86 lines
3.0 KiB
C++
86 lines
3.0 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Tom Hicks *
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* tomhicks@cse.buffalo.edu *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "mygl.h"
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namespace OpenArena
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{
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void FreeGLTexture(GLuint& texture)
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{
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glDeleteTextures(1, &texture);
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}
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bool LoadGLTexture(string fn, GLuint& texture, GLuint mag, GLuint min)
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{
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if(Right(tolower(fn), 4) == ".bmp")
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{
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TextureImage* texImage = NULL;
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if(texImage = LoadBMP(fn.c_str()))
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{
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, texImage->sizeX, texImage->sizeY, 0, texImage->type, GL_UNSIGNED_BYTE, texImage->data);
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if(texImage) //Just in case somehow the file was empty or unloadable
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{
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if(texImage->data)
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free(texImage->data);
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free(texImage);
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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else if(Right(tolower(fn), 4) == ".tga")
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{
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TextureImage* texImage = NULL;
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if(texImage = LoadTGA(fn.c_str()))
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{
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, texImage->sizeX, texImage->sizeY, 0, texImage->type, GL_UNSIGNED_BYTE, texImage->data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if(texImage) //Just in case somehow the file was empty or unloadable
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{
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if(texImage->data)
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free(texImage->data);
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free(texImage);
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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};
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OpenArena::Window* g_Screen = new OpenArena::Window();
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