Files
OpenArena/BUILD

464 lines
8.3 KiB
Python

load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library")
cc_library(
name = "axis_motion_event",
srcs = ["AxisMotionEvent.cpp"],
hdrs = ["AxisMotionEvent.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "bmp",
srcs = ["bmp.cpp"],
hdrs = ["bmp.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":image",
":logger",
":opengl",
":texture",
],
)
cc_library(
name = "camera",
srcs = ["camera.cpp"],
hdrs = ["camera.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":window",
],
)
cc_test(
name = "camera_test",
srcs = ["camera_test.cpp"],
deps = [
":camera",
":config",
"@TinyTest//:tinytest",
],
)
cc_library(
name = "config",
hdrs = ["config.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "console_logger",
srcs = ["console_logger.cpp"],
hdrs = ["console_logger.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":logger",
],
)
cc_test(
name = "console_logger_test",
srcs = ["console_logger_test.cpp"],
deps = [
"console_logger",
"@TinyTest//:tinytest",
],
)
cc_library(
name = "ctrls",
srcs = ["ctrls.cpp"],
hdrs = ["ctrls.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":keys",
":strmanip",
],
)
cc_library(
name = "draw_event",
srcs = ["DrawEvent.cpp"],
hdrs = ["DrawEvent.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":event",
":level",
":main",
],
)
cc_library(
name = "event",
srcs = ["Event.cpp"],
hdrs = ["Event.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":object",
],
)
cc_library(
name = "event_manager",
srcs = ["EventManager.cpp"],
hdrs = ["EventManager.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":event",
],
)
cc_library(
name = "geometry",
srcs = ["geometry.cpp"],
hdrs = ["geometry.h"],
visibility = ["//visibility:public"],
deps = [
":mygl_texture",
":vector",
],
)
cc_library(
name = "image",
srcs = ["image.cpp"],
hdrs = ["image.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":logger",
":opengl",
":texture",
],
)
cc_library(
name = "keys",
srcs = ["keys.cpp"],
hdrs = ["keys.h"],
visibility = ["//visibility:public"],
deps = [":config"],
)
cc_library(
name = "key_press_event",
srcs = ["KeyPressEvent.cpp"],
hdrs = ["KeyPressEvent.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":event",
":keys",
":main",
],
)
cc_library(
name = "key_release_event",
srcs = ["KeyReleaseEvent.cpp"],
hdrs = ["KeyReleaseEvent.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":event",
":keys",
":main",
],
)
cc_library(
name = "level",
srcs = ["level.cpp"],
hdrs = ["level.h"],
visibility = ["//visibility:public"],
deps = [
":bmp",
":camera",
":config",
":geometry",
":keys",
":logger",
":mydefs",
":mygl_font",
":mygl_texture",
":player",
":strmanip",
":tga",
":vector",
":version",
],
)
cc_library(
name = "linux",
srcs = ["linux.cpp"],
visibility = ["//visibility:public"],
)
cc_library(
name = "logger",
srcs = ["Logger.cpp"],
hdrs = ["Logger.h"],
visibility = ["//visibility:public"],
)
cc_binary(
name = "macosx",
srcs = ["macosx.cpp"],
copts = ["-framework OpenGL"],
target_compatible_with = ["@platforms//os:macos"],
deps = [
":config",
":draw_event",
":event_manager",
":key_press_event",
":key_release_event",
":main",
":version",
":x11",
],
)
cc_library(
name = "main",
hdrs = ["main.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":level",
":world_defs",
],
)
cc_library(
name = "model",
srcs = ["Model.cpp"],
hdrs = ["Model.h"],
visibility = ["//visibility:public"],
deps = [":config"],
)
cc_library(
name = "mydefs",
hdrs = ["mydefs.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "mygl",
srcs = ["mygl.cpp"],
hdrs = ["mygl.h"],
visibility = ["//visibility:public"],
deps = [
":bmp",
":config",
":logger",
":strmanip",
":texture",
":tga",
":window",
],
)
cc_library(
name = "mygl_font",
srcs = ["myglFont.cpp"],
hdrs = ["myglFont.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":mygl",
],
)
cc_library(
name = "mygl_texture",
srcs = ["myglTexture.cpp"],
hdrs = ["myglTexture.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":logger",
":mygl",
],
)
cc_library(
name = "opengl",
hdrs = ["opengl.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "object",
srcs = ["Object.cpp"],
hdrs = ["Object.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "player",
srcs = ["player.cpp"],
hdrs = ["player.h"],
visibility = ["//visibility:public"],
deps = [
":camera",
":config",
":ctrls",
":event_manager",
],
)
cc_library(
name = "point",
srcs = ["Point.cpp"],
hdrs = ["Point.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "rectangle",
srcs = ["Rectangle.cpp"],
hdrs = ["Rectangle.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "screen",
srcs = ["screen.cpp"],
hdrs = ["screen.h"],
visibility = ["//visibility:public"],
deps = [":config"],
)
cc_library(
name = "strmanip",
srcs = ["strmanip.cpp"],
hdrs = ["strmanip.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":keys",
],
)
cc_library(
name = "texture",
hdrs = ["texture.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "tga",
srcs = ["tga.cpp"],
hdrs = ["tga.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":image",
":logger",
":opengl",
":texture",
],
)
cc_library(
name = "vector",
srcs = ["vector.cpp"],
hdrs = ["vector.h"],
visibility = ["//visibility:public"],
deps = [":config"],
)
cc_library(
name = "version",
hdrs = ["version.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "window",
srcs = ["window.cpp"],
hdrs = ["window.h"],
visibility = ["//visibility:public"],
deps = [
#<GL/gl.h> <GL/glu.h>
":config",
":opengl",
":screen",
":vector",
],
)
cc_binary(
name = "windows",
srcs = ["windows.cpp"],
linkopts = ["/ENTRY:WinMainCRTStartup"],
target_compatible_with = ["@platforms//os:windows"],
deps = [
":bmp",
":camera",
":config",
":console_logger",
":ctrls",
":draw_event",
":event",
":event_manager",
":geometry",
":key_press_event",
":key_release_event",
":keys",
":level",
":logger",
":main",
":mydefs",
":mygl",
":mygl_font",
":mygl_texture",
":object",
":opengl",
":player",
":screen",
":strmanip",
":texture",
":tga",
":vector",
":version",
":windows_logger",
":world_defs",
"//opengl:window",
],
)
cc_library(
name = "windows_logger",
srcs = ["WindowsLogger.cpp"],
hdrs = ["WindowsLogger.h"],
visibility = ["//visibility:public"],
deps = [
":config",
":logger",
],
)
cc_library(
name = "world_defs",
hdrs = [":worlddefs.h"],
visibility = ["//visibility:public"],
)
cc_library(
name = "x11",
srcs = [":x11.cpp"],
hdrs = [":x11.h"],
visibility = ["//visibility:public"],
deps = [":config"],
)