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OpenArena/src/mygl.h

114 lines
3.2 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Tom Hicks *
* tomhicks@cse.buffalo.edu *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef __MYGL_H__
#define __MYGL_H__
#if defined HAVE_CONFIG_H
#include "config.h"
#endif
#if defined USE_GLX
#include <GL/gl.h>
#include <GL/glu.h>
#elif defined USE_AGL
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/OpenGL.h>
//#error unimplemented method
#elif defined USE_CGL
#error unimplemented method
#elif defined USE_WGL
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <string>
#include "datatypes.h"
#include "screen.h"
#include "tga.h"
#include "bmp.h"
#include "strmanip.h"
#include "window.h"
using namespace std;
#ifdef WIN32
//These this is windows specific
static HINSTANCE hInstance; // Application instance
#endif
extern OpenArena::Window g_Screen;
//This doesn't need to be here I think
//int InitGL(GLvoid);
namespace OpenArena
{
/*!
* \brief
* Write brief comment for LoadGLTexture here.
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for LoadGLTexture here.
*
* \remarks
* Write remarks for LoadGLTexture here.
*
* \see
* Separate items with the '|' character.
*/
bool LoadGLTexture(string , GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
/*!
* \brief
* Write brief comment for FreeGLTexture here.
*
* \param
* Description of parameter .
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for FreeGLTexture here.
*
* \remarks
* Write remarks for FreeGLTexture here.
*
* \see
* Separate items with the '|' character.
*/
void FreeGLTexture(GLuint&);
};
#endif