Cleans up NewCharacter.
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7
TODO.md
7
TODO.md
@@ -18,13 +18,6 @@
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* Spending virtue points
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# Low Priority
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* Calculating values not directly queried for.
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* Conviction
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* Instinct
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* Generation
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* Willpower
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* Humanity/RoadValue
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* Change character initializer to use abilityGroups/abilities instead of individual setTalent, setSkill, setKnowledge
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* Rename items, abilities/abilities, abilityGroups rename the shared arrays and constants too
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* Change CharacterType to use fields like attribute_1_1 instead of attr_strength
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* Same for abilities like knowledge_computer -> ability_3_2, background_allies -> background_1, and discipline_obeah -> discipline_13.
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@@ -1115,32 +1115,26 @@ Sub NewCharacter (ch As CharacterType)
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ch.willpower = 0
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' Arrays/Objects
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' Disciplines
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For index = 1 To DISCIPLINES_COUNT
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Call SetDiscipline(ch, index, 0)
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Next
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' Attributes
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For GroupIndex = 1 To ATTRIBUTE_GROUPS_COUNT
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For AttributeIndex = 1 To GetNumAttributesInGroup(GroupIndex)
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Call SetAttributeValue(ch, GroupIndex, AttributeIndex, 1)
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' Abilities (Talents/Skills/Knowledges)
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For groupIndex = 1 To ABILITY_GROUPS_COUNT
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For index = 1 To GetNumItemsForAbilityGroup(groupIndex)
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Call SetAbilityValue(ch, groupIndex, index, 0)
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Next
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Next
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' Talents
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For index = 1 To TALENTS_COUNT
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Call SetTalent(ch, index, 0)
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Next
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' Skills
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For index = 1 To SKILLS_COUNT
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Call SetSkill(ch, index, 0)
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Next
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' Knowledges
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For index = 1 To KNOWLEDGES_COUNT
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Call SetKnowledge(ch, index, 0)
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' Attributes
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For groupIndex = 1 To ATTRIBUTE_GROUPS_COUNT
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For index = 1 To GetNumAttributesInGroup(groupIndex)
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Call SetAttributeValue(ch, groupIndex, index, 1)
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Next
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Next
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' Backgrounds
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For index = 1 To BACKGROUNDS_COUNT
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Call SetBackground(ch, index, 0)
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Next
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' Disciplines
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For index = 1 To DISCIPLINES_COUNT
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Call SetDiscipline(ch, index, 0)
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Next
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End Sub
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Sub BuildMenu (items() As MenuItem, labels() As String, count As Integer)
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