Calculates willpower and humanity.
Calculates blood pool. Adds a bunch of comments.
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@@ -224,6 +224,7 @@ Type CharacterType
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roadName As String
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roadValue As Integer
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willpower As Integer
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bloodPool As Integer
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' Special but don't know why
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conviction As Integer
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instinct As Integer
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@@ -1160,6 +1161,7 @@ Sub NewCharacter (ch As CharacterType)
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ch.roadName = ""
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ch.roadValue = 0
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ch.willpower = 0
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ch.bloodPool = 0
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' Virtues
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ch.selfControl = 1
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ch.courage = 1
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@@ -1396,7 +1398,7 @@ Sub CGGetRoad (ch As CharacterType)
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' TODO: figure out how to calculate road/humanity (typhon below)
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ch.roadName = "Humanity"
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ch.roadValue = 5
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'ch.roadValue = 5
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End Sub
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Sub CGSpendVirtuePoints (ch As CharacterType)
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@@ -1419,6 +1421,9 @@ Sub CGSpendVirtuePoints (ch As CharacterType)
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ch.instinct = 3
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End Sub
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Sub CGSpendFreebiePoints (ch As CharacterType)
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End Sub
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' Ignore this warning ch is not used yet because the sub is not implemented yet.
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Sub SaveCharacterSheet (ch As CharacterType)
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' Where do you want the file to be saved? (default is C:\Windows\Desktop)?
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@@ -1436,12 +1441,18 @@ Sub CharacterGenerator ()
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Call CGGetRoad(ch)
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Call CGSpendVirtuePoints(ch)
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' TODO: figure out how to actually calculate generation; seems like a combination of 13 or 15 depending on clan and your generation background count
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' Generation starts at 13 and goes down 1 point per point of the "generation" background.
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ch.generation = INITIAL_GENERATION - GetBackground(ch, BACKGROUND_GENERATION)
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' TODO: figure out how to calculate willpower
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ch.willpower = 10
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' Willpower
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ch.willpower = ch.courage
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' Humanity
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ch.roadValue = ch.conscience + ch.selfControl
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' Blood Pool - The only die roll.
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ch.bloodPool = GetRandomInt(1, 10)
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' Spend freebie points
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Call CGSpendFreebiePoints(ch)
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Call SaveCharacterSheet(ch)
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Call ShowCharacterSheet(ch)
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@@ -1557,30 +1568,40 @@ Sub FillAbilityValues (ch As CharacterType, values() As Integer, groupIndex As I
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Next
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End Sub
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' Simpler character generator with fewer questions and more things done randomly without asking.
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Sub CharacterGeneratorForDummies
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Print "CharacterGeneratorForDummies"
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End Sub
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' Maybe just remove this. It's kinda pointless. It asks some questions and calculates a contested roll.
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' C1 dice pool, C1 difficulty, C2 dice pool, C2 difficulty, then rolls all the dice and does the math.
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' In practice it's just slower than rolling the dice
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Sub CombatComputer
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Print "CombatComputer"
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End Sub
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' Asks for a number of dice and a difficulty. Rolls the dice, calculates botches and successes.
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Sub DiceRoller
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Print "DiceRoller"
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End Sub
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' Like the character generator if you choose random for everything. Should do random names/ages too, but doesn't yet.
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Sub RandomCharacterGenerator
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Print "RandomCharacterGenerator"
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End Sub
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' This had a function at one point but got taken out. Will only come back if the disassembly can figure it out.
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Sub Choice6
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Print "Unnamed choice 6"
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End Sub
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' Like the character generator but for vehicles. Much simpler with fewer questions. Prints a vehicle sheet when done. Never finished and crashes mid way through currently.
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Sub VehicleGenerator
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Print "VehicleGenerator"
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End Sub
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' TODO: Look for other options that make sense in the menu. Random NPC generator. Spending experience points on a character. Some sort of character library.
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Sub PressAnyKeyToContinue ()
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While InKey$ = "": Wend
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End Sub
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