Fixes CGGetBackgrounds not being called from CharacterGenerator.
Adds generation caculation to character creation.
Adds MakeFitB$ function to add padding between two strings. MakeFitB$("Generation:", "13", 20", " ") would return "Generation: 13".
Removes a bunch of accidental logging code.
Changes Sex to Gender on the character sheet and gives some extra space to the display.
This commit is contained in:
5
TODO.md
5
TODO.md
@@ -1,5 +1,4 @@
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# High Priority
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# High Priority
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* Calculate generation.
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* Calculate conscience.
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* Calculate conscience.
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* Calculate conviction.
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* Calculate conviction.
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* Calculate instinct.
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* Calculate instinct.
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@@ -18,12 +17,16 @@
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* Spending virtue points
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* Spending virtue points
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# Low Priority
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# Low Priority
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* Add freebie points see page 92 VtM
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* After other generation steps allow spending the freebie points on adding dots to the sheet. This should be a nested menu like "What do you want to spend points on? -> Which of those things do you want to add a dot to?
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* We probably want to show the character sheet before asking or give the user a way to display it in the main menu of this section.
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* Rename items, abilities/abilities, abilityGroups rename the shared arrays and constants too
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* Rename items, abilities/abilities, abilityGroups rename the shared arrays and constants too
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* Change CharacterType to use fields like attribute_1_1 instead of attr_strength
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* Change CharacterType to use fields like attribute_1_1 instead of attr_strength
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* Same for abilities like knowledge_computer -> ability_3_2, background_allies -> background_1, and discipline_obeah -> discipline_13.
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* Same for abilities like knowledge_computer -> ability_3_2, background_allies -> background_1, and discipline_obeah -> discipline_13.
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* This would let us hard-code a given number of those fields so other format plugins can use up to that number at least.
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* This would let us hard-code a given number of those fields so other format plugins can use up to that number at least.
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* See if other combinations of clan and other variables cause missed questions.
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* See if other combinations of clan and other variables cause missed questions.
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* Add blood pool to sheet and figure out what should replace it for non-vampires.
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* Add blood pool to sheet and figure out what should replace it for non-vampires.
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* Generation affects blood pool page 173 VtM.
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* Create a way to choose between VtM, VtDA, and WtA then load the appropriate lookup tables.
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* Create a way to choose between VtM, VtDA, and WtA then load the appropriate lookup tables.
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* Completely generic plugin support would be great, but not possible.
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* Completely generic plugin support would be great, but not possible.
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* Have specific predefined rulsets in the app.
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* Have specific predefined rulsets in the app.
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@@ -19,6 +19,7 @@ Const TRUE = Not FALSE
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Const DISCIPLINE_POINTS = 3
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Const DISCIPLINE_POINTS = 3
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Const BACKGROUND_POINTS = 5
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Const BACKGROUND_POINTS = 5
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Const INITIAL_GENERATION = 13
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' Each set of these index constants "NAME_*" should start at 1 and go up to NAMES_COUNT without leaving any holes.
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' Each set of these index constants "NAME_*" should start at 1 and go up to NAMES_COUNT without leaving any holes.
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' This also goes the same for sub indexes like NAME_GROUP_SUBGROUP_* each NAME_GROUP_* set should have GetNumNamesInGroup(NAME_GROUP) items.
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' This also goes the same for sub indexes like NAME_GROUP_SUBGROUP_* each NAME_GROUP_* set should have GetNumNamesInGroup(NAME_GROUP) items.
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@@ -654,6 +655,10 @@ Function MakeFitR$ (text As String, length As Integer, pad As String)
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MakeFitR = Right$(String$(length, pad) + text, length)
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MakeFitR = Right$(String$(length, pad) + text, length)
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End Function
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End Function
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Function MakeFitB$ (prefix As String, suffix As String, length As Integer, pad As String)
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MakeFitB$ = MakeFitL$(MakeFitL$(prefix, length - Len(suffix), pad), length, pad)
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End Function
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Function MaxI (val1 As Integer, val2 As Integer)
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Function MaxI (val1 As Integer, val2 As Integer)
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If (val1 > val2) Then
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If (val1 > val2) Then
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MaxI = val1
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MaxI = val1
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@@ -1246,23 +1251,12 @@ Sub CGGetAttributes (ch As CharacterType)
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ranks(nextGroup) = i
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ranks(nextGroup) = i
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rankSum = rankSum + i + 1
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rankSum = rankSum + i + 1
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groupSum = groupSum + nextGroup
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groupSum = groupSum + nextGroup
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Print "rank: " + itos$(i) + ", nextGroup: " + itos$(nextGroup) + ", rankSum: " + itos$(rankSum) + ", groupSum: " + itos$(groupSum)
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Input a
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Next
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Next
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' General formula for last choice given 1 to count based indexing is this
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' General formula for last choice given 1 to count based indexing is this
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' (Sum from 1 to count) - (Sum of all previous choice IDs)
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' (Sum from 1 to count) - (Sum of all previous choice IDs)
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' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1])
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' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1])
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Print "rank: " + itos$(i) + ", nextGroup: " + itos$(nextGroup) + ", rankSum: " + itos$(rankSum) + ", groupSum: " + itos$(groupSum) + ", lastGroup: " + itos$(lastGroup)
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lastGroup = rankSum - groupSum
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lastGroup = rankSum - groupSum
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ranks(lastGroup) = ATTRIBUTE_GROUPS_COUNT
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ranks(lastGroup) = ATTRIBUTE_GROUPS_COUNT
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For i = 1 To ATTRIBUTE_GROUPS_COUNT
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Print "ranks(" + itos$(i) + "): " + itos$(ranks(i))
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Next
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For i = 1 To ATTRIBUTE_GROUPS_COUNT
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Print "ranks(" + AttributeGroups(i) + "): " + itos$(ranks(i))
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Next
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Input a
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' Spend attribute points
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' Spend attribute points
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For group = 1 To ATTRIBUTE_GROUPS_COUNT
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For group = 1 To ATTRIBUTE_GROUPS_COUNT
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@@ -1310,14 +1304,6 @@ Sub CGGetAbilities (ch As CharacterType)
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' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1])
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' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1])
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lastGroup = rankSum - groupSum
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lastGroup = rankSum - groupSum
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ranks(lastGroup) = ABILITY_GROUPS_COUNT
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ranks(lastGroup) = ABILITY_GROUPS_COUNT
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For i = 1 To ABILITY_GROUPS_COUNT
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Print "ranks(" + itos$(i) + "): " + itos$(ranks(i))
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Next
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For i = 1 To ABILITY_GROUPS_COUNT
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Print "ranks(" + AbilityGroups(i) + "): " + itos$(ranks(i))
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Next
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Input a
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' Spend ability points
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' Spend ability points
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For group = 1 To ABILITY_GROUPS_COUNT
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For group = 1 To ABILITY_GROUPS_COUNT
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@@ -1392,6 +1378,7 @@ Sub CharacterGenerator ()
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Call CGGetDisciplines(ch)
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Call CGGetDisciplines(ch)
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Call CGGetAttributes(ch)
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Call CGGetAttributes(ch)
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Call CGGetAbilities(ch)
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Call CGGetAbilities(ch)
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Call CGGetBackgrounds(ch)
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Call CGGetRoad(ch)
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Call CGGetRoad(ch)
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Call CGSpendVirtuePoints(ch)
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Call CGSpendVirtuePoints(ch)
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@@ -1400,7 +1387,8 @@ Sub CharacterGenerator ()
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ch.instinct = 3
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ch.instinct = 3
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' TODO: figure out how to actually calculate generation; seems like a combination of 13 or 15 depending on clan and your generation background count
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' TODO: figure out how to actually calculate generation; seems like a combination of 13 or 15 depending on clan and your generation background count
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ch.generation = 13
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' Generation starts at 13 and goes down 1 point per point of the "generation" background.
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ch.generation = INITIAL_GENERATION - GetBackground(ch, BACKGROUND_GENERATION)
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' TODO: figure out how to calculate willpower
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' TODO: figure out how to calculate willpower
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ch.willpower = 10
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ch.willpower = 10
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@@ -1459,7 +1447,7 @@ Sub ShowCharacterSheet (ch As CharacterType)
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' TODO: Make the string fields show a full width "_" string for "empty lines" when printed.
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' TODO: Make the string fields show a full width "_" string for "empty lines" when printed.
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Cls
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Cls
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
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Print "<22> Name: " + MakeFitL$(ch.name, 30, " ") + " <20> Sex: " + MakeFitL$(Genders(ch.gender), 10, " ") + " Generation: " + MakeFitL$(itos$(ch.generation), 9, " ") + " <20>"
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Print "<22> Name: " + MakeFitL$(ch.name, 30, " ") + " <20> Gender: " + MakeFitL$(Genders(ch.gender), 14, " ") + " Generation: " + MakeFitR$(itos$(ch.generation), 2, " ") + " <20>"
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Print "<22> Clan: " + MakeFitL$(Clans(ch.clan), 30, " ") + " <20> Age: " + MakeFitL$(ch.age$, 32, " ") + " <20>"
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Print "<22> Clan: " + MakeFitL$(Clans(ch.clan), 30, " ") + " <20> Age: " + MakeFitL$(ch.age$, 32, " ") + " <20>"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Player: " + MakeFitL$(ch.player$, 29, " ") + " <20>"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Player: " + MakeFitL$(ch.player$, 29, " ") + " <20>"
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Print "<22> Attributes <20> Chronicle: " + MakeFitL$(ch.chronicle$, 26, " ") + " <20>"
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Print "<22> Attributes <20> Chronicle: " + MakeFitL$(ch.chronicle$, 26, " ") + " <20>"
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@@ -1481,7 +1469,7 @@ Sub ShowCharacterSheet (ch As CharacterType)
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Print "<22> <20>"
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Print "<22> <20>"
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Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>"
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Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
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While InKey$ = "": Wend
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Call PressAnyKeyToContinue
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
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Print "<22> " + MakeFitC$("Abilities", 76, " ") + " <20>"
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Print "<22> " + MakeFitC$("Abilities", 76, " ") + " <20>"
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@@ -1499,7 +1487,7 @@ Sub ShowCharacterSheet (ch As CharacterType)
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>"
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Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
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Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
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While InKey$ = "": Wend
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Call PressAnyKeyToContinue
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End Sub
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End Sub
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Sub FillAttributeValues (ch As CharacterType, values() As Integer, groupIndex As Integer)
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Sub FillAttributeValues (ch As CharacterType, values() As Integer, groupIndex As Integer)
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@@ -1542,6 +1530,10 @@ Sub VehicleGenerator
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Print "VehicleGenerator"
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Print "VehicleGenerator"
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End Sub
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End Sub
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Sub PressAnyKeyToContinue ()
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While InKey$ = "": Wend
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End Sub
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Function GetNumAttributesInGroup (index As Integer)
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Function GetNumAttributesInGroup (index As Integer)
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Select Case index
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Select Case index
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Case ATTRIBUTE_GROUP_PHYSICAL
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Case ATTRIBUTE_GROUP_PHYSICAL
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Reference in New Issue
Block a user