window, &winDummy, &x, &y, &twidth, &theight, &borderDummy, &depth);
_colorDepth = (char)depth;
_height = (short)twidth;
_width = (short)theight;
printf("Resolution %dx%d\n", twidth, theight);
printf("Depth %d\n", depth);
if(glXIsDirect(display, hRC))
{
printf("Congrats, you have Direct Rendering!\n");
}
else
{
printf("Sorry, no Direct Rendering possible!\n");
}
_initializer->Initialize();
return true;
}
#endif
#ifdef __APPLE__
bool OpenArena::Window::Open()
{
XVisualInfo* vi;
Colormap cmap;
int bestMode = 0;
int vidModeMajorVersion;
int vidModeMinorVersion;
int glxMajorVersion;
int glxMinorVersion;
int modeNum;
XF86VidModeModeInfo** modes;
Atom wmDelete;
::Window winDummy;
unsigned int borderDummy;
display = XOpenDisplay(0);
screen = DefaultScreen(display);
XF86VidModeQueryVersion(display, &vidModeMajorVersion, &vidModeMinorVersion);
printf("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion);
XF86VidModeGetAllModeLines(display, screen, &modeNum, &modes);
vidMode = *modes[0];
int i;
for(i=0; i<modeNum; i++)
{
//Add a check for colordepth here
if((modes[i]->hdisplay == _width) && (modes[i]->vdisplay == _height))
{
bestMode = i;
}
}
vi = glXChooseVisual(display, screen, attrListDbl);
if(vi == NULL)
{
@@ -178,7 +312,7 @@ bool OpenArena::Window::Open()
{
printf("Sorry, no Direct Rendering possible!\n");
}
OnInit();
_initializer->Initialize();
return true;
}
#endif
@@ -301,7 +435,7 @@ bool OpenArena::Window::Open()
SetFocus(window);
OnResize(_width, _height);
if (!OnInit())
if (!_initializer->Initialize())
{
Close();
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
@@ -385,6 +519,13 @@ Display* OpenArena::Window::GetDisplay()
}
#endif
#ifdef __APPLE__
Display* OpenArena::Window::GetDisplay()
{
return display;
}
#endif
#ifdef __linux
Vec2i OpenArena::Window::GetMousePosition()
{
@@ -405,6 +546,26 @@ Vec2i OpenArena::Window::GetMousePosition()
}
}
#endif
#ifdef __APPLE__
OpenArena::Vec2i OpenArena::Window::GetMousePosition()
{
::Window rootWindow;
::Window childWindow;
int rootX;
int rootY;
int mouseX;
int mouseY;
unsigned int mask;
if(!XQueryPointer(display, window, &rootWindow, &childWindow, &rootX, &rootY, &mouseX, &mouseY, &mask))
{
return Vec2i(-1,-1);
}
else
{
return Vec2i(mouseX, mouseY);
}
}
#endif
#ifdef WIN32
OpenArena::Vec2i OpenArena::Window::GetMousePosition()
{
@@ -421,6 +582,13 @@ void OpenArena::Window::SetMousePosition(Vec2i pos)
XWarpPointer(display, None, window, 0, 0, 0, 0, middle.x, middle.y);
}
#endif
#ifdef __APPLE__
void OpenArena::Window::SetMousePosition(Vec2i pos)
{
Vec2i middle = Vec2i(_width, _height)/2;
XWarpPointer(display, None, window, 0, 0, 0, 0, middle.x, middle.y);
}
#endif
#ifdef WIN32
void OpenArena::Window::SetMousePosition(Vec2i pos)
{
@@ -446,4 +614,22 @@ Cursor OpenArena::Window::CreateFullscreenCursor()
return cur;
}
#endif
#ifdef __APPLE__
Cursor OpenArena::Window::CreateWindowedCursor()
{
return CreateFullscreenCursor();
}
Cursor OpenArena::Window::CreateFullscreenCursor()
{
Pixmap pixmap = XCreatePixmap(display, window, 1, 1, 1);
XColor color;
color.pixel = 0;
color.red = 0;
color.flags = DoRed;
Cursor cur = XCreatePixmapCursor(display, pixmap, pixmap, &color, &color, 0, 0);
XFreePixmap(display, pixmap);
return cur;
}
#endif