Files
OpenArena/myglTexture.cpp

109 lines
3.0 KiB
C++
Executable File

/***************************************************************************
* Copyright (C) 2001-2023 by Tom Hicks *
* headhunter3@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "myglTexture.h"
using namespace OpenArena;
namespace OpenArena {
Texture::Texture() {
id = 0xFFFFFFFF;
filename = "";
minFilter = GL_LINEAR;
magFilter = GL_LINEAR;
}
Texture::~Texture() {
Free();
}
string Texture::Filename() {
return filename;
}
GLuint Texture::ID() {
return id;
}
bool Texture::Loaded() {
return filename != "";
}
bool Texture::Load(string fn) {
if (Loaded()) Free();
if (LoadGLTexture(fn.c_str(), id, minFilter, magFilter)) {
filename = fn;
return true;
} else {
id = 0xFFFFFFFF;
return false;
}
}
bool Texture::Load(string fn, GLuint min, GLuint mag) {
if (Loaded()) Free();
if (LoadGLTexture(fn.c_str(), id, min, mag)) {
filename = fn;
minFilter = min;
magFilter = mag;
return true;
} else {
id = 0xFFFFFFFF;
return false;
}
}
void Texture::Free() {
if (Loaded()) {
// This is only temporarily removed for mac os x
// TODO make this work on all operating systems
// FreeGLTexture(id);
minFilter = GL_LINEAR;
magFilter = GL_LINEAR;
filename = "";
id = 0xFFFFFFFF;
}
}
bool Texture::operator<(const Texture& rtOp) {
return id < rtOp.id;
}
bool Texture::operator<=(const Texture& rtOp) {
return id <= rtOp.id;
}
bool Texture::operator==(const Texture& rtOp) {
return id == rtOp.id;
}
bool Texture::operator!=(const Texture& rtOp) {
return id != rtOp.id;
}
bool Texture::operator>=(const Texture& rtOp) {
return id >= rtOp.id;
}
bool Texture::operator>(const Texture& rtOp) {
return id > rtOp.id;
}
} // End namespace OpenArena