Calculates willpower and humanity.

Calculates blood pool.
Adds a bunch of comments.
This commit is contained in:
2023-03-02 04:23:17 -08:00
parent 970f78ffe5
commit 3e5628e360

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@@ -224,6 +224,7 @@ Type CharacterType
roadName As String
roadValue As Integer
willpower As Integer
bloodPool As Integer
' Special but don't know why
conviction As Integer
instinct As Integer
@@ -1160,6 +1161,7 @@ Sub NewCharacter (ch As CharacterType)
ch.roadName = ""
ch.roadValue = 0
ch.willpower = 0
ch.bloodPool = 0
' Virtues
ch.selfControl = 1
ch.courage = 1
@@ -1396,7 +1398,7 @@ Sub CGGetRoad (ch As CharacterType)
' TODO: figure out how to calculate road/humanity (typhon below)
ch.roadName = "Humanity"
ch.roadValue = 5
'ch.roadValue = 5
End Sub
Sub CGSpendVirtuePoints (ch As CharacterType)
@@ -1419,6 +1421,9 @@ Sub CGSpendVirtuePoints (ch As CharacterType)
ch.instinct = 3
End Sub
Sub CGSpendFreebiePoints (ch As CharacterType)
End Sub
' Ignore this warning ch is not used yet because the sub is not implemented yet.
Sub SaveCharacterSheet (ch As CharacterType)
' Where do you want the file to be saved? (default is C:\Windows\Desktop)?
@@ -1436,12 +1441,18 @@ Sub CharacterGenerator ()
Call CGGetRoad(ch)
Call CGSpendVirtuePoints(ch)
' TODO: figure out how to actually calculate generation; seems like a combination of 13 or 15 depending on clan and your generation background count
' Generation starts at 13 and goes down 1 point per point of the "generation" background.
ch.generation = INITIAL_GENERATION - GetBackground(ch, BACKGROUND_GENERATION)
' TODO: figure out how to calculate willpower
ch.willpower = 10
' Willpower
ch.willpower = ch.courage
' Humanity
ch.roadValue = ch.conscience + ch.selfControl
' Blood Pool - The only die roll.
ch.bloodPool = GetRandomInt(1, 10)
' Spend freebie points
Call CGSpendFreebiePoints(ch)
Call SaveCharacterSheet(ch)
Call ShowCharacterSheet(ch)
@@ -1557,30 +1568,40 @@ Sub FillAbilityValues (ch As CharacterType, values() As Integer, groupIndex As I
Next
End Sub
' Simpler character generator with fewer questions and more things done randomly without asking.
Sub CharacterGeneratorForDummies
Print "CharacterGeneratorForDummies"
End Sub
' Maybe just remove this. It's kinda pointless. It asks some questions and calculates a contested roll.
' C1 dice pool, C1 difficulty, C2 dice pool, C2 difficulty, then rolls all the dice and does the math.
' In practice it's just slower than rolling the dice
Sub CombatComputer
Print "CombatComputer"
End Sub
' Asks for a number of dice and a difficulty. Rolls the dice, calculates botches and successes.
Sub DiceRoller
Print "DiceRoller"
End Sub
' Like the character generator if you choose random for everything. Should do random names/ages too, but doesn't yet.
Sub RandomCharacterGenerator
Print "RandomCharacterGenerator"
End Sub
' This had a function at one point but got taken out. Will only come back if the disassembly can figure it out.
Sub Choice6
Print "Unnamed choice 6"
End Sub
' Like the character generator but for vehicles. Much simpler with fewer questions. Prints a vehicle sheet when done. Never finished and crashes mid way through currently.
Sub VehicleGenerator
Print "VehicleGenerator"
End Sub
' TODO: Look for other options that make sense in the menu. Random NPC generator. Spending experience points on a character. Some sort of character library.
Sub PressAnyKeyToContinue ()
While InKey$ = "": Wend
End Sub