6.5 KiB
libnextcloud
Cross-platform C++17 library for Nextcloud connectivity on embedded devices and homebrew platforms.
Overview
libnextcloud provides a clean, modern C++ API for interacting with Nextcloud servers. It's designed to work on resource-constrained devices like game console homebrew (Nintendo 3DS, Switch, Wii U) while also supporting desktop platforms.
Status: 🚧 In Development - Scaffolding complete, components being implemented
Features (Planned)
- ✅ Version Management: Semantic versioning with compile-time and runtime queries
- ✅ Type System: Comprehensive error codes and data structures
- 🚧 WebDAV Client: HTTP/HTTPS communication with Nextcloud WebDAV API
- 🚧 Authentication: Basic Auth (OAuth2 planned)
- 🚧 File Upload: Streaming uploads with chunking and progress tracking
- 🚧 Folder Management: List, create, navigate remote folders
- 🚧 Favorites & Recent: Persistent user preferences
Requirements
Build Tools
- CMake 3.15 or later
- C++17 compiler: GCC 7+, Clang 5+, MSVC 2017+
Dependencies
Required (when implementation complete):
- libcurl 7.68+
- mbedTLS 2.16+
- tinyxml2 9.0+
Testing:
- Google Test 1.11+
Header-Only:
- nlohmann/json 3.10+ (for configuration, future)
Platform Support
| Platform | Status | Notes |
|---|---|---|
| Linux | ✅ Development | Primary development platform |
| Nintendo 3DS | ✅ Planned | Via devkitARM in container |
| Nintendo Switch | 🔜 Planned | |
| Wii U | 🔜 Planned | |
| PlayStation Vita | 🔜 Planned | |
| Windows | 🔜 Planned | |
| macOS | 🔜 Planned |
Quick Start
Building
# Configure (modern CMake style)
cmake -S . -B build
# Build
cmake --build build
# Run tests
cmake --build build --target test
# or with CTest for detailed output:
# ctest --test-dir build --output-on-failure
Using in Your Project
CMake
find_package(nextcloud REQUIRED)
add_executable(my_app main.cpp)
target_link_libraries(my_app nextcloud::nextcloud)
pkg-config
g++ -std=c++17 main.cpp $(pkg-config --cflags --libs libnextcloud)
Basic Usage
#include <nextcloud/version.hpp>
#include <nextcloud/types.hpp>
#include <iostream>
int main() {
// Get library version
std::cout << "libnextcloud v" << nextcloud::getVersionString() << std::endl;
// Check version compatibility
if (nextcloud::isVersionAtLeast(0, 1, 0)) {
std::cout << "Version is compatible!" << std::endl;
}
// Use error types
nextcloud::NextcloudError error = nextcloud::NextcloudError::Success;
std::cout << "Status: " << nextcloud::errorToString(error) << std::endl;
return 0;
}
Project Structure
shared/
├── CMakeLists.txt # Build configuration
├── README.md # This file
├── libnextcloud.pc.in # pkg-config template
├── nextcloudConfig.cmake.in # CMake config template
├── include/
│ └── nextcloud/
│ ├── version.hpp # Version information
│ ├── types.hpp # Common types and errors
│ ├── webdav_client.hpp # (Coming soon)
│ ├── auth.hpp # (Coming soon)
│ ├── upload_manager.hpp # (Coming soon)
│ ├── folder_manager.hpp # (Coming soon)
│ └── config.hpp # (Coming soon)
├── src/ # Implementation files (future)
├── tests/
│ ├── CMakeLists.txt
│ └── smoke_test.cpp # Basic tests
├── examples/ # Usage examples (future)
└── docs/ # Documentation (future)
Building for Platforms
Linux (Development)
mkdir build && cd build
cmake ..
make
make test
Nintendo 3DS (Container)
# From project root
podman run --rm -v .:/project:z tomusan/devkitarm-3ds:latest \
bash -c "cd /project/shared && mkdir -p build && cd build && cmake .. && make"
API Documentation
Version Information
#include <nextcloud/version.hpp>
// Constants
nextcloud::VERSION_MAJOR // 0
nextcloud::VERSION_MINOR // 1
nextcloud::VERSION_PATCH // 0
nextcloud::VERSION_STRING // "0.1.0"
// Functions
std::string getVersionString();
void getVersion(int& major, int& minor, int& patch);
bool isVersionAtLeast(int major, int minor, int patch);
Error Handling
#include <nextcloud/types.hpp>
// Error codes
enum class NextcloudError {
Success,
NetworkError,
AuthenticationFailed,
ServerError,
FileNotFound,
// ... more error codes
};
// Convert to string
const char* errorToString(NextcloudError error);
// Result type
nextcloud::Result<int> result;
if (result.isSuccess()) {
// Use result.value
} else {
std::cerr << result.errorMessage() << std::endl;
}
Data Structures
// Upload progress
struct UploadProgress {
std::string filename;
uint64_t bytesUploaded;
uint64_t totalBytes;
float percentComplete;
float bytesPerSecond;
int secondsRemaining;
};
// File information
struct FileInfo {
std::string name;
std::string path;
bool isDirectory;
uint64_t size;
std::time_t modifiedTime;
std::string contentType;
};
// Folder information
struct FolderInfo {
std::string path;
std::string displayName;
std::time_t lastUsed;
bool isFavorite;
};
Testing
# Run all tests
cd build
ctest --output-on-failure
# Or use the custom target
make run_tests
# Run specific test
./tests/smoke_test
Development Status
-
✅ Phase 1: Scaffolding - Complete
- Directory structure
- CMake build system
- Version and types headers
- Google Test integration
- Basic smoke tests
-
🚧 Phase 2: WebDAV Client - Not started
- Issue #8
-
🚧 Phase 3: Authentication - Not started
- Issue #9
-
🚧 Phase 4: Upload Manager - Not started
- Issue #10
-
🚧 Phase 5: Folder Management - Not started
- Issue #11
-
🚧 Phase 6: Favorites & Recent - Not started
- Issue #12
-
🚧 Phase 7: Testing & Docs - Not started
- Issue #13
Contributing
See CONTRIBUTING.md in the project root.
License
[License TBD - to be determined]
Related Documentation
- Project Plan
- Issue #25 - Initialize libnextcloud
Note: This library is in active development. The API is subject to change until version 1.0.0.