103 lines
3.5 KiB
C++
Executable File
103 lines
3.5 KiB
C++
Executable File
/***************************************************************************
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* Copyright (C) 2001-2023 by Tom Hicks *
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* headhunter3@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef OpenArena__vector_h__
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#define OpenArena__vector_h__
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// clang-format off
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#include "config.h"
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#include <cmath>
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// clang-format on
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namespace OpenArena {
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class Vec3d {
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public:
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double x, y, z;
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Vec3d(const Vec3d&); // Copy Constructor
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Vec3d(double = 0, double = 0); // From an angle
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Vec3d(double, double, double); // From values
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double lengthsquared() const;
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double length() const;
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void normalize();
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Vec3d normalized() const;
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Vec3d cross(const Vec3d&) const;
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void operator=(const Vec3d&);
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Vec3d operator*(const Vec3d&) const;
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Vec3d operator+(const Vec3d&) const;
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Vec3d operator-(const Vec3d&) const;
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Vec3d operator*(double) const;
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Vec3d operator/(double) const;
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};
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Vec3d Vector(double, double);
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// Vec3d Angle2Vec3f()
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class Vec2f {
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public:
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float x, y;
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Vec2f(); // Default Constructor
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Vec2f(const Vec2f&); // Copy Constructor
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Vec2f(double); // from an angle
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Vec2f(double, double); // from values
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double lengthsquared() const;
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double length() const;
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void normalize();
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Vec2f normalized() const;
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Vec2f cross(const Vec2f&) const;
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Vec2f operator=(const Vec2f&);
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Vec2f operator*(const Vec2f&) const;
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Vec2f operator+(const Vec2f&) const;
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Vec2f operator-(const Vec2f&) const;
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// Vec2f operator/(const Vec2f&) const; //Is this right?
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Vec2f operator*(double) const;
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Vec2f operator/(double) const;
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};
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typedef Vec3d Vec3f;
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class Vec2i {
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public:
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int x, y;
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Vec2i(); // Default Constructor
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Vec2i(const Vec2i&); // Copy Constructor
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Vec2i(int); // from an angle
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Vec2i(int, int); // from values
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int lengthsquared() const;
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int length() const;
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void normalize();
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Vec2i normalized() const;
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Vec2i cross(const Vec2i&) const;
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Vec2i operator=(const Vec2i&);
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Vec2i operator*(const Vec2i&) const;
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Vec2i operator+(const Vec2i&) const;
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Vec2i operator-(const Vec2i&) const;
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Vec2i operator*(int) const;
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Vec2i operator/(int) const;
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bool operator==(const Vec2i&) const;
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bool operator!=(const Vec2i&) const;
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};
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} // End namespace OpenArena
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#endif // End !defined(OpenArena__vector_h__)
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