Fixes CGGetBackgrounds not being called from CharacterGenerator.

Adds generation caculation to character creation.
Adds MakeFitB$ function to add padding between two strings. MakeFitB$("Generation:", "13", 20", " ") would return "Generation:       13".
Removes a bunch of accidental logging code.
Changes Sex to Gender on the character sheet and gives some extra space to the display.
This commit is contained in:
2023-03-02 01:23:08 -08:00
parent 8dde2db07f
commit bf42a25f59
2 changed files with 19 additions and 24 deletions

View File

@@ -1,5 +1,4 @@
# High Priority # High Priority
* Calculate generation.
* Calculate conscience. * Calculate conscience.
* Calculate conviction. * Calculate conviction.
* Calculate instinct. * Calculate instinct.
@@ -18,12 +17,16 @@
* Spending virtue points * Spending virtue points
# Low Priority # Low Priority
* Add freebie points see page 92 VtM
* After other generation steps allow spending the freebie points on adding dots to the sheet. This should be a nested menu like "What do you want to spend points on? -> Which of those things do you want to add a dot to?
* We probably want to show the character sheet before asking or give the user a way to display it in the main menu of this section.
* Rename items, abilities/abilities, abilityGroups rename the shared arrays and constants too * Rename items, abilities/abilities, abilityGroups rename the shared arrays and constants too
* Change CharacterType to use fields like attribute_1_1 instead of attr_strength * Change CharacterType to use fields like attribute_1_1 instead of attr_strength
* Same for abilities like knowledge_computer -> ability_3_2, background_allies -> background_1, and discipline_obeah -> discipline_13. * Same for abilities like knowledge_computer -> ability_3_2, background_allies -> background_1, and discipline_obeah -> discipline_13.
* This would let us hard-code a given number of those fields so other format plugins can use up to that number at least. * This would let us hard-code a given number of those fields so other format plugins can use up to that number at least.
* See if other combinations of clan and other variables cause missed questions. * See if other combinations of clan and other variables cause missed questions.
* Add blood pool to sheet and figure out what should replace it for non-vampires. * Add blood pool to sheet and figure out what should replace it for non-vampires.
* Generation affects blood pool page 173 VtM.
* Create a way to choose between VtM, VtDA, and WtA then load the appropriate lookup tables. * Create a way to choose between VtM, VtDA, and WtA then load the appropriate lookup tables.
* Completely generic plugin support would be great, but not possible. * Completely generic plugin support would be great, but not possible.
* Have specific predefined rulsets in the app. * Have specific predefined rulsets in the app.

View File

@@ -19,6 +19,7 @@ Const TRUE = Not FALSE
Const DISCIPLINE_POINTS = 3 Const DISCIPLINE_POINTS = 3
Const BACKGROUND_POINTS = 5 Const BACKGROUND_POINTS = 5
Const INITIAL_GENERATION = 13
' Each set of these index constants "NAME_*" should start at 1 and go up to NAMES_COUNT without leaving any holes. ' Each set of these index constants "NAME_*" should start at 1 and go up to NAMES_COUNT without leaving any holes.
' This also goes the same for sub indexes like NAME_GROUP_SUBGROUP_* each NAME_GROUP_* set should have GetNumNamesInGroup(NAME_GROUP) items. ' This also goes the same for sub indexes like NAME_GROUP_SUBGROUP_* each NAME_GROUP_* set should have GetNumNamesInGroup(NAME_GROUP) items.
@@ -654,6 +655,10 @@ Function MakeFitR$ (text As String, length As Integer, pad As String)
MakeFitR = Right$(String$(length, pad) + text, length) MakeFitR = Right$(String$(length, pad) + text, length)
End Function End Function
Function MakeFitB$ (prefix As String, suffix As String, length As Integer, pad As String)
MakeFitB$ = MakeFitL$(MakeFitL$(prefix, length - Len(suffix), pad), length, pad)
End Function
Function MaxI (val1 As Integer, val2 As Integer) Function MaxI (val1 As Integer, val2 As Integer)
If (val1 > val2) Then If (val1 > val2) Then
MaxI = val1 MaxI = val1
@@ -1246,23 +1251,12 @@ Sub CGGetAttributes (ch As CharacterType)
ranks(nextGroup) = i ranks(nextGroup) = i
rankSum = rankSum + i + 1 rankSum = rankSum + i + 1
groupSum = groupSum + nextGroup groupSum = groupSum + nextGroup
Print "rank: " + itos$(i) + ", nextGroup: " + itos$(nextGroup) + ", rankSum: " + itos$(rankSum) + ", groupSum: " + itos$(groupSum)
Input a
Next Next
' General formula for last choice given 1 to count based indexing is this ' General formula for last choice given 1 to count based indexing is this
' (Sum from 1 to count) - (Sum of all previous choice IDs) ' (Sum from 1 to count) - (Sum of all previous choice IDs)
' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1]) ' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1])
Print "rank: " + itos$(i) + ", nextGroup: " + itos$(nextGroup) + ", rankSum: " + itos$(rankSum) + ", groupSum: " + itos$(groupSum) + ", lastGroup: " + itos$(lastGroup)
lastGroup = rankSum - groupSum lastGroup = rankSum - groupSum
ranks(lastGroup) = ATTRIBUTE_GROUPS_COUNT ranks(lastGroup) = ATTRIBUTE_GROUPS_COUNT
For i = 1 To ATTRIBUTE_GROUPS_COUNT
Print "ranks(" + itos$(i) + "): " + itos$(ranks(i))
Next
For i = 1 To ATTRIBUTE_GROUPS_COUNT
Print "ranks(" + AttributeGroups(i) + "): " + itos$(ranks(i))
Next
Input a
' Spend attribute points ' Spend attribute points
For group = 1 To ATTRIBUTE_GROUPS_COUNT For group = 1 To ATTRIBUTE_GROUPS_COUNT
@@ -1310,14 +1304,6 @@ Sub CGGetAbilities (ch As CharacterType)
' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1]) ' Sum(1..AllAttributesCount)-Sum(Choice[1]..Choice[AllAttributesCount-1])
lastGroup = rankSum - groupSum lastGroup = rankSum - groupSum
ranks(lastGroup) = ABILITY_GROUPS_COUNT ranks(lastGroup) = ABILITY_GROUPS_COUNT
For i = 1 To ABILITY_GROUPS_COUNT
Print "ranks(" + itos$(i) + "): " + itos$(ranks(i))
Next
For i = 1 To ABILITY_GROUPS_COUNT
Print "ranks(" + AbilityGroups(i) + "): " + itos$(ranks(i))
Next
Input a
' Spend ability points ' Spend ability points
For group = 1 To ABILITY_GROUPS_COUNT For group = 1 To ABILITY_GROUPS_COUNT
@@ -1392,6 +1378,7 @@ Sub CharacterGenerator ()
Call CGGetDisciplines(ch) Call CGGetDisciplines(ch)
Call CGGetAttributes(ch) Call CGGetAttributes(ch)
Call CGGetAbilities(ch) Call CGGetAbilities(ch)
Call CGGetBackgrounds(ch)
Call CGGetRoad(ch) Call CGGetRoad(ch)
Call CGSpendVirtuePoints(ch) Call CGSpendVirtuePoints(ch)
@@ -1400,7 +1387,8 @@ Sub CharacterGenerator ()
ch.instinct = 3 ch.instinct = 3
' TODO: figure out how to actually calculate generation; seems like a combination of 13 or 15 depending on clan and your generation background count ' TODO: figure out how to actually calculate generation; seems like a combination of 13 or 15 depending on clan and your generation background count
ch.generation = 13 ' Generation starts at 13 and goes down 1 point per point of the "generation" background.
ch.generation = INITIAL_GENERATION - GetBackground(ch, BACKGROUND_GENERATION)
' TODO: figure out how to calculate willpower ' TODO: figure out how to calculate willpower
ch.willpower = 10 ch.willpower = 10
@@ -1459,7 +1447,7 @@ Sub ShowCharacterSheet (ch As CharacterType)
' TODO: Make the string fields show a full width "_" string for "empty lines" when printed. ' TODO: Make the string fields show a full width "_" string for "empty lines" when printed.
Cls Cls
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ" Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
Print "<22> Name: " + MakeFitL$(ch.name, 30, " ") + " <20> Sex: " + MakeFitL$(Genders(ch.gender), 10, " ") + " Generation: " + MakeFitL$(itos$(ch.generation), 9, " ") + " <20>" Print "<22> Name: " + MakeFitL$(ch.name, 30, " ") + " <20> Gender: " + MakeFitL$(Genders(ch.gender), 14, " ") + " Generation: " + MakeFitR$(itos$(ch.generation), 2, " ") + " <20>"
Print "<22> Clan: " + MakeFitL$(Clans(ch.clan), 30, " ") + " <20> Age: " + MakeFitL$(ch.age$, 32, " ") + " <20>" Print "<22> Clan: " + MakeFitL$(Clans(ch.clan), 30, " ") + " <20> Age: " + MakeFitL$(ch.age$, 32, " ") + " <20>"
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͹ Player: " + MakeFitL$(ch.player$, 29, " ") + " <20>" Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͹ Player: " + MakeFitL$(ch.player$, 29, " ") + " <20>"
Print "<22> Attributes <20> Chronicle: " + MakeFitL$(ch.chronicle$, 26, " ") + " <20>" Print "<22> Attributes <20> Chronicle: " + MakeFitL$(ch.chronicle$, 26, " ") + " <20>"
@@ -1481,7 +1469,7 @@ Sub ShowCharacterSheet (ch As CharacterType)
Print "<22> <20>" Print "<22> <20>"
Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>" Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>"
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ" Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
While InKey$ = "": Wend Call PressAnyKeyToContinue
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ" Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ"
Print "<22> " + MakeFitC$("Abilities", 76, " ") + " <20>" Print "<22> " + MakeFitC$("Abilities", 76, " ") + " <20>"
@@ -1499,7 +1487,7 @@ Sub ShowCharacterSheet (ch As CharacterType)
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͹" Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͹"
Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>" Print "<22> <<PRESS ANY KEY TO CONTINUE>> <20>"
Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ" Print "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ"
While InKey$ = "": Wend Call PressAnyKeyToContinue
End Sub End Sub
Sub FillAttributeValues (ch As CharacterType, values() As Integer, groupIndex As Integer) Sub FillAttributeValues (ch As CharacterType, values() As Integer, groupIndex As Integer)
@@ -1542,6 +1530,10 @@ Sub VehicleGenerator
Print "VehicleGenerator" Print "VehicleGenerator"
End Sub End Sub
Sub PressAnyKeyToContinue ()
While InKey$ = "": Wend
End Sub
Function GetNumAttributesInGroup (index As Integer) Function GetNumAttributesInGroup (index As Integer)
Select Case index Select Case index
Case ATTRIBUTE_GROUP_PHYSICAL Case ATTRIBUTE_GROUP_PHYSICAL