stuff
This commit is contained in:
7
.gitignore
vendored
7
.gitignore
vendored
@@ -1,2 +1,7 @@
|
||||
/dos/qb45
|
||||
/dos/qbasic11
|
||||
/dos/qbasic11
|
||||
/tmp
|
||||
/screenshots
|
||||
/asm
|
||||
/dos/sbf/sbf
|
||||
/dos/sbf/sbf_start.command
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
/------------------------------------------------------------------------------\
|
||||
| Name: sadf | Sex: Male Generation: 12 |
|
||||
| Clan: Brujah | Age: mmmmmm |
|
||||
|--------------------------------------| Player: fdsa |
|
||||
| Attributes | Chronicle: jfjf |
|
||||
| Physical Social Mental | Haven: kkkkkk |
|
||||
| Str. 5 App. 2 Int. 1 | Concept: llllll |
|
||||
| Dex. 3 Cha. 2 Per. 1 |---------------------------------------|
|
||||
| Sta. 2 Man. 4 Wit. 4 | Derangements: |
|
||||
|--------------------------------------| _____________________________________ |
|
||||
| Disciplines: | _____________________________________ |
|
||||
| Obtenebration | _____________________________________ |
|
||||
| Obtenebration | _____________________________________ |
|
||||
| Obtenebration | _____________________________________ |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Beast: 8 | Nature: Fanatic |
|
||||
| Willpower: 2 | Demeanor: Architect |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Abilities |
|
||||
| Talents Skills Knowledges |
|
||||
| Acting: 6 Animal Ken: 2 Bureaucracy: 1 |
|
||||
| Alertness: 2 Drive: 2 Computer: 2 |
|
||||
| Athletics: 2 Etiquette: 2 Finance: 1 |
|
||||
| Brawl: 1 Firearms: 1 Investigation: 1 |
|
||||
| Dodge: 1 Melee: 1 Law: 0 |
|
||||
| Empathy: 1 Music: 1 Linguistics: 0 |
|
||||
| Intimidation: 0 Repair: 0 Medecine: 0 |
|
||||
| Leadership: 0 Security: 0 Occult: 0 |
|
||||
| Streetwise: 0 Stealth: 0 Politics: 0 |
|
||||
| Subterfuge: 0 Survival: 0 Science: 0 |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Backgrounds: | Virtues: |
|
||||
| Allies | Conscience: 0 |
|
||||
| Contacts | Conviction: 3 |
|
||||
| Contacts | Instinct: 5 |
|
||||
| Fame | Self-Control: 0 |
|
||||
| Generation | Courage: 2 |
|
||||
|--------------------------------------/ |
|
||||
| |
|
||||
\------------------------------------------------------------------------------/
|
||||
@@ -1,40 +0,0 @@
|
||||
/------------------------------------------------------------------------------\
|
||||
| Name: _______________________________| Sex: Female Generation: 13 |
|
||||
| Clan: Lasombra | Age: ________________________________ |
|
||||
|--------------------------------------| Player: _____________________________ |
|
||||
| Attributes | Chronicle: __________________________ |
|
||||
| Physical Social Mental | Haven: ______________________________ |
|
||||
| Str. 2 App. 3 Int. 3 | Concept: ____________________________ |
|
||||
| Dex. 1 Cha. 2 Per. 5 |---------------------------------------|
|
||||
| Sta. 3 Man. 3 Wit. 2 | Derangements: |
|
||||
|--------------------------------------| _____________________________________ |
|
||||
| Disciplines: | _____________________________________ |
|
||||
| Vicissitude | _____________________________________ |
|
||||
| Spiritus | _____________________________________ |
|
||||
| Auspex | _____________________________________ |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Chivalry: 7 | Nature: Autocrat |
|
||||
| Willpower: 3 | Demeanor: Defender |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Abilities |
|
||||
| Talents Skills Knowledges |
|
||||
| Acting: 0 Animal Ken: 0 Bureaucracy: 2 |
|
||||
| Alertness: 2 Drive: 0 Computer: 3 |
|
||||
| Athletics: 1 Etiquette: 1 Finance: 2 |
|
||||
| Brawl: 1 Firearms: 1 Investigation: 1 |
|
||||
| Dodge: 2 Melee: 1 Law: 0 |
|
||||
| Empathy: 0 Music: 0 Linguistics: 2 |
|
||||
| Intimidation: 1 Repair: 1 Medecine: 1 |
|
||||
| Leadership: 0 Security: 1 Occult: 1 |
|
||||
| Streetwise: 0 Stealth: 0 Politics: 0 |
|
||||
| Subterfuge: 2 Survival: 0 Science: 1 |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Backgrounds: | Virtues: |
|
||||
| Contacts | Conscience: 2 |
|
||||
| Influence | Conviction: 0 |
|
||||
| Allies | Instinct: 0 |
|
||||
| Herd | Self-Control: 5 |
|
||||
| Status | Courage: 3 |
|
||||
|--------------------------------------/ |
|
||||
| |
|
||||
\------------------------------------------------------------------------------/
|
||||
@@ -1,40 +0,0 @@
|
||||
/------------------------------------------------------------------------------\
|
||||
| Name: Randy | Sex: Female Generation: 12 |
|
||||
| Clan: Gangrel | Age: ________________________________ |
|
||||
|--------------------------------------| Player: _____________________________ |
|
||||
| Attributes | Chronicle: __________________________ |
|
||||
| Physical Social Mental | Haven: ______________________________ |
|
||||
| Str. 3 App. 1 Int. 2 | Concept: ____________________________ |
|
||||
| Dex. 6 Cha. 3 Per. 3 |---------------------------------------|
|
||||
| Sta. 1 Man. 2 Wit. 3 | Derangements: |
|
||||
|--------------------------------------| _____________________________________ |
|
||||
| Disciplines: | _____________________________________ |
|
||||
| Animalism | _____________________________________ |
|
||||
| Celerity | _____________________________________ |
|
||||
| Mortis | _____________________________________ |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Devil: 7 | Nature: Traditionalist |
|
||||
| Willpower: 3 | Demeanor: Bon vivant |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Abilities |
|
||||
| Talents Skills Knowledges |
|
||||
| Acting: 1 Animal Ken: 0 Bureaucracy: 1 |
|
||||
| Alertness: 2 Drive: 0 Computer: 0 |
|
||||
| Athletics: 1 Etiquette: 0 Finance: 1 |
|
||||
| Brawl: 1 Firearms: 0 Investigation: 3 |
|
||||
| Dodge: 1 Melee: 0 Law: 1 |
|
||||
| Empathy: 1 Music: 0 Linguistics: 3 |
|
||||
| Intimidation: 1 Repair: 0 Medecine: 0 |
|
||||
| Leadership: 0 Security: 2 Occult: 2 |
|
||||
| Streetwise: 0 Stealth: 1 Politics: 2 |
|
||||
| Subterfuge: 1 Survival: 2 Science: 0 |
|
||||
|------------------------------------------------------------------------------|
|
||||
| Backgrounds: | Virtues: |
|
||||
| Retainers | Conscience: 0 |
|
||||
| Contacts | Conviction: 2 |
|
||||
| Retainers | Instinct: 5 |
|
||||
| Generation | Self-Control: 0 |
|
||||
| Herd | Courage: 3 |
|
||||
|--------------------------------------/ |
|
||||
| |
|
||||
\------------------------------------------------------------------------------/
|
||||
434
dos/sbf/sbf.bas
434
dos/sbf/sbf.bas
@@ -3,6 +3,10 @@ $Debug
|
||||
' TODO: See if other combinations of clan and other variables cause sub questions.
|
||||
Randomize Timer
|
||||
|
||||
'Call Test
|
||||
'End
|
||||
|
||||
|
||||
' TODO: maybe make these some kind of typedef with an id and a label constants or enums would be great
|
||||
Const All_Clans_Count = 18
|
||||
Dim Shared All_Clans(1 To All_Clans_Count) As String
|
||||
@@ -26,38 +30,38 @@ All_Clans(17) = "Tzismice"
|
||||
All_Clans(18) = "Ventrue"
|
||||
|
||||
' TODO: Find a word that encapsulates both nature and demeanor. There is probably one in the book.
|
||||
Const All_Natures_Count = 30
|
||||
Dim Shared All_Natures(1 To All_Natures_Count) As String
|
||||
All_Natures(1) = "Architect"
|
||||
All_Natures(2) = "Autocrat"
|
||||
All_Natures(3) = "Barbarian"
|
||||
All_Natures(4) = "Bon Vivant"
|
||||
All_Natures(5) = "Bravo"
|
||||
All_Natures(6) = "Caregiver"
|
||||
All_Natures(7) = "Caretaker"
|
||||
All_Natures(8) = "Celebrant"
|
||||
All_Natures(9) = "Child"
|
||||
All_Natures(10) = "Conformist"
|
||||
All_Natures(11) = "Conniver"
|
||||
All_Natures(12) = "Curmudgeon"
|
||||
All_Natures(13) = "Defender"
|
||||
All_Natures(14) = "Deviant"
|
||||
All_Natures(15) = "Director"
|
||||
All_Natures(16) = "Fanatic"
|
||||
All_Natures(17) = "Gallant"
|
||||
All_Natures(18) = "Innovator"
|
||||
All_Natures(19) = "Jester"
|
||||
All_Natures(20) = "Judge"
|
||||
All_Natures(21) = "Loner"
|
||||
All_Natures(22) = "Martyr"
|
||||
All_Natures(23) = "Monster"
|
||||
All_Natures(24) = "Penitent"
|
||||
All_Natures(25) = "Rebel"
|
||||
All_Natures(26) = "Rogue"
|
||||
All_Natures(27) = "Survivor"
|
||||
All_Natures(28) = "Traditionalist"
|
||||
All_Natures(29) = "Tyrant"
|
||||
All_Natures(30) = "Visionary"
|
||||
Const All_Archetypes_Count = 30
|
||||
Dim Shared All_Archetypes(1 To All_Archetypes_Count) As String
|
||||
All_Archetypes(1) = "Architect"
|
||||
All_Archetypes(2) = "Autocrat"
|
||||
All_Archetypes(3) = "Barbarian"
|
||||
All_Archetypes(4) = "Bon Vivant"
|
||||
All_Archetypes(5) = "Bravo"
|
||||
All_Archetypes(6) = "Caregiver"
|
||||
All_Archetypes(7) = "Caretaker"
|
||||
All_Archetypes(8) = "Celebrant"
|
||||
All_Archetypes(9) = "Child"
|
||||
All_Archetypes(10) = "Conformist"
|
||||
All_Archetypes(11) = "Conniver"
|
||||
All_Archetypes(12) = "Curmudgeon"
|
||||
All_Archetypes(13) = "Defender"
|
||||
All_Archetypes(14) = "Deviant"
|
||||
All_Archetypes(15) = "Director"
|
||||
All_Archetypes(16) = "Fanatic"
|
||||
All_Archetypes(17) = "Gallant"
|
||||
All_Archetypes(18) = "Innovator"
|
||||
All_Archetypes(19) = "Jester"
|
||||
All_Archetypes(20) = "Judge"
|
||||
All_Archetypes(21) = "Loner"
|
||||
All_Archetypes(22) = "Martyr"
|
||||
All_Archetypes(23) = "Monster"
|
||||
All_Archetypes(24) = "Penitent"
|
||||
All_Archetypes(25) = "Rebel"
|
||||
All_Archetypes(26) = "Rogue"
|
||||
All_Archetypes(27) = "Survivor"
|
||||
All_Archetypes(28) = "Traditionalist"
|
||||
All_Archetypes(29) = "Tyrant"
|
||||
All_Archetypes(30) = "Visionary"
|
||||
|
||||
Const All_Disciplines_Count = 24
|
||||
Dim Shared All_Disciplines(1 To All_Disciplines_Count) As String
|
||||
@@ -86,6 +90,31 @@ All_Disciplines(22) = "Thanantosis"
|
||||
All_Disciplines(23) = "Thaumaturgy"
|
||||
All_Disciplines(24) = "Vicissitude"
|
||||
|
||||
Type CharacterType
|
||||
name As String
|
||||
player As String
|
||||
chronicle As String
|
||||
haven As String
|
||||
concept As String
|
||||
age As String
|
||||
sex As Integer
|
||||
clan As Integer
|
||||
nature As Integer
|
||||
demeanor As Integer
|
||||
'disciplines() as integer
|
||||
' Attributes
|
||||
attr_strength As Integer
|
||||
attr_dexterity As Integer
|
||||
attr_stamina As Integer
|
||||
attr_appearance As Integer
|
||||
attr_charisma As Integer
|
||||
attr_manipulation As Integer
|
||||
attr_intelligence As Integer
|
||||
attr_perception As Integer
|
||||
attr_wits As Integer
|
||||
End Type
|
||||
|
||||
|
||||
' Splash screen
|
||||
Cls
|
||||
Print " Welcome to Tom's Storyteller's Best Friend. This is a program that is meant"
|
||||
@@ -190,9 +219,9 @@ Sub PrintMenu (items() As String, num_items As Integer)
|
||||
Next
|
||||
|
||||
For i = 1 To num_items
|
||||
Print MakeFit$(Str$(i), index_length, " ") + " = " + MakeFitR$(items(i), max_item_length, " ");
|
||||
Print MakeFitR$(Str$(i), index_length, " ") + " = " + MakeFitL$(items(i), max_item_length, " ");
|
||||
Next
|
||||
Print MakeFit$("0", index_length, " ") + " = " + MakeFitR$("Random", max_item_length, " ")
|
||||
Print MakeFitR$("0", index_length, " ") + " = " + MakeFitL$("Random", max_item_length, " ")
|
||||
End Sub
|
||||
|
||||
Sub PrintMenuWithValues (items() As String, values() As Integer, num_items As Integer)
|
||||
@@ -206,17 +235,29 @@ Sub PrintMenuWithValues (items() As String, values() As Integer, num_items As In
|
||||
Next
|
||||
|
||||
For i = 1 To num_items
|
||||
Print MakeFit$(Str$(i), max_index_length, " ") + " = " + MakeFitR$(items(i), max_item_length, " ") + MakeFit$(Str$(values(i)), max_value_length, " ");
|
||||
Print MakeFitR$(Str$(i), max_index_length, " ") + " = " + MakeFitL$(items(i), max_item_length, " ") + MakeFitR$(Str$(values(i)), max_value_length, " ");
|
||||
Next
|
||||
Print MakeFit$("0", index_length, " ") + " = " + MakeFitR$("Random", max_item_length, " ")
|
||||
Print MakeFitR$("0", index_length, " ") + " = " + MakeFitL$("Random", max_item_length, " ")
|
||||
End Sub
|
||||
|
||||
Function MakeFit$ (text As String, length As Integer, pad As String)
|
||||
MakeFit = Right$(String$(length, pad) + text, length)
|
||||
Function MakeFitL$ (text As String, length As Integer, pad As String)
|
||||
MakeFitL = Left$(text + String$(length, pad), length)
|
||||
End Function
|
||||
|
||||
Function MakeFitC$ (text As String, length As Integer, pad As String)
|
||||
'Chop text if necessary
|
||||
TextLength = Len(text)
|
||||
LeftPadLength = MaxI(0, length - TextLength) \ 2
|
||||
RightPadLength = MaxI(0, length - TextLength - LeftPadLength)
|
||||
LeftPad$ = String$(LeftPadLength, pad)
|
||||
RightPad$ = String$(RightPadLength, pad)
|
||||
TotalChop = MaxI(0, TextLength - length)
|
||||
LeftChop = TotalChop \ 2 + 1
|
||||
MakeFitC = LeftPad$ + Mid$(text, LeftChop, length) + RightPad$
|
||||
End Function
|
||||
|
||||
Function MakeFitR$ (text As String, length As Integer, pad As String)
|
||||
MakeFitR = Left$(text + String$(length, pad), length)
|
||||
MakeFitR = Right$(String$(length, pad) + text, length)
|
||||
End Function
|
||||
|
||||
Function MaxI (val1 As Integer, val2 As Integer)
|
||||
@@ -228,30 +269,32 @@ Function MaxI (val1 As Integer, val2 As Integer)
|
||||
End Function
|
||||
|
||||
Sub CharacterGenerator ()
|
||||
Input "What is the character's name? ", name$
|
||||
Input "Who is the player? ", player$
|
||||
Input "What chronicle is the character going to be used for? ", chronicle$
|
||||
Input "What is the character's Haven? ", haven$
|
||||
Input "What is the character's concept? ", concept$
|
||||
Input "How old is the character? ", age$
|
||||
Dim ch As CharacterType
|
||||
|
||||
Input "What is the character's name? ", ch.name
|
||||
Input "Who is the player? ", ch.player
|
||||
Input "What chronicle is the character going to be used for? ", ch.chronicle
|
||||
Input "What is the character's Haven? ", ch.haven
|
||||
Input "What is the character's concept? ", ch.concept
|
||||
Input "How old is the character? ", ch.age
|
||||
Print "What is the sex of the character? 1 = Male 2 = Female 0 = Random"
|
||||
sex = GetChoice(0, 2)
|
||||
If sex > 2 Or sex < 1 Then sex = GetRandomInt(1, 2)
|
||||
ch.sex = GetChoice(0, 2)
|
||||
If ch.sex > 2 Or ch.sex < 1 Then ch.sex = GetRandomInt(1, 2)
|
||||
Cls
|
||||
Print "What Clan is the character from?"
|
||||
Call PrintMenu(All_Clans(), All_Clans_Count)
|
||||
clan = GetChoice(0, All_Clans_Count)
|
||||
If clan > All_Clans_Count Or clan < 1 Then clan = GetRandomInt(1, All_Clans_Count)
|
||||
ch.clan = GetChoice(0, All_Clans_Count)
|
||||
If ch.clan > All_Clans_Count Or ch.clan < 1 Then ch.clan = GetRandomInt(1, All_Clans_Count)
|
||||
Cls
|
||||
Print "What is your character's Nature?"
|
||||
Call PrintMenu(All_Natures(), All_Natures_Count)
|
||||
nature = GetChoice(0, All_Natures_Count)
|
||||
If nature > All_Natures_Count Or nature < 1 Then nature = GetRandomInt(1, All_Natures_Count)
|
||||
Call PrintMenu(All_Archetypes(), All_Archetypes_Count)
|
||||
ch.nature = GetChoice(0, All_Archetypes_Count)
|
||||
If ch.nature > All_Archetypes_Count Or ch.nature < 1 Then ch.nature = GetRandomInt(1, All_Archetypes_Count)
|
||||
Cls
|
||||
Print "What is your character's Demeanor?"
|
||||
Call PrintMenu(All_Natures(), All_Natures_Count)
|
||||
demeanor = GetChoice(0, All_Natures_Count)
|
||||
If demeanor > All_Natures_Count Or demeanor < 1 Then demeanor = GetRandomInt(1, All_Natures_Count)
|
||||
Call PrintMenu(All_Archetypes(), All_Archetypes_Count)
|
||||
ch.demeanor = GetChoice(0, All_Archetypes_Count)
|
||||
If ch.demeanor > All_Archetypes_Count Or ch.demeanor < 1 Then ch.demeanor = GetRandomInt(1, All_Archetypes_Count)
|
||||
|
||||
' The character starts with 3 discipline points and they can spend them on one or more disciplines
|
||||
Dim disciplines(1 To All_Disciplines_Count) As Integer
|
||||
@@ -270,27 +313,140 @@ Sub CharacterGenerator ()
|
||||
discipline_points = discipline_points - 1
|
||||
Wend
|
||||
|
||||
' TODO: Choose primary/secondary/tertiary attributes
|
||||
'Print "1 = Physical 2 = Social 3 = Mental 0 = Random"
|
||||
'Print "Which is your primary Attribute? "
|
||||
'Print "Which is your secondary attribute? "
|
||||
'Print "Which is your tertiary attribute? "
|
||||
Const All_Attributes_Count = 3
|
||||
Dim All_Attributes(1 To All_Attributes_Count) As String
|
||||
All_Attributes(1) = "Physical"
|
||||
All_Attributes(2) = "Social"
|
||||
All_Attributes(3) = "Mental"
|
||||
|
||||
' TODO: Spend attribute points order should be physical mental social not primary secondary tertiary
|
||||
'Print "Your mental attributes are:"
|
||||
'Print "Intelligence 1 Perception 1 Wits 1"
|
||||
'Print "Which would you like to add 1 of your 7 points to?"
|
||||
'Print "1 = Intelligence 2 = Perception 3 = Wits 0 = Random"
|
||||
' TODO: Find a more general form for this that stores the chosen attributes in an array
|
||||
Dim PrimaryAttribute As Integer
|
||||
Do
|
||||
Cls
|
||||
Print "1 = " + All_Attributes(1) + " ";
|
||||
Print "2 = " + All_Attributes(2) + " ";
|
||||
Print "3 = " + All_Attributes(3) + " ";
|
||||
Print "0 = Random"
|
||||
Input "Choose your primary attribute?"; PrimaryAttribute
|
||||
If PrimaryAttribute = 0 Then PrimaryAttribute = GetRandomInt(1, All_Attributes_Count)
|
||||
Loop While (PrimaryAttribute > All_Attributes_Count And PrimaryAttribute < 1)
|
||||
|
||||
'Print "Your physical attributes are:"
|
||||
'Print "Strength 1 Dexterity 1 Stamina 1"
|
||||
'Print "Which would you like to add 1 of your 5 points to?"
|
||||
'Print "1 = Strength 2 = Dexterity 3 = Stamina 0 = Random"
|
||||
Dim SecondaryAttribute As Integer
|
||||
Dim TertiaryAttribute As Integer
|
||||
Do
|
||||
Cls
|
||||
If PrimaryAttribute <> 1 Then Print "1 = " + All_Attributes(1) + " ";
|
||||
If PrimaryAttribute <> 2 Then Print "2 = " + All_Attributes(2) + " ";
|
||||
If PrimaryAttribute <> 3 Then Print "3 = " + All_Attributes(3) + " ";
|
||||
Print "0 = Random"
|
||||
Input "Choose your secondary attribute?"; SecondaryAttribute
|
||||
If SecondaryAttribute = 0 Or SecondaryAttribute = PrimaryAttribute Then
|
||||
SecondaryAttribute = GetRandomInt(1, All_Attributes_Count - 1)
|
||||
If SecondaryAttribute >= PrimaryAttribute Then
|
||||
PrimaryAttribute = PrimaryAttribute + 1
|
||||
End If
|
||||
End If
|
||||
Loop Until SecondaryAttribute >= 1 And SecondaryAttribute <= 3
|
||||
' General formula for last choice is
|
||||
' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1])
|
||||
TertiaryAttribute = 2 * All_Attributes_Count - PrimaryAttribute - SecondaryAttribute
|
||||
|
||||
'Print "Your social attributes are:"
|
||||
'Print "Appearance 1 Charisma 1 Manipulation 1"
|
||||
'Print "Which would you like to add 1 of your 3 points to?"
|
||||
'Print "1 = Appearance 2 = Charisma 3 = Manipulation 0 = Random"
|
||||
' Initialize all attributes to 1
|
||||
ch.attr_strength = 1
|
||||
ch.attr_dexterity = 1
|
||||
ch.attr_stamina = 1
|
||||
ch.attr_appearance = 1
|
||||
ch.attr_charisma = 1
|
||||
ch.attr_manipulation = 1
|
||||
ch.attr_intelligence = 1
|
||||
ch.attr_perception = 1
|
||||
ch.attr_wits = 1
|
||||
|
||||
' Initialize physical, social, and mental points
|
||||
Select Case PrimaryAttribute
|
||||
Case 1
|
||||
PhysicalPoints = 7
|
||||
Case 2
|
||||
SocialPoints = 7
|
||||
Case 3
|
||||
MentalPoints = 7
|
||||
End Select
|
||||
Select Case SecondaryAttribute
|
||||
Case 1
|
||||
PhysicalPoints = 5
|
||||
Case 2
|
||||
SocialPoints = 5
|
||||
Case 3
|
||||
MentalPoints = 5
|
||||
End Select
|
||||
Select Case TertiaryAttribute
|
||||
Case 1
|
||||
PhysicalPoints = 3
|
||||
Case 2
|
||||
SocialPoints = 3
|
||||
Case 3
|
||||
MentalPoints = 3
|
||||
End Select
|
||||
|
||||
' Spend physical points
|
||||
Do
|
||||
Cls
|
||||
Print "Your physical attributes are:"
|
||||
Print "Strength " + Str$(ch.attr_strength) + ", Dexterity " + Str$(ch.attr_dexterity) + ", Stamina " + Str$(ch.attr_stamina)
|
||||
Print "Which attribute would you like to add 1 of your " + Str$(PhysicalPoints) + " points to?"
|
||||
Print "1 = Strength 2 = Dexterity 3 = Stamina 0 = Random"
|
||||
attr = GetChoice(0, 3)
|
||||
If attr = 0 Then attr = GetRandomInt(1, 3)
|
||||
Select Case attr
|
||||
Case 1
|
||||
ch.attr_strength = ch.attr_strength + 1
|
||||
Case 2
|
||||
ch.attr_dexterity = ch.attr_dexterity + 1
|
||||
Case 3
|
||||
ch.attr_stamina = ch.attr_stamina + 1
|
||||
End Select
|
||||
PhysicalPoints = PhysicalPoints - 1
|
||||
Loop While PhysicalPoints > 0
|
||||
|
||||
' Spend social points
|
||||
Do
|
||||
Cls
|
||||
Print "Your social attributes are:"
|
||||
Print "Appearance " + Str$(appearance) + ", Charisma " + Str$(charisma) + ", Manipulation " + Str$(manipulation)
|
||||
Print "Which attribute would you like to add 1 of your " + Str$(SocialPoints) + " points to?"
|
||||
Print "1 = Appearance 2 = Charisma 3 = Manipulation 0 = Random"
|
||||
attr = GetChoice(0, 3)
|
||||
If attr = 0 Then attr = GetRandomInt(1, 3)
|
||||
Select Case attr
|
||||
Case 1
|
||||
ch.attr_appearance = ch.attr_appearance + 1
|
||||
Case 2
|
||||
ch.attr_charisma = ch.attr_charisma + 1
|
||||
Case 3
|
||||
ch.attr_manipulation = ch.attr_manipulation + 1
|
||||
End Select
|
||||
SocialPoints = SocialPoints - 1
|
||||
Loop While SocialPoints > 0
|
||||
|
||||
' Spend mental points
|
||||
Do
|
||||
Cls
|
||||
Print "Your mental attributes are:"
|
||||
Print "Intelligence " + Str$(intelligence) + ", Perception " + Str$(perception) + ", Wits " + Str$(wits)
|
||||
Print "Which attribute would you like to add 1 of you " + Str$(MentalPoints) + " points to?"
|
||||
Print "1 = Intelligence 2 = Perception 3 = Wits 0 = Random"
|
||||
attr = GetChoice(0, 3)
|
||||
If attr = 0 Then attr = GetRandomInt(1, 3)
|
||||
Select Case attr
|
||||
Case 1
|
||||
ch.attr_intelligence = ch.attr_intelligence + 1
|
||||
Case 2
|
||||
ch.attr_perception = ch.attr_perception + 1
|
||||
Case 3
|
||||
ch.attr_wits = ch.attr_wits + 1
|
||||
End Select
|
||||
MentalPoints = MentalPoints - 1
|
||||
Loop While MentalPoints > 0
|
||||
|
||||
' TODO: Choose priorities for talents/skills/knowledges
|
||||
'Print "1 = Talents 2 = Skills 3 = Knowledges 0 = Random"
|
||||
@@ -379,57 +535,79 @@ Sub CharacterGenerator ()
|
||||
'210 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
'220 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
'230 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><32><EFBFBD><EFBFBD>
|
||||
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ
|
||||
'<27> Name: Steve <20> Sex: Male Generation 13 <20>
|
||||
'<27> Clan: Giovanni <20> Age: 182 <20>
|
||||
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Player: kevin <20>
|
||||
'<27> Attributes <20> Chronicle: chron <20>
|
||||
'<27> Physical Social Mental <20> Haven: haven <20>
|
||||
'<27> Str. 3 App. 3 Int. 4 <20> Concept: concept <20>
|
||||
'<27> Dex. 3 Cha. 1 Per. 4 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
'<27> Sta. 2 Man. 2 Wit. 2 <20> Derangements: <20>
|
||||
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> _______ <20>
|
||||
'<27> Disciplines: <20> _______ <20>
|
||||
'<27> Thaumaturgy <20> _______ <20>
|
||||
'<27> Fortitude <20> _______ <20>
|
||||
'<27> Celerity <20> _______ <20>
|
||||
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
'<27> Heaven: 6 <20> Nature: Architect <20>
|
||||
'<27> Willpower: 4 <20> Demeanor: Autocrat <20>
|
||||
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
'<27> <20>
|
||||
'<27> <20>
|
||||
'<27> <20>
|
||||
'<27> <<PRESS ANY KEY TO CONTINUE>> <20>
|
||||
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
|
||||
|
||||
'|------------------------------------------------------------------------------|
|
||||
'| Abilities |
|
||||
'| Talents Skills Knowledges
|
||||
'| Acting: 0 Animal Ken: 0 Bureaucracy: 0
|
||||
'| Alertness: 0 Drive: 0 Computer: 0
|
||||
'| Athletics: 0 Etiquette: 0 Finance: 0
|
||||
'| Brawl: 0 Firearms: 0 Investigation: 0
|
||||
'| Dodge: 0 Melee: 0 Law: 0
|
||||
'| Empathy: 0 Music: 0 Linguistics: 0
|
||||
'| Intimidation: 0 Repair: 0 Medicine: 0
|
||||
'| Leadership: 0 Security: 0 Occult: 0
|
||||
'| Streetwise: 0 Stealth: 0 Politics: 0
|
||||
'| Subterfuge: 0 Survival: 0 Science: 0
|
||||
'|---|---|
|
||||
'| Backgrounds: | Virtues:
|
||||
'| Status | Conscience: 3
|
||||
'| Resources | Conviction: 0
|
||||
'| Status | Instinct: 0
|
||||
'| Contacts | Self-Control: 3
|
||||
'| Retainers | Courage: 4
|
||||
'|------|---|
|
||||
'| <<PRESS ANY KEY TO CONTINUE>>
|
||||
'|----|
|
||||
' Do you want to save the character to a file? (Y/N)
|
||||
' Where do you want the file to be saved? (default is C:\Windows\Desktop)?
|
||||
' What do you want the file to be called? (default is CHAR1)?
|
||||
|
||||
' enquote forms s/^([ɺ<><C9BA><EFBFBD>].*[<5B><><EFBFBD><EFBFBD>])$/print "$1"/g
|
||||
Input a
|
||||
' TODO: figure out how to actually calculate generation
|
||||
generation$ = "13"
|
||||
If ch.sex = 1 Then sex_string$ = "Male" Else sex_string$ = "Female"
|
||||
clan_string$ = All_Clans(ch.clan)
|
||||
|
||||
Dim discipline_strings$(3)
|
||||
discipline_1_string$ = ""
|
||||
discipline_2_string$ = ""
|
||||
discipline_3_string$ = ""
|
||||
discipline_strings_index = 0
|
||||
For index = 1 To All_Disciplines_Count
|
||||
If disciplines(index) > 0 Then
|
||||
suffix$ = ""
|
||||
If disciplines(index) > 1 Then
|
||||
suffix$ = " x" + Str$(disciplines(index))
|
||||
End If
|
||||
discipline_strings$(discipline_strings_index) = All_Disciplines(index) + suffix$
|
||||
End If
|
||||
Next
|
||||
|
||||
Cls
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
|
||||
Print "<22> Name: " + MakeFitL$(ch.name, 30, " ") + " <20> Sex: " + MakeFitL$(sex_string$, 10, " ") + " Generation: " + MakeFitL$(generation$, 9, " ") + " <20>"
|
||||
Print "<22> Clan: " + MakeFitL$(clan_string$, 30, " ") + " <20> Age: " + MakeFitL$(age$, 32, " ") + " <20>"
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Player: " + MakeFitL$(player$, 29, " ") + " <20>"
|
||||
Print "<22> Attributes <20> Chronicle: " + MakeFitL$(chronicle$, 26, " ") + " <20>"
|
||||
Print "<22> Physical Social Mental <20> Haven: " + MakeFitL$(haven$, 30, " ") + " <20>"
|
||||
Print "<22> Str. " + MakeFitL$(Str$(ch.attr_strength), 7, " ") + " App. " + MakeFitL$(Str$(ch.attr_appearance), 7, " ") + " Int. " + MakeFitL$(Str$(ch.attr_intelligence), 5, " ") + " <20> Concept: " + MakeFitL$(concept$, 28, " ") + " <20>"
|
||||
Print "<22> Dex. " + MakeFitL$(Str$(ch.attr_dexterity), 7, " ") + " Cha. " + MakeFitL$(Str$(ch.attr_charisma), 7, " ") + " Per. " + MakeFitL$(Str$(ch.attr_perception), 5, " ") + " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<22> Sta. " + MakeFitL$(Str$(ch.attr_stamina), 7, " ") + " Man. " + MakeFitL$(Str$(ch.attr_manipulation), 7, " ") + " Wit. " + MakeFitL$(Str$(ch.attr_wits), 5, " ") + " <20> Derangements: <20>"
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Regression,__________________________ <20>"
|
||||
Print "<22> Disciplines: <20> _____________________________________ <20>"
|
||||
Print "<22> " + MakeFitL$(discipline_strings$(0), 36, " ") + " <20> _____________________________________ <20>"
|
||||
Print "<22> " + MakeFitL$(discipline_strings$(1), 36, " ") + " <20> _____________________________________ <20>"
|
||||
Print "<22> " + MakeFitL$(discipline_strings$(2), 36, " ") + " <20> _____________________________________ <20>"
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<22> Typhon: 7 <20> Nature: " + MakeFitL$(All_Archetypes(ch.nature), 29, " ") + " <20>"
|
||||
Print "<22> Willpower: 3 <20> Demeanor: " + MakeFitL$(All_Archetypes(ch.demeanor), 27, " ") + " <20>"
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<22> <20>"
|
||||
Print "<22> <20>"
|
||||
Print "<22> <20>"
|
||||
Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>"
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
|
||||
Input a
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
|
||||
Print "<22> Abilities <20>"
|
||||
Print "<22> Talents Skills Knowledges <20>"
|
||||
Print "<22> Acting: 2 Animal Ken: 1 Bureaucracy: 0 <20>"
|
||||
Print "<22> Alertness: 1 Drive: 1 Computer: 1 <20>"
|
||||
Print "<22> Athletics: 1 Etiquette: 0 Finance: 0 <20>"
|
||||
Print "<22> Brawl: 2 Firearms: 2 Investigation: 0 <20>"
|
||||
Print "<22> Dodge: 3 Melee: 0 Law: 0 <20>"
|
||||
Print "<22> Empathy: 0 Music: 0 Linguistics: 2 <20>"
|
||||
Print "<22> Intimidation: 0 Repair: 2 Medecine: 1 <20>"
|
||||
Print "<22> Leadership: 1 Security: 1 Occult: 0 <20>"
|
||||
Print "<22> Streetwise: 1 Stealth: 2 Politics: 1 <20>"
|
||||
Print "<22> Subterfuge: 2 Survival: 0 Science: 0 <20>"
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<22> Backgrounds: <20> Virtues: <20>"
|
||||
Print "<22> Allies <20> Conscience: 0 <20>"
|
||||
Print "<22> Allies <20> Conviction: 4 <20>"
|
||||
Print "<22> Contacts <20> Instinct: 3 <20>"
|
||||
Print "<22> Resources <20> Self-Control: 0 <20>"
|
||||
Print "<22> Status <20> Courage: 3 <20>"
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>"
|
||||
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
|
||||
|
||||
|
||||
|
||||
@@ -476,5 +654,19 @@ Sub VehicleGenerator
|
||||
Print "VehicleGenerator"
|
||||
End Sub
|
||||
|
||||
Sub Test
|
||||
Print "|" + MakeFitL$("a left aligned string", 50, " ") + "|"
|
||||
Print "|" + MakeFitC$("a center aligned string", 50, " ") + "|"
|
||||
Print "|" + MakeFitR$("a right aligned string", 50, " ") + "|"
|
||||
Print "test"
|
||||
Print "|" + MakeFitC$("This is a long string", 10, " ") + "|"
|
||||
Print "|" + MakeFitC$("hello", 10, " ") + "|"
|
||||
Print "|" + MakeFitC$("1234567890", 10, " ") + "|"
|
||||
Print "|" + Mid$("1234567890", 1, 10) + "|" ' 123456789
|
||||
Print "|" + Mid$("12345678901", 1, 10) + "|" ' 123456789
|
||||
Print "|" + Mid$("A1234567890", 2, 10) + "|" ' A123456789
|
||||
Print "|" + Mid$("A1234567890Z", 2, 10) + "|" 'A123456789
|
||||
|
||||
End Sub
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user